<floating about head>a bright purple ioun stone[183h 43m 24s]
<worn as a badge> an emblem of Shanatar royalty [superior] (magic)
<worn on horns> a glowing glass horn [82%]
<worn on head> an ancient, tribal coif [68%]
<worn on eyes> a blood-red eyepiece (magic) [61%]
<worn in ear> a tiny diorite ear stud (magic) [81%]
<worn in ear> a black pearl earring [superior]
<worn on face> a mask of shadows [poor] (magic)
<worn around neck> some kharma mind beads (magic) [83%]
<worn around neck> a collar of the pyrobeast [84%]
<worn on body> a 'Misty Vale #1 Hunter' shirt [87%]
<worn about body> the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on tail> a wreath of poisonous ivy [76%]
<worn as quiver> a silken backsheath of flight of endurance (magic) [73%]
<worn about waist> a belt of braided mithril [superior] (magic) [81%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a rugged adventurers satchel (magic) [89%]
<attached to belt> a mist viper venom sac [59%]
<worn on arms> some platinum linked sleeves of life (magic)[183h 43m 24s]
<held as shield> a well-polished mithril body shield [superior] [82%]
<worn around wrist> a wristband of nothingness (glowing) (humming) [70%]
<worn around wrist> a bracelet of influence (magic)
<worn on hands> the enchanted gloves of oblivion of health (humming)
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> the ring of the berserker lord [superior] (magic)
<held> a cuendillar, heartstone of magic (magic)
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> boots of endurance [68%]
Tiu leaves west.
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Alarm bells sound, signalling an invasion!
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 874h/874H 253v/255V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
[2] The corpse of a militia guard is lying here.
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A large rat is scurrying about here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
Nussa enters from the east.
< 874h/874H 253v/255V Pos: standing >
A large rat leaves west.
< 874h/874H 254v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
< 874h/874H 254v/255V Pos: standing >
< 874h/874H 255v/255V Pos: standing >
< 874h/874H 255v/255V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Alarm bells sound, signalling an invasion!
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A large rat is scurrying about here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Quen skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the east.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nussa enters from the east.
< 874h/874H 254v/255V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 874h/874H 253v/255V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 874h/874H 252v/255V Pos: standing >
< 874h/874H 254v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
< 874h/874H 255v/255V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Alarm bells sound, signalling an invasion!
Tiu leaves north.
Spideykel leaves north.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Alarm bells sound, signalling an invasion!
Shah enters from the south.
Dzie enters from the south.
Fraglo enters from the south.
Maestro enters from the south.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
Nussa enters from the south.
< 874h/874H 254v/255V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Tiu leaves north.
Spideykel leaves north.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here, fighting a militia guard.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A militia guard is lying here, fighting Tiu.
A stray tomcat is darting after rodents, here.
A militia guard stands here, fighting Spideykel.
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shah enters from the south.
Dzie enters from the south.
Fraglo enters from the south.
Maestro enters from the south.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
A blue dracolich enters from the south.
Nussa enters from the south.
Alarm bells sound, signalling an invasion!
< 874h/874H 253v/255V Pos: standing >
Tiu parries a militia guard's lunge at him.
< 874h/874H 253v/255V Pos: standing >
A militia guard avoids being bashed by Tiu, who loses his balance and falls.
Rhak snaps into visibility.
Rhak brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Rhak as he charges into battle.
Rhak heroically rescues Spideykel.
< 874h/874H 253v/255V Pos: standing >
Your coordination decreases.
Your inertial barrier fades away.
< 874h/874H 255v/255V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 874h/874H 255v/255V Pos: standing >
Rhak's slash strikes a militia guard.
Rhak's impressive slash strikes a militia guard hard.
Rhak's fine slash strikes a militia guard.
You failed.
< 874h/874H 255v/255V Pos: standing >
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Tiu's crude slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 3.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Shah assists Rhak heroically.
Shah's impressive bludgeon strikes a militia guard hard.
< 874h/874H 255v/255V Pos: standing >
Spideykel gets a few coins from the corpse of a militia guard.
< 874h/874H 255v/255V Pos: standing >
Rhak parries a militia guard's lunge at him.
A militia guard suddenly appears a bit confused!
A militia guard's punch grazes Rhak.
Rhak blocks a militia guard's kick with his arm.
A Bend in the Wall Road
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Nussa *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Quen *-* The Veterans of Bloodlust *-* (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Quen's head.
