<worn on head> a blood hawk headdress [54%]
<worn on eyes> a golden eye [86%]
<worn in ear> a mithril stud carved like a fist (magic) [86%]
<worn in ear> a gold leaf (magic)
<worn on face> a lithixl beak
<worn around neck> a smooth torque of dwarven kind (magic)
<worn around neck> a frozen flesh charm from The Surface Realm of Duris
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [poor] (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic) [88%]
<worn about waist> an emerald green sash [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> some cockatrice feathers
<held as shield> the royal shield of Aravne (magic) [71%]
<worn around wrist> the bracer of unsubstance (glowing)
<worn around wrist> a faerie bracelet [superior]
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a glowing black ring
<worn on finger> a glowing white-gold ring (magic)
<held> a candle made of melted human flesh [superior] (magic) [78%]
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is rather far off to your west.
< 936h/939H 238v/239V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A dwarven commoner who is not far off to your east.
A gully dwarf who is not far off to your east.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is close by to your west.
A large dog who is not far off to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is rather far off to your west.
< 937h/939H 238v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 939h/939H 237v/239V Pos: standing >
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
The sun hangs low on the southern sky.
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
Gell leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
A dwarven commoner is here, shopping around the square.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 939h/939H 235v/239V Pos: standing >
< 939h/939H 235v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -S# -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
Argh!!! The sun is too bright.
< 939h/939H 236v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
Gell leaves up.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -U -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from below.
< 939h/939H 235v/239V Pos: standing >
< 939h/939H 235v/239V Pos: standing >
Gell leaves up.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -W -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin floats in from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.
Score information for Naj
Level: 51 Race: Drider Class: Sorcerer / Shadowmage Sex: Male
Hit points: 939(939) Moves: 237(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.03 Deaths: 16
Detecting: Invisible Magic Heat
Protected from: Fire Cold Gas Acid Living Animals Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Enlarged Size
Herbs: Gootwiet Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 1786
Active Spells:
--------------
shadow shield (3 minutes)
lionrage (14 minutes)
elephantstrength (34 minutes)
haste (6 minutes)
agility (10 minutes)
strength (10 minutes)
infravision (9 minutes)
vitality (6 minutes)
detect invisibility (47 minutes)
enlarge (34 minutes)
farsee (45 minutes)
< 939h/939H 237v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N# -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A huge rat scurries along here, whiskers wiggling.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
< 939h/939H 235v/239V Pos: standing >
< 939h/939H 235v/239V Pos: standing >
You appear to be Drider and is in excellent condition.
He's huge in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!
< 939h/939H 236v/239V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell leaves west.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -U
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
You have memorized the following spells:
(11th circle) 1 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - haste
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 6 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
You can memorize no more spells.
< 939h/939H 236v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Gell leaves up.
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
<map>
Zone: Kimordril.
Room: Above an Enclosed Valley
</map>
Above an Enclosed Valley
Obvious exits: -W -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.
< 939h/939H 237v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Gell leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
<map>
Zone: Kimordril.
Room: Inside the Gates of Kimordril
</map>
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A dwarven merchant travels through here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
Alarm bells sound, signalling an invasion!
< 939h/939H 235v/239V Pos: standing >
A dwarven merchant suddenly attacks YOU!
A dwarven merchant misses you.
< 939h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: dwarven sta EP: excellent >
The gates is open.
To the west is a small plateau on a cliffside.
You extend your sights westward.
Before the Gates of Kimordril
Obvious exits: -N -E -W
< 939h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: dwarven sta EP: excellent >
An elite guard specialist suddenly attacks YOU!
-=[An elite guard specialist's weak punch grazes you.]=-
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Gell sits down in a comfortable spot.
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Gell takes out his unholy symbol and begins praying intently.
Beltorin sits down in a comfortable spot.
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Beltorin stares off into space, entering a meditative trance.
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
You start chanting...
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Semat snaps into visibility.
Semat moves in the shadows, suddenly reappearing behind an elite guard specialist!
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Casting: bigbys clenched fist
A dwarven merchant misses you.
A dwarven merchant misses you.
A dwarven merchant suddenly looks stronger!
Zloin starts casting a spell.
< 935h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
-=[An elite guard specialist's weak punch grazes you.]=-
-=[A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds you.]=-
-=[A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds you.]=-
-=[An elite guard specialist's punch grazes you.]=-
-=[An elite guard specialist's weak punch grazes you.]=-
An elite guard specialist suddenly looks stronger!
