<worn as a badge> an emblem of Shanatar royalty (magic) [81%]
<worn on head> the royal crown of Aravne (magic) [64%]
<worn on eyes> the eyes of undead fire (magic) (glowing)
<worn in ear> a tiny diorite ear stud (magic) [80%]
<worn in ear> a wad of spawn goo of endurance (magic) (humming)
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spiked torque of dwarven kind (magic) [85%]
<worn on body> an imperceptable shroud of stars [superior] (magic) (glowing) (humming) [54%]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming)
<worn as quiver> a silken backsheath of flight with a strange sharp rubin (magic) [55%]
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars [69%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a ring called 'Soulcatcher'
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> the boots of speed of endurance (magic)
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
< 739h/766H 216v/218V Pos: standing >
Score information for Beltorin
Level: 51 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 739(766) Moves: 216(218)
Coins carried: 0 platinum 12 gold 1 silver 8 copper
Compression ratio: 86%
Status: Standing.
Frags: +13.63 Deaths: 34
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Haste Sneaking Sparkling
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 3877
Active Spells:
--------------
elephantstrength (46 minutes)
detect invisibility (49 minutes)
vitality (6 minutes)
elemental affinity (15 minutes)
< 739h/766H 216v/218V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
A large dog who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is a brief walk away to your west.
< 739h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
A large dog wanders around here, looking for food.
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 740h/766H 216v/218V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A large dog who is close by to your east.
A dwarven commoner who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A gully dwarf who is rather far off to your east.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
A large dog who is not far off to your west.
< 740h/766H 216v/218V Pos: standing >
The sun hangs low on the southern sky.
< 740h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
A large dog wanders around here, looking for food.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Gell enters from the east.
Alarm bells sound, signalling an invasion!
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 740h/766H 214v/218V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A large dog who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is in the distance to your east.
A large dog who is close by to your west.
< 740h/766H 214v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -S# -W
A large dog wanders around here, looking for food.
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 740h/766H 215v/218V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A large dog who is not far off to your east.
A large dog who is not far off to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A huge rat who is in the distance to your east.
< 740h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 740h/766H 216v/218V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A dwarven commoner who is not far off to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A large dog who is rather far off to your east.
A large dog who is rather far off to your east.
< 740h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -U -D
Gell enters from below.
Naj skitters in from below.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from below.
< 741h/766H 214v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 741h/766H 214v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/766H 217v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -W -D
Gell enters from below.
Naj skitters in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin floats in from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.
< 741h/766H 216v/218V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your west.
< 741h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -W
A huge rat scurries along here, whiskers wiggling.
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
< 741h/766H 214v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 741h/766H 214v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell enters from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 742h/766H 215v/218V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
< 742h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
Obvious exits: -W -D
Gell enters from below.
Semat sneaks in from below.
Naj skitters in from below.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.
< 742h/766H 216v/218V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your west.
< 742h/766H 216v/218V Pos: standing >
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Gell enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Semat sneaks in from the east.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
Alarm bells sound, signalling an invasion!
< 742h/766H 214v/218V Pos: standing >
A dwarven merchant suddenly attacks Naj!
A dwarven merchant misses Naj.
You quickly scan the area.
You see nothing.
< 742h/766H 214v/218V Pos: standing >
An elite guard specialist suddenly attacks Naj!
An elite guard specialist's weak punch grazes Naj.
< 742h/766H 215v/218V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a dwarven merchant.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
A dwarven merchant stands here, fighting Naj.(Gold Aura)
An elite guard specialist stands here, fighting Naj.(Gold Aura)
< 743h/766H 218v/218V Pos: standing >
Gell sits down in a comfortable spot.
< 743h/766H 218v/218V Pos: standing >
Gell takes out his unholy symbol and begins praying intently.
You sit down and relax.
< 743h/766H 218v/218V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - cascading elemental beam
(10th circle) 1 - etherportal
3 - gaseous cloud
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 2 - scathing wind
2 - spirit jump
( 7th circle) 1 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 7th) greater soul disturbance
3 seconds: ( 7th) greater soul disturbance
4 seconds: ( 7th) greater soul disturbance
6 seconds: ( 8th) scathing wind
8 seconds: ( 9th) arieks shattering iceball
9 seconds: ( 9th) arieks shattering iceball
11 seconds: ( 9th) arieks shattering iceball
13 seconds: ( 9th) arieks shattering iceball
You can memorize 1 1st circle spell(s).
You continue your study.
< 743h/766H 218v/218V Pos: sitting >
You start meditating...
< 743h/766H 218v/218V Pos: sitting >
Naj starts casting an offensive spell.
< 743h/766H 218v/218V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 743h/766H 218v/218V Pos: sitting >
Semat snaps into visibility.
Semat moves in the shadows, suddenly reappearing behind an elite guard specialist!
< 743h/766H 218v/218V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 743h/766H 218v/218V Pos: sitting >
A dwarven merchant misses Naj.
A dwarven merchant misses Naj.
A dwarven merchant suddenly looks stronger!
Zloin starts casting a spell.
< 743h/766H 218v/218V Pos: sitting >
An elite guard specialist's weak punch grazes Naj.
A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds Naj.
A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds Naj.
An elite guard specialist's punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist suddenly looks stronger!
< 743h/766H 218v/218V Pos: sitting >
You have finished memorizing greater soul disturbance.
Naj completes his spell...
