The death of [ 7 Monk] Goaway (Human)

in The Great Fountain of Tharnadia

from the perspective of [51 Shadowmage] Naj Brewed in Blood (Drider)

<worn on head>       a blood hawk headdress [54%]
<worn on eyes>       a golden eye [86%]
<worn in ear>        a mithril stud carved like a fist (magic) [86%]
<worn in ear>        a gold leaf (magic)
<worn on face>       a lithixl beak
<worn around neck>   a smooth torque of dwarven kind (magic)
<worn around neck>   a frozen flesh charm from The Surface Realm of Duris
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [poor] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [88%]
<worn about waist>   an emerald green sash [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some cockatrice feathers
<held as shield>     the royal shield of Aravne (magic) [71%]
<worn around wrist>  the bracer of unsubstance (glowing)
<worn around wrist>  a faerie bracelet [superior]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a glowing white-gold ring (magic)
<held>               a candle made of melted human flesh [superior] (magic) [78%]


< 939h/939H 239v/239V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.

< 939h/939H 239v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A militia guard suddenly attacks a LARGE earth elemental!
A militia guard misses a LARGE earth elemental.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 939h/939H 238v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
A large xorn enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 939h/939H 237v/239V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A LARGE earth elemental who is close by to your east.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 939h/939H 237v/239V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A LARGE earth elemental who is close by to your east.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 939h/939H 239v/239V Pos: standing >
Gell leaves east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A LARGE earth elemental stands here, fighting a militia guard. (Minion) 
A militia guard stands here, fighting a LARGE earth elemental.
Zloin enters from the west.
A large xorn enters from the west.
A HUGE stone golem enters from the west.
Dziph enters from the west.

< 939h/939H 238v/239V Pos: standing >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.

< 939h/939H 238v/239V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is close by to your south.

< 939h/939H 238v/239V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is close by to your south.
A peddler who is close by to your south.

< 939h/939H 238v/239V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 8.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 939h/939H 238v/239V Pos: standing >
Saving Naj.

< 939h/939H 238v/239V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is close by to your south.
A peddler who is close by to your south.

< 939h/939H 238v/239V Pos: standing >
Gell gets something from the corpse of a militia guard.

< 939h/939H 238v/239V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A peddler who is close by to your south.

< 939h/939H 239v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.

< 939h/939H 238v/239V Pos: standing >

< 939h/939H 238v/239V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 939h/939H 238v/239V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A street sweeper who is not far off to your south.
A slutty whore who is not far off to your south.

< 939h/939H 238v/239V Pos: standing >
Gell leaves north.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
Zloin enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the south.
Dziph enters from the south.
Sorry, you aren't allowed to do that in combat.

< 937h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 A militia guard suddenly attacks Gell!
A militia guard misses Gell.
Sorry, you aren't allowed to do that in combat.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Keats street continues to the south.
You extend your sights southward.
Keats Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 A militia guard enters from the west.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 2.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 A militia guard suddenly attacks Beltorin!
A militia guard suddenly appears a bit confused!
A militia guard's punch wounds Beltorin.
Saving Naj.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Gell gets something from the corpse of a militia guard.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A militia guard stands here, fighting Beltorin.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting a militia guard.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting YOU!

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Gell puts a pile of coins into a bottomless bag of the illithids.
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Beltorin starts casting an offensive spell.
Semat's impressive pierce strikes a militia guard.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 Semat's pierce strikes a militia guard.
Semat's impressive slash strikes a militia guard.
Semat's impressive pierce strikes a militia guard.
Semat's slash strikes a militia guard hard.
Semat's impressive slash strikes a militia guard hard.

< 937h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: excellent >
 You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's punch grazes you.]=-
-=[A tharnadian thief-hunter's punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
A HUGE stone golem suddenly attacks a tharnadian thief-hunter!
A HUGE stone golem's crude crush grazes a tharnadian thief-hunter.
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
A LARGE earth elemental's crude crush grazes a tharnadian thief-hunter.
A tharnadian thief-hunter avoids being bashed by a large xorn, who loses its balance and falls.

< 934h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
 You give everyone the bird.

