The death of [43 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

in A Vast Flaming Plain of Heat and Molten Rock

from the perspective of [44 Crusader] Zar o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a heavy black crown [superior] (magic)
<worn on eyes>       some red-tinted sunglasses [poor]
<worn in ear>        a hardened marble stud from Desolate
<worn in ear>        a green Cimmerian earring [poor]
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck>   a shiny mithril torque [superior] [82%]
<worn on body>       a fine suit of spiked ringmail [superior] (magic)
<worn about body>    a cloak of deva's feathers [superior]
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   a black leather belt embossed with a silver cresent moon [superior]
<worn on belt buckle>a hand-carved yo-yo [88%]
<worn on arms>       some misty yellow arm plates [superior]
<worn around wrist>  the bangle of the Dreamer (magic)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     a magical brass ring
<worn on finger>     a rusty iron band
<wielding twohanded> a shining mithril broadsword [poor]
<worn on legs>       some polished blasbain leggings [superior] (magic) [70%]
<worn on feet>       a pair of black boots (magic)

Col leaves east.
Balen sneaks east.
Dulz leaves east.
Naj leaves east.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the west.
Ur sneaks in from the west.
Zloin enters from the west.
Draqus enters from the west.
Dze enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Kwirl enters from the west.
Matak enters from the west.
Gnomad enters from the west.

< 673h/673H 218v/222V Pos: standing >

< 673h/673H 218v/222V Pos: standing >
Gnomad sings a song to make your heart swell with pride.

< 673h/673H 219v/222V Pos: standing >
Aycer leaves north.
Niki trots north.
Nom leaves north.
Col leaves north.
Balen sneaks north.
Dulz leaves north.
Naj leaves north.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the south.
Ur sneaks in from the south.
Zloin enters from the south.
Draqus enters from the south.
Dze enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Kwirl enters from the south.
Matak enters from the south.
Gnomad enters from the south.

< 673h/673H 218v/222V Pos: standing >

< 673h/673H 218v/222V Pos: standing >
Aycer leaves north.
Niki trots north.
Nom leaves north.
Col leaves north.
Dulz leaves north.
Naj leaves north.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.x
An evil aura fills the area.
Obvious exits: -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the south.
Ur sneaks in from the south.
Zloin enters from the south.
Draqus enters from the south.
Dze enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Kwirl enters from the south.
Matak enters from the south.
Gnomad enters from the south.

< 673h/673H 218v/222V Pos: standing >

< 673h/673H 219v/222V Pos: standing >
Aycer leaves west.
Niki trots west.
Nom leaves west.
Col leaves west.
Dulz leaves west.
Naj leaves west.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -East  -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the east.
Zloin enters from the east.
Draqus enters from the east.
Dze enters from the east.
Torpsi enters from the east.
Jethrus enters from the east.
Kwirl enters from the east.
Matak enters from the east.
Gnomad enters from the east.

< 673h/673H 218v/222V Pos: standing >

< 673h/673H 218v/222V Pos: standing >
Dulz sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Dulz's soothing song!
Aycer leaves west.
Niki trots west.
Nom leaves west.
Col leaves west.
Dulz leaves west.
Naj leaves west.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -East  -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the east.
Zloin enters from the east.
Draqus enters from the east.
Dze enters from the east.
Torpsi enters from the east.
Jethrus enters from the east.
Kwirl enters from the east.
Matak enters from the east.
Gnomad enters from the east.

< 673h/673H 216v/222V Pos: standing >

< 673h/673H 217v/222V Pos: standing >

< 673h/673H 217v/222V Pos: standing >
Aycer leaves west.
Niki trots west.
Nom leaves west.
Col leaves west.
Balen sneaks west.
Dulz leaves west.
Naj leaves west.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -East  -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the east.
Zloin enters from the east.
Draqus enters from the east.
Dze enters from the east.
Torpsi enters from the east.
Jethrus enters from the east.
Kwirl enters from the east.
Matak enters from the east.
Gnomad enters from the east.

< 673h/673H 215v/222V Pos: standing >

< 673h/673H 216v/222V Pos: standing >
Gnomad sings a song to make your heart swell with pride.

< 673h/673H 216v/222V Pos: standing >
You do not see or have the bag.

< 673h/673H 219v/222V Pos: standing >
You get a sparkling large bass from a large leather backpack.

< 673h/673H 220v/222V Pos: standing >
Aycer leaves west.
Niki trots west.
Nom leaves west.
Col leaves west.
Dulz leaves west.
Naj leaves west.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -East  -South
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the east.
Zloin enters from the east.
Draqus enters from the east.
Dze enters from the east.
Torpsi enters from the east.
Jethrus enters from the east.
Kwirl enters from the east.
Matak enters from the east.
Gnomad enters from the east.
You do not see or have the hole.

< 673h/673H 218v/222V Pos: standing >
You eat the sparkling large bass.

< 673h/673H 218v/222V Pos: standing >
You don't have the fish.

< 673h/673H 218v/222V Pos: standing >
Into what?

< 673h/673H 219v/222V Pos: standing >
Into what?

< 673h/673H 219v/222V Pos: standing >
Dulz sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Dulz's soothing song!

< 673h/673H 220v/222V Pos: standing >
Gnomad sings a song to make your heart swell with pride.

