<worn as a badge> an emblem of Shanatar royalty (magic) [81%]
<worn on head> the royal crown of Aravne (magic) [64%]
<worn on eyes> the eyes of undead fire (magic) (glowing)
<worn in ear> a tiny diorite ear stud (magic) [80%]
<worn in ear> a wad of spawn goo of endurance (magic) (humming)
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spiked torque of dwarven kind (magic) [85%]
<worn on body> an imperceptable shroud of stars [superior] (magic) (glowing) (humming) [54%]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming)
<worn as quiver> a silken backsheath of flight with a strange sharp rubin (magic) [55%]
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars [69%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a ring called 'Soulcatcher'
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> the boots of speed of endurance (magic)
< 766h/766H 218v/218V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
< 766h/766H 218v/218V Pos: standing >
A Human leaves west.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 766h/766H 217v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 766h/766H 216v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Gell enters from the east.
Naj skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 766h/766H 215v/218V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A Human who is close by to your east.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
< 766h/766H 216v/218V Pos: standing >
A street sweeper enters from the north.
< 766h/766H 217v/218V Pos: standing >
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
A militia guard misses Zloin.
< 766h/766H 218v/218V Pos: standing >
You start chanting...
< 766h/766H 218v/218V Pos: standing >
Zloin starts casting an offensive spell.
< 766h/766H 218v/218V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 41 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 4.
A militia guard's death cry reverberates in your head as he falls to the ground.
Zloin stops invoking abruptly!
< 766h/766H 218v/218V Pos: standing >
Dziph shouts 'open up Marias Smaug pile then'
< 766h/766H 218v/218V Pos: standing >
Gell gets something from the corpse of a militia guard.
< 766h/766H 218v/218V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 766h/766H 218v/218V Pos: standing >
You failed.
< 766h/766H 218v/218V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
Nothing.
< 766h/766H 218v/218V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
< 766h/766H 218v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A militia guard suddenly attacks a LARGE earth elemental!
A militia guard misses a LARGE earth elemental.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 766h/766H 217v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Gell enters from the east.
Semat sneaks in from the east.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 766h/766H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 766h/766H 216v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A LARGE earth elemental stands here, fighting a militia guard. (Minion)
A militia guard stands here, fighting a LARGE earth elemental.(Gold Aura)
Gell enters from the west.
Naj skitters in from the west.
Zloin enters from the west.
A large xorn enters from the west.
A HUGE stone golem enters from the west.
Dziph enters from the west.
< 766h/766H 217v/218V Pos: standing >
You start chanting...
< 766h/766H 217v/218V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 41 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 4.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 766h/766H 217v/218V Pos: standing >
Gell gets something from the corpse of a militia guard.
< 766h/766H 217v/218V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
Nothing.
< 766h/766H 217v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Gell enters from the east.
Semat sneaks in from the east.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
< 766h/766H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 766h/766H 216v/218V Pos: standing >
You feel your skin soften and return to normal.
< 766h/766H 218v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Gell enters from the south.
Naj skitters in from the south.
A tharnadian thief-hunter suddenly attacks Naj!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's feeble punch grazes Naj.
Zloin enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the south.
Dziph enters from the south.
< 766h/766H 217v/218V Pos: standing >
A militia guard suddenly attacks Gell!
A militia guard misses Gell.
< 766h/766H 217v/218V Pos: standing >
You start chanting...
You snap into visibility.
< 766h/766H 217v/218V Pos: standing >
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
< 766h/766H 217v/218V Pos: standing >
A militia guard enters from the west.
You complete your spell...
You point at a militia guard.
[Damage: 205 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 1.
A look of horror and a silent scream are a militia guard's last actions in this world.
< 766h/766H 217v/218V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
-=[A militia guard's punch wounds you.]=-
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
Gell gets something from the corpse of a militia guard.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
Gell puts a pile of coins into a bottomless bag of the illithids.
Sorry, you aren't allowed to do that in combat.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
Semat's impressive pierce strikes a militia guard.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few scratches >
Semat's pierce strikes a militia guard.
Semat's impressive slash strikes a militia guard.
Semat's impressive pierce strikes a militia guard.
Semat's slash strikes a militia guard hard.
Semat's impressive slash strikes a militia guard hard.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
Naj dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter starts casting an offensive spell.
A HUGE stone golem suddenly attacks a tharnadian thief-hunter!
A HUGE stone golem's crude crush grazes a tharnadian thief-hunter.
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
A LARGE earth elemental's crude crush grazes a tharnadian thief-hunter.
A tharnadian thief-hunter avoids being bashed by a large xorn, who loses its balance and falls.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
Naj flips everyone off.
< 757h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter's spell flows around a HUGE stone golem, leaving it unharmed!
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter sends Zloin reeling with a holy word.
A tharnadian thief-hunter sends Naj reeling with a holy word.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter sends Gell reeling with a holy word.
Nooo! The holy power of a tharnadian thief-hunter is almost too much...
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
Naj misses a tharnadian thief-hunter.
