The death of [51 Magician] Ishta The Empire (Githzerai)

in The Market Square

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a dark ioun stone[233h 40m 22s]
<worn as a badge>    a magical granite badge from Plane of Water [60%]             
<worn on head>       the great helm of mysticism of wisdom (glowing)
<worn on eyes>       a foggy visor
<worn in ear>        a black pearl earring
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       a blank expression [87%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance [78%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a mysterious hooded white robe emitting black smoke (magic) [53%]             
<worn about body>    Daganar's cloak of stealth of regeneration (magic) (glowing)
<worn on back>       a large leather backpack [81%]             
<worn as quiver>     the quiver of holding of greater agility (magic) [60%]             
<worn about waist>   a belt of fresh blood [poor] [83%]             
<worn on belt buckle>a glowing white pearl of agility (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [86%]             
<attached to belt>   a tiny elixir of potent drugs [75%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a hardened adamantium shield [75%]             
<worn around wrist>  a bracelet of influence [superior] (magic) [86%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of immolation (glowing) [88%]             
<worn on finger>     a wispy astral-twined mindstone ring[233h 40m 22s]
<worn on finger>     a well-crafted dragonscale ring [74%]             
<primary weapon>     the sphere of wind (magic) (glowing)[233h 40m 22s]
<worn on legs>       some brutal gem leg plates [74%]             
<worn on feet>       the boots of the dreamer (magic)

A young girl who is not far off to your south.
A retired sailor who is close by to your west.

< 1253h/1253H 187v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 186v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Bardo sneaks in from the south.
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 185v/188V Pos: standing >
You quickly scan the area.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
Thurdorf who is close by to your east.
A retired sailor who is not far off to your south.
A young guard who is a brief walk away to your south.
A retired sailor who is rather far off to your south.
An elven woman who is rather far off to your south.
A young girl who is rather far off to your south.

< 1253h/1253H 186v/188V Pos: standing >
The door is open.
A small wooden door lies east.
You extend your sights eastward.
Thurdorf's Antiques
Obvious exits: -W
[2] The corpse of a guardian enchantress is lying here.
Dimples showing, Thurdorf grins happily here.(Gold Aura)

< 1253h/1253H 188v/188V Pos: standing >
Looks like an exit.
You extend your sights northward.
Talerenn Way
Obvious exits: -N -S

< 1253h/1253H 188v/188V Pos: standing >

< 1253h/1253H 188v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 187v/188V Pos: standing >
You quickly scan the area.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A retired sailor who is a brief walk away to your south.
A young guard who is rather far off to your south.
A retired sailor who is in the distance to your south.
A young girl who is in the distance to your south.

< 1253h/1253H 187v/188V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 1253h/1253H 187v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 187v/188V Pos: standing >

< 1253h/1253H 187v/188V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A retired sailor who is rather far off to your south.
A young guard who is in the distance to your south.

< 1253h/1253H 187v/188V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
Bardo sneaks in from the south.
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 186v/188V Pos: standing >
You quickly scan the area.
A retired sailor who is in the distance to your south.
Jov stops following you.

< 1253h/1253H 187v/188V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Talerenn Way
Obvious exits: -N -E# -S -W#
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 187v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Bardo sneaks in from the north.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 186v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 185v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 186v/188V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 185v/188V Pos: standing >
You quickly scan the area.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A young girl who is close by to your east.
A retired sailor who is a brief walk away to your east.
An elite guard who is rather far off to your east.
A retired sailor who is close by to your south.
A young guard who is close by to your south.
A young girl who is not far off to your south.
A retired sailor who is close by to your west.

< 1253h/1253H 187v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 187v/188V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young girl runs around here carelessly.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 186v/188V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A young guard who is close by to your north.
A retired sailor who is not far off to your north.
An elven woman who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
Riralin, the innkeeper who is close by to your east.
A young guard who is in the distance to your south.
A young guard who is in the distance to your south.

< 1253h/1253H 187v/188V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 1253h/1253H 188v/188V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Bardo sneaks in from the north.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 187v/188V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Nib.