Naj's fist beats the life out of an elite guard specialist, blood pours from his body!
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
< 743h/766H 218v/218V Pos: sitting >
Gell raises his unholy symbol and smiles malevolently.
< 744h/766H 218v/218V Pos: sitting >
You have finished memorizing scathing wind.
< 744h/766H 218v/218V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Dziph completes his spell...
Dziph's fist beats the life out of an elite guard specialist, blood pours from his body!
Naj starts casting an offensive spell.
< 744h/766H 218v/218V Pos: sitting >
You stop meditating.
The gates is open.
To the west is a small plateau on a cliffside.
You extend your sights westward.
Before the Gates of Kimordril
Obvious exits: -N -E -W
< 744h/766H 218v/218V Pos: sitting >
Gell clambers to his feet.
To the south is a small shelter.
You extend your sights southward.
Guard Post
Obvious exits: -N -U
< 744h/766H 218v/218V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 744h/766H 218v/218V Pos: sitting >
Zloin completes his spell...
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers your flesh.
Living stone sprouts up and covers Semat's flesh.
Living stone sprouts up and covers Naj's flesh.
Living stone sprouts up and covers Dziph's flesh.
Living stone sprouts up and covers a LARGE earth elemental's flesh.
Living stone sprouts up and covers a HUGE stone golem's flesh.
Living stone sprouts up and covers a large xorn's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Semat suddenly appears a bit confused!
Semat snaps into visibility.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
< 744h/766H 218v/218V Pos: sitting >
Dziph snaps into visibility.
You have finished memorizing arieks shattering iceball.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
Naj dodges an elite guard specialist's attack.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
Naj dodges a dwarven merchant's attack.
Naj dodges a dwarven merchant's attack.
< 745h/766H 218v/218V Pos: sitting >
Naj completes his spell...
Naj's fist beats the life out of an elite guard specialist, blood pours from his body!
< 745h/766H 218v/218V Pos: sitting >
Dziph completes his spell...
An elite guard specialist is encircled by a huge fist sent by Dziph, which begins to crush his body.
< 745h/766H 218v/218V Pos: sitting >
An elite guard specialist's crude punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
< 745h/766H 218v/218V Pos: sitting >
Gell starts casting a spell.
Naj starts casting an offensive spell.
< 745h/766H 218v/218V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 745h/766H 218v/218V Pos: sitting >
You clamber to your feet.
< 745h/766H 218v/218V Pos: standing >
A Human enters from the west.
< 745h/766H 218v/218V Pos: standing >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Zloin sits down in a comfortable spot.
< 745h/766H 218v/218V Pos: standing >
You start chanting...
You snap into visibility.
Zloin opens a black leather bound spellbook [poor] and begins studying it intently.
< 745h/766H 218v/218V Pos: standing >
Semat snaps into visibility.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
Semat's King's blade of Aravne with a strange black stone murmurs some strange incantations...
Semat's concussion blast rips into an elite guard specialist, shattering his soul!
< 745h/766H 218v/218V Pos: standing >
An elite guard specialist's fine punch wounds Naj.
An elite guard specialist's punch wounds Naj.
An elite guard specialist's punch wounds Naj.
Naj dodges an elite guard specialist's attack.
A sense of WiLD HAtE surrounds an elite guard specialist as his punch strikes Naj.
A Human leaves west.
< 745h/766H 218v/218V Pos: standing >
Zloin closes his book and grins malevolently.
< 746h/766H 218v/218V Pos: standing >
You complete your spell...
You point at an elite guard specialist.
[Damage: 98 ] -=[Your iceball shatters upon impacting an elite guard specialist, rending flesh and sending blood flying.]=-
An elite guard specialist is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Beltorin by 375.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard specialist dies in agony.
As an elite guard specialist falls to the ground, a small shard of their lifeforce manifests.
Dziph stops invoking abruptly!
Naj stops invoking abruptly!
< 746h/766H 218v/218V Pos: standing >
Gell completes his spell...
Gell utters the word 'zuharuhl'
Naj misses a dwarven merchant.
Naj's impressive punch strikes a dwarven merchant.
Naj dodges a dwarven merchant's attack.
A dwarven merchant misses Naj.
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard specialist is made of flesh and appears to be of average quality.
The corpse of an elite guard specialist has an item value of 1.
It appears to be the corpse of an elite guard specialist.
a small pile of coins
an ethereal soul shard (humming) (illuminating)
< 746h/766H 218v/218V Pos: standing >
You failed.
Zloin clambers to his feet.
< 746h/766H 218v/218V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 746h/766H 218v/218V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard specialist is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a dwarven merchant.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
A dwarven merchant stands here, fighting Naj.(Gold Aura)
< 746h/766H 218v/218V Pos: standing >
Gell gets something from the corpse of an elite guard specialist.
You quickly scan the area.
A Human who is not far off to your west.
< 746h/766H 218v/218V Pos: standing >
Gell puts a small pile of coins into a bottomless bag of the illithids.
< 746h/766H 218v/218V Pos: standing >
< 746h/766H 218v/218V Pos: standing >
Naj starts casting an offensive spell.
< 746h/766H 218v/218V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard specialist is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a dwarven merchant. (Casting) (Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
A dwarven merchant stands here, fighting Naj.(Gold Aura)
< 747h/766H 218v/218V Pos: standing >
Naj completes his spell...
Naj utters the word 'yufzbarr'
You receive your share of experience.