<worn on head> a hat of witchcraft
<worn on eyes> a delicate spider-shaped eyepatch [poor]
<worn in ear> a polished adamantite stud
<worn in ear> a pulsating gemstone earring [superior] [88%]
<worn on face> mask of the future [superior] (glowing) [80%]
<worn around neck> a token of allegiance to Thrym [superior]
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn on body> the platemail of life [superior]
<worn about body> a cloak of deva's feathers [superior]
<worn about waist> a belt of fresh blood [poor] [80%]
<worn on arms> some bloody dragonscale sleeves
<worn around wrist> a purple stone bracelet [87%]
<worn around wrist> a drow-made bronze bracer [70%]
<worn on hands> a pair of taut dwarfhide gloves [poor]
<worn on finger> a blazing gold ring of fire of wisdom
<worn on finger> a blazing gold ring of fire of wisdom
<held> a plain wooden lyre
<held> the heart of Kyeril [76%]
<worn on legs> some brutal reptile scale leg plates [87%]
<worn on feet> some shimmering stone moccasins
< 1069h/1069H 135v/141V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
Ojo leaves west.
Shah leaves west.
Dzie leaves west.
Fraglo leaves west.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 1069h/1069H 135v/141V Pos: standing >
< 1069h/1069H 135v/141V Pos: standing >
< 1069h/1069H 135v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 1069h/1069H 139v/141V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Alarm bells sound, signalling an invasion!
Tiu leaves north.
Spideykel leaves north.
Ojo leaves north.
Alarm bells sound, signalling an invasion!
Shah leaves north.
Dzie leaves north.
Fraglo leaves north.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
Nussa enters from the south.
< 1069h/1069H 138v/141V Pos: standing >
< 1069h/1069H 138v/141V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Tiu leaves north.
Spideykel leaves north.
Ojo leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shah leaves north.
Dzie leaves north.
Fraglo leaves north.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here, fighting a militia guard.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here, fighting a militia guard.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A militia guard is lying here, fighting Tiu.
A stray tomcat is darting after rodents, here.
A militia guard stands here, fighting Spideykel.
A stray tomcat is darting after rodents, here.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
A blue dracolich enters from the south.
Nussa enters from the south.
Alarm bells sound, signalling an invasion!
< 1069h/1069H 138v/141V Pos: standing >
Tiu parries a militia guard's lunge at him.
< 1069h/1069H 138v/141V Pos: standing >
A militia guard avoids being bashed by Tiu, who loses his balance and falls.
Rhak snaps into visibility.
Rhak brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Rhak as he charges into battle.
Rhak heroically rescues Spideykel.
< 1069h/1069H 138v/141V Pos: standing >
< 1069h/1069H 139v/141V Pos: standing >
You feel your skin soften and return to normal.
< 1069h/1069H 139v/141V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 1069h/1069H 139v/141V Pos: standing >
Rhak's slash strikes a militia guard.
Rhak's impressive slash strikes a militia guard hard.
Rhak's fine slash strikes a militia guard.
< 1069h/1069H 139v/141V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 140v/141V Pos: standing >
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Tiu's crude slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Shah assists Rhak heroically.
Shah's impressive bludgeon strikes a militia guard hard.
< 1069h/1069H 141v/141V Pos: standing >
< 1069h/1069H 141v/141V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [superior]
a few coins
a small sword
a leather jacket
< 1069h/1069H 141v/141V Pos: standing >
Spideykel gets a few coins from the corpse of a militia guard.
Saving Maestro.
< 1069h/1069H 141v/141V Pos: standing >
Rhak parries a militia guard's lunge at him.
A militia guard suddenly appears a bit confused!
A militia guard's punch grazes Rhak.
Rhak blocks a militia guard's kick with his arm.
< 1069h/1069H 141v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 1069h/1069H 141v/141V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Rhak snaps into visibility.
Rhak's impressive slash strikes a militia guard very hard.
Rhak's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a militia guard!
A militia guard screams in utter terror as he is damned by Rhak's God.
Rhak's impressive slash causes a militia guard to grimace in pain.
Rhak's impressive slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You quickly scan the area.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
A stray cat leaves west.
< 1069h/1069H 141v/141V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins
< 1069h/1069H 141v/141V Pos: standing >
Spideykel gets a few coins from the corpse of a militia guard.