< 1253h/1253H 187v/188V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is not far off to your north.
A young guard who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A smiling halfling who is close by to your east.
An elite guard who is not far off to your south.
Elemak, captain of the guards who is not far off to your south.
A young guard who is rather far off to your south.
A young guard who is rather far off to your south.
A dwarven merchant who is close by to your west.

< 1253h/1253H 187v/188V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 186v/188V Pos: standing >
Bisil enters from the east.

< 1253h/1253H 186v/188V Pos: standing >
Bisil leaves west.

< 1253h/1253H 186v/188V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
An elven woman who is not far off to your east.
A young guard who is not far off to your east.
A young guard who is a brief walk away to your east.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A young guard who is a brief walk away to your south.
A young guard who is a brief walk away to your south.
Bisil who is close by to your west.
A retired sailor who is close by to your west.

< 1253h/1253H 187v/188V Pos: standing >
Bisil enters from the west.

< 1253h/1253H 188v/188V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1253h/1253H 188v/188V Pos: standing >
A retired sailor enters from the west.

< 1253h/1253H 188v/188V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
Bisil La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Iruzl La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fer La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fer's head.
Bryken La Resistance (Minotaur)(giant) stands in mid-air here.(Red Aura)
Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Nom La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Gou La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gou's head.
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 1253h/1253H 188v/188V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A young girl who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young guard who is close by to your east.
A young guard who is not far off to your east.
An elven woman who is not far off to your east.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A young guard who is a brief walk away to your south.
A young guard who is a brief walk away to your south.

< 1253h/1253H 188v/188V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!

< 1253h/1253H 188v/188V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
Bardo sneaks in from the north.
Gou enters from the north.
Nom enters from the north.
Nib enters from the north.
Bryken enters from the north.
Fer enters from the north.
Iruzl enters from the north.
Noz rides in on a winged hellhound from the north.

< 1253h/1253H 187v/188V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A Human who is close by to your north.
A Human who is close by to your north.
A Dwarf who is close by to your north.
A Grey Elf who is close by to your north.
A Dwarf who is close by to your north.
A Grey Elf who is close by to your north.
A Centaur who is close by to your north.
A Githzerai who is close by to your north.
A Githzerai who is close by to your north.
A Lich who is close by to your north.
A Thri-Kreen who is close by to your north.
A Gnome who is close by to your north.
A Barbarian who is close by to your north.
A Grey Elf who is close by to your north.
A Centaur who is close by to your north.
A Barbarian who is close by to your north.
A Dwarf who is close by to your north.
A Grey Elf who is close by to your north.
A retired sailor who is close by to your north.
Bisil who is close by to your north.
A young guard who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is in the distance to your north.
A gloomy looking human who is close by to your east.
A young guard who is not far off to your south.
A young guard who is not far off to your south.
A retired sailor who is close by to your west.

< 1253h/1253H 187v/188V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A Barbarian (large) Legionary of The Empire stands in mid-air here, fighting Bisil.(Gold Aura)
An old sailor looks uneasy on land here.
Bisil La Resistance (Orc)(medium) sits in mid-air here, fighting a Barbarian.(Red Aura)
Gou enters from the south.
Nom enters from the south.
Nib enters from the south.
Bryken enters from the south.
Fer enters from the south.
Iruzl enters from the south.
Noz rides in on a winged hellhound from the south.

< 1253h/1253H 186v/188V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1253h/1253H 186v/188V Pos: standing >
A Grey Elf enters from the east.
A Dwarf enters from the east.
A Barbarian enters from the east.
A Centaur trots in from the east.
A Grey Elf enters from the east.
A Gnome enters from the east.
A Thri-Kreen enters from the east.
A Lich enters from the east.
A Githzerai enters from the east.
A Githzerai enters from the east.
A Centaur trots in from the east.
A Grey Elf enters from the east.
A Dwarf enters from the east.
A Grey Elf enters from the east.
A Dwarf enters from the east.
A Human enters from the east.
A Human enters from the east.
A Gnome enters from the east.
A Gnome starts casting an offensive spell.
Fer suddenly attacks a Gnome!
Fer's punch grazes a Gnome.