< 673h/673H 222v/222V Pos: standing >
Aycer leaves south.
Niki trots south.
Nom leaves south.
Col leaves south.
Balen sneaks south.
Dulz leaves south.
Naj leaves south.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the north.
Ur sneaks in from the north.
Zloin enters from the north.
Draqus enters from the north.
Dze enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Kwirl enters from the north.
Matak enters from the north.
Gnomad enters from the north.

< 673h/673H 220v/222V Pos: standing >

< 673h/673H 220v/222V Pos: standing >
Aycer leaves south.
Niki trots south.
Nom leaves south.
Col leaves south.
Balen sneaks south.
Dulz leaves south.
Naj leaves south.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the north.
Ur sneaks in from the north.
Zloin enters from the north.
Draqus enters from the north.
Dze enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Kwirl enters from the north.
Matak enters from the north.
Gnomad enters from the north.

< 673h/673H 218v/222V Pos: standing >
Aycer leaves south.
Niki trots south.
Nom leaves south.
Col leaves south.
Dulz leaves south.
Naj leaves south.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the north.
Ur sneaks in from the north.
Zloin enters from the north.
Draqus enters from the north.
Dze enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Kwirl enters from the north.
Matak enters from the north.
Gnomad enters from the north.

< 673h/673H 216v/222V Pos: standing >

< 673h/673H 216v/222V Pos: standing >

< 673h/673H 217v/222V Pos: standing >

< 673h/673H 218v/222V Pos: standing >

< 673h/673H 222v/222V Pos: standing >
Dulz sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Dulz's soothing song!
Aycer leaves east.
Niki trots east.
Nom leaves east.
Col leaves east.
Balen sneaks east.
Dulz leaves east.
Naj leaves east.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South -West 
A dark length of chain protrudes from the side of the volcano.
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from the west.
Zloin enters from the west.
Draqus enters from the west.
Dze enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Kwirl enters from the west.
Matak enters from the west.
Gnomad enters from the west.

< 673h/673H 220v/222V Pos: standing >

< 673h/673H 220v/222V Pos: standing >
Aycer leaves east.
Niki trots east.
Nom leaves east.
Col leaves east.
Balen sneaks east.
Dulz leaves east.
Naj leaves east.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large creature made of fire stands here.
Poks enters from the west.
Zloin enters from the west.
Draqus enters from the west.
Dze enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Kwirl enters from the west.
Matak enters from the west.
Gnomad enters from the west.

< 673h/673H 218v/222V Pos: standing >
A fire minion suddenly attacks Col!
Col snaps into visibility.
Aycer leaves east.
Niki trots east.
Nom leaves east.
Balen sneaks east.
Dulz leaves east.
Naj leaves east.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -East  -South -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Poks enters from elsewhere.
Zloin enters from elsewhere.
Draqus enters from elsewhere.
Dze enters from elsewhere.
Torpsi enters from elsewhere.
Jethrus enters from elsewhere.
Kwirl enters from elsewhere.
Matak enters from elsewhere.
Gnomad enters from elsewhere.

< 673h/673H 217v/222V Pos: standing >
Aycer leaves east.
Niki trots east.
Nom leaves east.
Balen sneaks east.
Dulz leaves east.
Naj leaves east.
You follow Aycer.


<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>

<map>
Zone: The Charcoal Palace.
Room: A Vast Flaming Plain of Heat and Molten Rock
</map>
You feel uneasy with so many Good players in The Charcoal Palace.
A Vast Flaming Plain of Heat and Molten Rock
   Large floating landmasses of near molten rock drift slowly upon the liquid
magma beneath this vast plain.  Great sprays of lava spurt from cracks between
the masses, sending a mist of hot ash throughout the area.  The everpresent
heat and orange glow work together to give this plain it's nickname of "The
Furnace".  Elemental creatures can be seen moving along the rivers of magma
and crossing the plain on whatever journey they have chosen to embark upon.
An evil aura fills the area.
Obvious exits: -North -West 
Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Dulz Foot ~<=Shadow Knights=>~ (Vampire)(medium) stands in mid-air here.(Gold Aura)
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nom  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
Niki Foot ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.
Aycer  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* sits resting.(Red Aura)
Poks enters from elsewhere.
Ur sneaks in from elsewhere.
Zloin enters from elsewhere.
Draqus enters from elsewhere.
Dze enters from elsewhere.
Torpsi enters from elsewhere.
Jethrus enters from elsewhere.
Kwirl enters from elsewhere.
Matak enters from elsewhere.
Gnomad enters from elsewhere.

< 673h/673H 215v/222V Pos: standing >
Gnomad sings a song to make your heart swell with pride.
Draqus starts casting an offensive spell.
Who do you want to rescue?
Jethrus suddenly attacks a Drow Elf!
Jethrus snaps into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.

< 673h/673H 216v/222V Pos: standing >
Naj starts casting an offensive spell.

< 673h/673H 217v/222V Pos: standing >
Nom starts casting an offensive spell.
Poks snaps into visibility.

< 673h/673H 217v/222V Pos: standing >
Dze starts casting an offensive spell.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 673h/673H 218v/222V Pos: standing >
Draqus completes his spell...
Draqus utters the words 'buoblg qrunsoqpze yugh'
Draqus's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf clambers to his feet.

< 673h/673H 219v/222V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 673h/673H 220v/222V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!