Saving Maestro.
< 1069h/1069H 141v/141V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Tiu clambers to his feet.
< 1069h/1069H 141v/141V Pos: standing >
Rhak shouts out loudly.. MOVING!!!!
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
You are already standing.
< 1069h/1069H 141v/141V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
Spideykel leaves south.
Ojo leaves south.
Shah leaves south.
Dzie leaves south.
Fraglo leaves south.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the north.
Nussa enters from the north.
< 1069h/1069H 140v/141V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
Spideykel leaves south.
Ojo leaves south.
Shah leaves south.
Dzie leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo leaves south.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
A blue dracolich enters from the north.
Nussa enters from the north.
< 1069h/1069H 139v/141V Pos: standing >
< 1069h/1069H 139v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 1069h/1069H 140v/141V Pos: standing >
Rhak leaves east riding on a winged hellhound.
Tiu leaves east.
Spideykel leaves east.
Ojo leaves east.
Shah leaves east.
Dzie leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo leaves east.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jaq enters from the west.
Quen skitters in from the west.
A blue dracolich enters from the west.
A blue dracolich enters from the west.
Nussa enters from the west.
< 1069h/1069H 139v/141V Pos: standing >
< 1069h/1069H 139v/141V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
Ojo leaves west.
Shah leaves west.
Dzie leaves west.
Fraglo leaves west.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 1069h/1069H 138v/141V Pos: standing >
< 1069h/1069H 139v/141V Pos: standing >
Rhak opens the glass.
< 1069h/1069H 139v/141V Pos: standing >
< 1069h/1069H 139v/141V Pos: standing >
Rhak opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
< 1069h/1069H 141v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 1069h/1069H 141v/141V Pos: standing >
Dzie opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Dzie opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Rhak opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Ojo vibrates for a second, then is still.
Jaq opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
It's already open!
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
Ojo leaves west.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
You quickly scan the area.
A stray cat who is not far off to your north.
A shady mercenary who is not far off to your east.
A large rat who is not far off to your east.
A human merchant who is not far off to your east.
A homeless peasant who is in the distance to your east.
A stray cat who is in the distance to your east.
Ojo who is close by to your west.
A Githzerai who is close by to your west.
Kylara Nevicck who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
You quickly scan the area.
A stray cat who is not far off to your north.
A shady mercenary who is not far off to your east.
A large rat who is not far off to your east.
A human merchant who is not far off to your east.
A homeless peasant who is in the distance to your east.
A stray cat who is in the distance to your east.
Ojo who is close by to your west.
A Githzerai who is close by to your west.
Kylara Nevicck who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Jaq opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Quen opens the glass.
Slay whom?
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
Slay whom?
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
Slay whom?
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
Slay whom?
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
< 1069h/1069H 141v/141V Pos: standing >
Quen opens the glass.
You quickly scan the area.
A stray cat who is close by to your north.
A shady mercenary who is not far off to your east.
A large rat who is not far off to your east.
A human merchant who is not far off to your east.
A homeless peasant who is in the distance to your east.
A stray cat who is in the distance to your east.
Ojo who is close by to your west.
A Githzerai who is close by to your west.
Kylara Nevicck who is close by to your west.
< 1069h/1069H 141v/141V Pos: standing >
Tiu opens the glass.
Nussa leaves west.
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
Shah leaves west.
Dzie leaves west.
Fraglo leaves west.
You follow Rhak.
<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Kylara's Pet Shoppe
Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals. A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Nussa *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
A Githzerai (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.
Kylara sits behind the counter, tending to her animals.(Gold Aura)
Jaq enters from the east.
Alarm bells sound, signalling an invasion!
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
A shady mercenary who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
< 1069h/1069H 140v/141V Pos: standing >
A Githzerai closes the glass.
< 1069h/1069H 140v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 1069h/1069H 140v/141V Pos: standing >
Dzie starts casting an offensive spell.
< 1069h/1069H 140v/141V Pos: standing >
A Githzerai is knocked to the ground by Tiu's skillful bash!
< 1069h/1069H 140v/141V Pos: standing >
Ojo wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's the ultrathin robes of probability shattered in bits as the tortured body spasms and quivers!
A Githzerai's magical spyglass shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!