< 1253h/1253H 186v/188V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A young girl who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young guard who is close by to your east.
A young guard who is not far off to your east.
An elven woman who is not far off to your east.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A young guard who is a brief walk away to your south.
A young guard who is a brief walk away to your south.
A dark shroud encases Iruzl as he charges into battle.
A Barbarian is knocked to the ground by Iruzl's mighty bash!
A Thri-Kreen suddenly attacks YOU!
Iruzl bravely steps in front of you, shielding you from harm!
A Thri-Kreen's weak whip grazes Iruzl.

< 1253h/1253H 187v/188V Pos: standing >
A Centaur starts casting a spell.
A Grey Elf heroically rescues a Gnome.

< 1253h/1253H 187v/188V Pos: standing >
A Grey Elf starts casting an offensive spell.
You are knocked to the ground by a Centaur's skillful bash!
A Grey Elf starts casting an offensive spell.

< 1252h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Centaur parries your futile lunge at him.
A Centaur deflects your blow and strikes back at YOU!
-=[A Centaur's slash grazes you.]=-
A Centaur misses you.
-=[A Centaur's weak slash grazes you.]=-
-=[A Centaur's weak slash grazes you.]=-
The globe around a Centaur's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a Centaur strikes you, you smile as he tears his flesh!
-=[A Centaur's weak slash grazes you.]=-
Bisil misses a Barbarian.
A Barbarian parries Bisil's lunge at him.
A Githzerai starts casting an offensive spell.

< 1110h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Human starts casting an offensive spell.
Nom starts casting an offensive spell.
A dark shroud encases Noz as he charges into battle.
A winged hellhound's hooves crash into a Dwarf's chest with a stunning force.
A Dwarf is knocked to the ground!

< 1110h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Barbarian's weak crush grazes Iruzl.
A Barbarian's weak bludgeon grazes Iruzl.
Bryken madly swings his weapon...
Bryken's feeble bludgeon grazes a Gnome.
Bryken's decent bludgeon grazes a Gnome.
Bryken's crude bludgeon grazes a Human.
Bryken's bludgeon grazes a Human.
Bryken's decent bludgeon wounds a Human.
Bryken's fine bludgeon wounds a Human.
Bryken's feeble bludgeon grazes a Dwarf.
Bryken's weak bludgeon grazes a Dwarf.
Bryken's feeble bludgeon grazes a Grey Elf.
Bryken's bludgeon grazes a Grey Elf.
Bryken's feeble bludgeon grazes a Dwarf.
Bryken's bludgeon grazes a Dwarf.
Bryken's decent bludgeon grazes a Grey Elf.
Bryken's decent bludgeon grazes a Grey Elf.
Bryken's feeble bludgeon grazes a Centaur.
Bryken misses a Centaur.
Bryken's bludgeon grazes a Githzerai.
Bryken's rod of Dispator summons the power of hellfire at a Githzerai.
Bryken calls down a roaring flamestrike at a Githzerai who starts to melt!
Bryken smirks as his fireball explodes into the face of a Githzerai.
Bryken smirks as his fireball explodes into the face of a Githzerai.
Bryken smirks as his fireball explodes into the face of a Githzerai.
Bryken's spell flows around a Githzerai, leaving him unharmed!
Bryken misses a Githzerai.
Bryken's bludgeon grazes a Githzerai.
Bryken suffers from contact with the holy aura about a Githzerai.
Bryken's bludgeon grazes a Githzerai.
A Lich snaps into visibility.
Bryken's bludgeon grazes a Lich.
Bryken's feeble bludgeon grazes a Lich.
Bryken's rod of Dispator summons the power of hellfire at a Lich.
Bryken's spell flows around a Lich, leaving him unharmed!
Bryken's spell flows around a Lich, leaving him unharmed!
A Lich wavers in agony, as the positive energies sent by Bryken purge his essence!
Bryken's spell flows around a Lich, leaving him unharmed!
Bryken's decent bludgeon wounds a Thri-Kreen.
As Bryken strikes a Gnome, the power of Bryken's ancestors fill them with RAGE!
Bryken misses a Thri-Kreen.
Bryken's weak bludgeon grazes a Gnome.
Bryken's feeble bludgeon grazes a Gnome.
Bryken's bludgeon grazes a Grey Elf.
Bryken's feeble bludgeon grazes a Grey Elf.
Bryken's feeble bludgeon grazes a Centaur.
Bryken's feeble bludgeon grazes a Centaur.
Bryken's bludgeon grazes a Barbarian.
Bryken's crude bludgeon grazes a Barbarian.
Bryken misses a Dwarf.
Bryken's bludgeon wounds a Dwarf.
Bryken's weak bludgeon grazes a Grey Elf.
Bryken's bludgeon grazes a Grey Elf.
Bryken's feeble bludgeon grazes a Barbarian.
Bryken's rod of Dispator summons the power of hellfire at a Barbarian.
Bryken calls down a roaring flamestrike at a Barbarian who starts to melt!
Bryken smirks as his fireball explodes into the face of a Barbarian.
Bryken smirks as his fireball explodes into the face of a Barbarian.
Bryken smirks as his fireball explodes into the face of a Barbarian.
Bryken calls down a roaring flamestrike at a Barbarian who starts to melt!
Bryken's feeble bludgeon grazes a Barbarian.
Bryken's impressive bludgeon strikes a retired sailor.
Bryken misses a retired sailor.