< 934h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter's spell flows around a HUGE stone golem, leaving it unharmed!
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter sends Zloin reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter sends Gell reeling with a holy word.
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
A Human enters from the south.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
 A Human leaves west.
Dziph starts casting an offensive spell.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
 You start chanting...
Zloin starts casting an offensive spell.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  small wounds >
 A tharnadian thief-hunter dodges Gell's attack.
A tharnadian thief-hunter dodges Gell's attack.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  small wounds >
 Casting: bigbys clenched fist 
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 2.
A look of horror and a silent scream are a militia guard's last actions in this world.
Zloin stops invoking abruptly!

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 93 ] -=[Your giant fist of force causes a tharnadian thief-hunter to stagger in agony!]=-
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A Human enters from the north.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 Saving Naj.

< 892h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 -=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
Umm. I don't believe there is anything that direction.
You failed.

< 886h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A large xorn misses a tharnadian thief-hunter.
A large xorn's crush wounds a tharnadian thief-hunter.
A Human leaves south.

< 886h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter's spell flows around a LARGE earth elemental, leaving it unharmed!
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter's spell flows around Zloin, leaving him unharmed!
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter's spell flows around Gell, leaving him unharmed!
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  few wounds >
 A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.
A LARGE earth elemental's crush wounds a tharnadian thief-hunter.
A HUGE stone golem's decent crush wounds a tharnadian thief-hunter.
A HUGE stone golem's crude crush wounds a tharnadian thief-hunter.
Dziph starts casting an offensive spell.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
Zloin starts casting an offensive spell.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 Beltorin misses a tharnadian thief-hunter.
Beltorin misses a tharnadian thief-hunter.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter dodges Gell's attack.
Gell misses a tharnadian thief-hunter.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Semat snaps into visibility.
Semat's pierce strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Semat's attack.
Semat's impressive slash strikes a tharnadian thief-hunter hard.
Semat's fine slash strikes a tharnadian thief-hunter.
You start chanting...
A tharnadian thief-hunter's face turns pale as Semat slams his head into his face.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 
< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 A stray cat leaves west.
Casting: fireball 

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 You complete your spell...
[Damage: 25 ] -=[You throw a fireball at a Human and have the satisfaction of seeing her enveloped in flames.]=-
You receive your share of experience.
Beltorin starts casting an offensive spell called 'gaseous cloud'.
Beltorin snaps into visibility.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 Dziph starts casting an offensive spell called 'bigbys clenched fist'.
Dziph snaps into visibility.
Zloin starts casting an offensive spell.

< 844h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 A tharnadian thief-hunter misses you.
You feel the swirling shadows around your body dissipate.
-=[A tharnadian thief-hunter's punch grazes you.]=-

< 843h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 Beltorin completes his spell...
Beltorin utters the words 'oagzajg qraje'
Beltorin points at a tharnadian thief-hunter.
Beltorin creates a gaseous cloud with a wave of his hand, directing it at a tharnadian thief-hunter and causing him to choke painfully.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 193.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
Zloin stops invoking abruptly!
Dziph stops invoking abruptly!

< 843h/939H 238v/239V Pos: standing >
Saving Naj.

< 843h/939H 238v/239V Pos: standing >
Gell gets something from the corpse of a tharnadian thief-hunter.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn is lying here. (Minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 843h/939H 238v/239V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
Saving Naj.

< 843h/939H 238v/239V Pos: standing >
You start chanting...

< 844h/939H 239v/239V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 847h/939H 239v/239V Pos: standing >
A large xorn clambers to its feet.

< 848h/939H 239v/239V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A woman who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 849h/939H 239v/239V Pos: standing >
You are already standing.

< 850h/939H 239v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here, fighting Gell.
The town crier is standing here, eagerly awaiting to perform his duties.
Zloin enters from the east.
A large xorn enters from the east.
A tharnadian thief-hunter suddenly attacks a large xorn!
A tharnadian thief-hunter's weak punch grazes a large xorn.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 855h/939H 238v/239V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A Human who is close by to your south.
A woman who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 855h/939H 238v/239V Pos: standing >
The town crier suddenly attacks YOU!
-=[The town crier's feeble punch grazes you.]=-

< 853h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: crier sta EP: excellent >
 Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.
Beltorin snaps into visibility.

< 853h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: crier sta EP: excellent >
 A Human enters from the south.

< 853h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: crier sta EP: excellent >
 Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a Human, burning flesh from his body.
A Human is dead! R.I.P.
You receive your share of experience.