Jaq |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Fraglo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Dzie *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Shah Meower - Baphomet's XXXth Legion (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) sits in mid-air here.(Red Aura)
Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound, fighting a militia guard.(Red Aura)
A stray tomcat is darting after rodents, here.
A militia guard stands here, fighting Rhak.
A stray tomcat is darting after rodents, here.
< 874h/874H 255v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
< 874h/874H 255v/255V Pos: standing >
Rhak snaps into visibility.
Rhak's impressive slash strikes a militia guard very hard.
Rhak's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a militia guard!
A militia guard screams in utter terror as he is damned by Rhak's God.
Rhak's impressive slash causes a militia guard to grimace in pain.
Rhak's impressive slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 0.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 874h/874H 255v/255V Pos: standing >
A stray cat leaves west.
< 874h/874H 255v/255V Pos: standing >
Spideykel gets a few coins from the corpse of a militia guard.
< 874h/874H 255v/255V Pos: standing >
Tiu clambers to his feet.
< 874h/874H 255v/255V Pos: standing >
Rhak shouts out loudly.. MOVING!!!!
< 874h/874H 255v/255V Pos: standing >
You are already standing.
< 874h/874H 255v/255V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
Spideykel leaves south.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the north.
Dzie enters from the north.
Fraglo enters from the north.
Maestro enters from the north.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the north.
Nussa enters from the north.
< 874h/874H 254v/255V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
Spideykel leaves south.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the north.
Dzie enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo enters from the north.
Maestro enters from the north.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
A blue dracolich enters from the north.
Nussa enters from the north.
< 874h/874H 253v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
< 874h/874H 255v/255V Pos: standing >
Rhak leaves east riding on a winged hellhound.
Tiu leaves east.
Spideykel leaves east.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the west.
Dzie enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo enters from the west.
Maestro enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jaq enters from the west.
Quen skitters in from the west.
A blue dracolich enters from the west.
A blue dracolich enters from the west.
Nussa enters from the west.
< 874h/874H 254v/255V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Spideykel leaves west.
You follow Rhak.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
Spideykel *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Tiu *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.
< 874h/874H 253v/255V Pos: standing >
Rhak opens the glass.
< 874h/874H 254v/255V Pos: standing >
< 874h/874H 255v/255V Pos: standing >
You failed.
< 874h/874H 255v/255V Pos: standing >
You failed.
< 874h/874H 255v/255V Pos: standing >
Rhak opens the glass.
< 874h/874H 255v/255V Pos: standing >
< 874h/874H 255v/255V Pos: standing >
You failed.
< 874h/874H 255v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
< 874h/874H 255v/255V Pos: standing >
You failed.
< 874h/874H 255v/255V Pos: standing >
Dzie opens the glass.
< 874h/874H 255v/255V Pos: standing >
You failed.
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
You failed.
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Dzie opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Pardon?
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
You begin to focus your will...
Quen opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
Casting: molecular control
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Rhak opens the glass.
< 874h/874H 255v/255V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
< 874h/874H 255v/255V Pos: standing >
Jaq opens the glass.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Kylara's Pet Shoppe
Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals. A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
A Githzerai (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Red Aura)
Kylara sits behind the counter, tending to her animals.(Gold Aura)
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
You begin to focus your will...
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
Casting: pyrokinesis
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 52 ] -=[You ignite a personal inferno within a Githzerai's body.]=-
[Damage: 88 ] A Githzerai suddenly looks in pain as he moves.
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 254v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
You begin to focus your will...
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
Casting: pyrokinesis
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 46 ] -=[You ignite a personal inferno within a Githzerai's body.]=-
[Damage: 85 ] A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
Nussa enters from the east.
Rhak rides in on a winged hellhound from the east.
Tiu enters from the east.
Spideykel skitters in from the east.
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Alarm bells sound, signalling an invasion!
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
You begin to focus your will...
< 874h/874H 255v/255V Pos: standing >
A Githzerai closes the glass.
< 874h/874H 255v/255V Pos: standing >
Casting: pyrokinesis
Dzie starts casting an offensive spell.
< 874h/874H 255v/255V Pos: standing >
A Githzerai is knocked to the ground by Tiu's skillful bash!
< 874h/874H 255v/255V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 47 ] -=[You ignite a personal inferno within a Githzerai's body.]=-
[Damage: 77 ] A Githzerai's the ultrathin robes of probability shattered in bits as the tortured body spasms and quivers!
A Githzerai's magical spyglass shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 4242856.
The smell of fresh blood enters your body, infusing you with power!