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 271 ] -=[Your giant fist of force causes an elite guard specialist to stagger in agony!]=-
Dziph starts casting an offensive spell called 'bigbys clenched fist'.
Dziph snaps into visibility.
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Gell raises his unholy symbol and smiles malevolently.
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of an elite guard specialist, blood pours from his body!
You start chanting...
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Gell clambers to his feet.
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Casting: bigbys clenched fist **
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Zloin completes his spell...
Zloin utters the words 'ofajs ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Beltorin's flesh.
Living stone sprouts up and covers Semat's flesh.
Living stone sprouts up and covers your flesh.
Living stone sprouts up and covers Dziph's flesh.
Living stone sprouts up and covers a LARGE earth elemental's flesh.
Living stone sprouts up and covers a HUGE stone golem's flesh.
Living stone sprouts up and covers a large xorn's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Semat suddenly appears a bit confused!
Semat snaps into visibility.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
Dziph starts casting an offensive spell called 'bigbys crushing hand'.
Dziph snaps into visibility.
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Casting: bigbys clenched fist *
< 898h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Dziph snaps into visibility.
-=[An elite guard specialist's weak punch grazes you.]=-
-=[An elite guard specialist's weak punch grazes you.]=-
You dodge an elite guard specialist's vicious attack.
-=[An elite guard specialist's weak punch grazes you.]=-
An elite guard specialist fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
You dodge a dwarven merchant's vicious attack.
You dodge a dwarven merchant's vicious attack.
< 881h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
You complete your spell...
[Damage: 144 ] -=[Your giant fist of force causes an elite guard specialist to stagger in agony!]=-
< 881h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Dziph completes his spell...
Dziph utters the words 'bigbys crushing hand'
An elite guard specialist is encircled by a huge fist sent by Dziph, which begins to crush his body.
< 881h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
-=[An elite guard specialist's crude punch grazes you.]=-
-=[An elite guard specialist's weak punch grazes you.]=-
-=[An elite guard specialist's weak punch grazes you.]=-
-=[An elite guard specialist's weak punch grazes you.]=-
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Gell starts casting a spell.
You start chanting...
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Beltorin snaps out of his meditative trance, grinning widely.
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Beltorin clambers to his feet.
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
A Human enters from the west.
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Casting: bigbys clenched fist **
Dziph starts casting an offensive spell called 'bigbys crushing hand'.
Dziph snaps into visibility.
Zloin sits down in a comfortable spot.
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
Zloin opens a black leather bound spellbook [poor] and begins studying it intently.
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
Semat snaps into visibility.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's pierce tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
An elite guard specialist screams in pain as Semat's slash tears into his flesh.
Semat's King's blade of Aravne with a strange black stone murmurs some strange incantations...
Semat's concussion blast rips into an elite guard specialist, shattering his soul!
< 854h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: dwarven sta EP: excellent >
-=[An elite guard specialist's fine punch wounds you.]=-
-=[An elite guard specialist's punch wounds you.]=-
-=[An elite guard specialist's punch wounds you.]=-
You dodge an elite guard specialist's vicious attack.
-=[A sense of WiLD HAtE surrounds an elite guard specialist as his punch strikes you.]=-
A Human leaves west.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: excellent >
Casting: bigbys clenched fist *
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: excellent >
Zloin closes his book and grins malevolently.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: excellent >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard specialist.
Beltorin's iceball shatters upon impacting an elite guard specialist, rending flesh and sending blood flying.
An elite guard specialist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 615.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard specialist dies in agony.
As an elite guard specialist falls to the ground, a small shard of their lifeforce manifests.
Dziph stops invoking abruptly!
You abort your spell before it's done!
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: excellent >
Saving Naj.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: excellent >
Gell completes his spell...
Gell utters the word 'zuharuhl'
You miss a dwarven merchant.
[Damage: 6 ] -=[Your impressive punch strikes a dwarven merchant.]=-
You dodge a dwarven merchant's vicious attack.
A dwarven merchant misses you.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
Zloin clambers to his feet.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
Gell gets something from the corpse of an elite guard specialist.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
Gell puts a small pile of coins into a bottomless bag of the illithids.
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
You start chanting...
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
Casting: fireball
< 763h/939H 235v/239V Pos: standing >
< T: Naj TP: sta TC: small wounds E: dwarven sta EP: few scratches >
You complete your spell...
[Damage: 44 ] -=[You throw a fireball at a Human and have the satisfaction of seeing her enveloped in flames.]=-
You receive your share of experience.