< 1110h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'stunning visions'
Bryken parries a retired sailor's lunge at him.
A retired sailor's weak punch grazes Bryken.
A retired sailor turns to focus his attack on Fer!
Noz bravely steps in front of Fer, shielding him from harm!
A Grey Elf misses Bryken.
A Grey Elf misses Bryken.
A Grey Elf's fine slash grazes Fer.
Fer gracefully whirls around a Grey Elf's attack.
A Grey Elf's decent slash grazes Fer.
Fer completely sidesteps a Grey Elf's blow, shifts his balance, and strikes back at him!
Fer's feeble punch grazes a Grey Elf.
A Grey Elf's weak slash grazes Fer.
A Barbarian's impressive slash grazes Bisil.
A Barbarian suffers from contact with the aura about Bisil.
As a Barbarian strikes Bisil, he smiles as a Barbarian tears his flesh!
A Barbarian's impressive slash grazes Bisil.
A Barbarian suffers from contact with the aura about Bisil.
As a Barbarian strikes Bisil, he smiles as a Barbarian tears his flesh!
Bisil blocks a Barbarian's lunge at him.

< 1110h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
A Gnome starts casting an offensive spell.

< 1068h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 Noz's feeble slash grazes a Dwarf.
Noz's slash grazes a Dwarf.
A Dwarf starts casting an offensive spell.
A winged hellhound suddenly attacks a Dwarf!
A winged hellhound misses a Dwarf.

< 1068h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 Gou snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Grey Elf is knocked to the ground by Nib's mighty bash!
Nib dives at a Grey Elf skewering him with his Avernus life stealer.

< 1068h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A young guard enters from the east.
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the EARTH to rise up in the shape of a fist!

< 999h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
 A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Human misses Bryken.
A Human misses Bryken.
A Human misses Bryken.
A Grey Elf starts casting an offensive spell.
A Gnome starts casting an offensive spell.

< 873h/1253H 188v/188V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
 A Human completes his spell...
A Human utters the word 'euguihzofahz'
A Human sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Human hits you with a disintegration ray, but you manage to stay together.
Nom completes his spell...
Nom utters the word 'yufzbarr'
The heat from Nom's fireball turns a Githzerai into a charred corpse.
A Githzerai's ring of citizenship [poor] melted from the intense heat!
A Githzerai is dead! R.I.P.
You receive your share of experience.