Naj misses a tharnadian thief-hunter.
A Human enters from the south.
< 716h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
Casting: arieks shattering iceball *
A Human leaves west.
Dziph starts casting an offensive spell.
< 716h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
Naj starts casting an offensive spell.
Zloin starts casting an offensive spell.
< 716h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 120 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 716h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
A tharnadian thief-hunter dodges Gell's attack.
A tharnadian thief-hunter dodges Gell's attack.
< 716h/766H 217v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few wounds >
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 1.
A look of horror and a silent scream are a militia guard's last actions in this world.
Zloin stops invoking abruptly!
< 716h/766H 217v/218V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.
You start chanting...
< 716h/766H 217v/218V Pos: standing >
A Human enters from the north.
< 716h/766H 217v/218V Pos: standing >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 112 ] -=[Your iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.]=-
< 716h/766H 217v/218V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter starts casting an offensive spell.
< 716h/766H 217v/218V Pos: standing >
A large xorn misses a tharnadian thief-hunter.
A large xorn's crush wounds a tharnadian thief-hunter.
A Human leaves south.
< 716h/766H 217v/218V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter's spell flows around a LARGE earth elemental, leaving it unharmed!
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter's spell flows around Zloin, leaving him unharmed!
A tharnadian thief-hunter sends Naj reeling with a holy word.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter's spell flows around Gell, leaving him unharmed!
Nooo! The holy power of a tharnadian thief-hunter is almost too much...
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
You don't have that spell memorized.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: few wounds >
A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.
A LARGE earth elemental's crush wounds a tharnadian thief-hunter.
A HUGE stone golem's decent crush wounds a tharnadian thief-hunter.
A HUGE stone golem's crude crush wounds a tharnadian thief-hunter.
Dziph starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
A tharnadian thief-hunter dodges Naj's attack.
Naj misses a tharnadian thief-hunter.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a militia guard is lying here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a tharnadian thief-hunter. (Casting) (Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands here, fighting a tharnadian thief-hunter. (Minion)
A LARGE earth elemental stands here, fighting a tharnadian thief-hunter. (Minion)
A large xorn is lying here, fighting a tharnadian thief-hunter. (Minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
A globe of darkness floats near Gell's head.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting Naj.(Gold Aura)
Zloin starts casting an offensive spell.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
A tharnadian thief-hunter dodges Gell's attack.
Gell misses a tharnadian thief-hunter.
You don't have that spell memorized.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Semat snaps into visibility.
Semat's pierce strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Semat's attack.
Semat's impressive slash strikes a tharnadian thief-hunter hard.
Semat's fine slash strikes a tharnadian thief-hunter.
Naj starts casting an offensive spell.
A tharnadian thief-hunter's face turns pale as Semat slams his head into his face.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
A stray cat leaves west.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
Naj completes his spell...
Naj utters the word 'yufzbarr'
You receive your share of experience.
You start chanting...
You snap into visibility.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Zloin starts casting an offensive spell.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
A tharnadian thief-hunter misses Naj.
A tharnadian thief-hunter's punch grazes Naj.
< 677h/766H 217v/218V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 80 ] -=[With a wave of your hand, you cause a tharnadian thief-hunter to choke painfully on your gaseous cloud.]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 118.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
Zloin stops invoking abruptly!
Dziph stops invoking abruptly!
< 677h/766H 217v/218V Pos: standing >
Gell gets something from the corpse of a tharnadian thief-hunter.
< 677h/766H 217v/218V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 677h/766H 217v/218V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
Nothing.
< 677h/766H 217v/218V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
Nothing.
< 677h/766H 217v/218V Pos: standing >
Naj starts casting a spell.
< 677h/766H 217v/218V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large xorn is lying here. (Minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here. (Casting) (Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
< 677h/766H 217v/218V Pos: standing >
Naj completes his spell...
Naj utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Naj's skin.
< 677h/766H 217v/218V Pos: standing >
A large xorn clambers to its feet.
< 677h/766H 217v/218V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 677h/766H 217v/218V Pos: standing >
Autosaving...
< 677h/766H 217v/218V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Gell enters from the east.
The Tharnadian Quartermaster suddenly attacks Gell!
The Tharnadian Quartermaster's decent punch wounds Gell.
The Tharnadian Quartermaster shivers as he hits Gell.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A tharnadian thief-hunter suddenly attacks a large xorn!
A tharnadian thief-hunter's weak punch grazes a large xorn.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 678h/766H 217v/218V Pos: standing >
< 678h/766H 217v/218V Pos: standing >
The town crier suddenly attacks Naj!
The town crier's feeble punch grazes Naj.
< 678h/766H 217v/218V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 679h/766H 217v/218V Pos: standing >
A Human enters from the south.
< 679h/766H 217v/218V Pos: standing >
Casting: scathing wind
< 680h/766H 217v/218V Pos: standing >
You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 35 ] -=[A Human gasps in pain as your scathing wind burns flesh from his body.]=-
A Human is dead! R.I.P.
You receive your share of experience.