The death of [ 2 Paladin] Mongoloid (Human)

in Inside the Gates of Kimordril

from the perspective of [50 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [64%]
<worn on eyes>       some marksman's goggles [31%]
<worn in ear>        a large golden ring [superior] [67%]
<worn in ear>        a wyrmskin scale [superior] [67%]
<worn on face>       a black mask covered in flames [88%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] [65%]
<worn on body>       the chameleon suit of transformation of damage [84%]
<worn about body>    a cloak bearing the seal of Bozk
<worn on back>       a large leather backpack [62%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt>   a potion of bubbling goo (glowing) [81%]
<attached to belt>   lucky alchemist sack [80%]
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [71%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      the bloody claws of the werewolf of endurance [81%]
<worn on finger>     an obsidian circle of damage
<worn on finger>     an obsidian circle [superior] [77%]
<primary weapon>     the King's blade of Aravne with a strange black stone (humming) [67%]
<secondary weapon>   a gladius called 'Backstabber' (glowing)[239h 48m 11s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed [superior]

Dziph enters from the east.
You quickly scan the area.
An old dwarf who is not far off to your north.
A dwarven commoner who is not far off to your east.
A gully dwarf who is not far off to your east.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is close by to your west.
A large dog who is not far off to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.

< 751h/751H 270v/271V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A dwarven commoner who is not far off to your east.
A gully dwarf who is not far off to your east.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is close by to your west.
A large dog who is not far off to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A large dog who is rather far off to your west.

< 751h/751H 270v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
You quickly scan the area.
A dwarven commoner who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
A large dog who is close by to your west.
A dwarven commoner who is not far off to your west.
A large dog who is a brief walk away to your west.

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A huge rat who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
A large dog who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
A large dog who is a brief walk away to your west.

< 751h/751H 271v/271V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A large dog who is close by to your east.
A dwarven commoner who is not far off to your east.
A huge rat who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A gully dwarf who is rather far off to your east.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
A large dog who is not far off to your west.

< 751h/751H 269v/271V Pos: standing >
The sun hangs low on the southern sky.

< 751h/751H 269v/271V Pos: standing >
Gell leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
A dwarven commoner is here, shopping around the square.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 751h/751H 267v/271V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A large dog who is not far off to your east.
A dwarven commoner who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven commoner who is in the distance to your east.
A gully dwarf who is in the distance to your east.
A large dog who is close by to your west.

< 751h/751H 267v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large dog wanders around here, looking for food.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
You quickly scan the area.
A large dog who is close by to your east.
A dwarven commoner who is close by to your east.
A large dog who is not far off to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A huge rat who is in the distance to your east.

< 751h/751H 267v/271V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A large dog who is not far off to your east.
A large dog who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A huge rat who is in the distance to your east.

< 751h/751H 269v/271V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A dwarven commoner who is not far off to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A large dog who is rather far off to your east.

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A dwarven commoner who is not far off to your east.
A large dog who is a brief walk away to your east.
A dwarven commoner who is rather far off to your east.
A large dog who is rather far off to your east.
A large dog who is rather far off to your east.

< 751h/751H 269v/271V Pos: standing >
Beltorin sneaks up.
Gell leaves up.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from below.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from below.

< 751h/751H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 751h/751H 267v/271V Pos: standing >
Gell leaves up.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin floats in from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Alarm bells sound, signalling an invasion!
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.

< 751h/751H 268v/271V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your west.

< 751h/751H 270v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A huge rat scurries along here, whiskers wiggling.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 751h/751H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 751h/751H 269v/271V Pos: standing >
Beltorin sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell leaves west.
You follow Beltorin.

Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 751h/751H 267v/271V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.

< 751h/751H 267v/271V Pos: standing >
Gell leaves up.
You follow Beltorin.

Above an Enclosed Valley
   Just outside of the stronghold walls, a vast, completely enclosed valley
can be seen below, to the east. Using the naturally formed walls of the
mountains here, the stronghold is relatively safe from danger, and is
hidden well. To the north a flat plain can been seen where animals are
grazing. Below, buildings and streets fill the area of the valley, where
dwarves live, work, play and sleep. Above to the west, walls carved from
the stone of the mountains lie, rising high above Kimordril.
Obvious exits: -West  -Down 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from below.
Zloin floats in from below.
Zloin enters from below.
Zloin enters from below.
Zloin enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from below.
A large xorn enters from below.
A LARGE earth elemental enters from below.
A HUGE stone golem enters from below.
Dziph enters from below.

< 751h/751H 267v/271V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your west.

< 751h/751H 269v/271V Pos: standing >
Gell leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.

Inside the Gates of Kimordril
   Massive stone arches are high overhead, running to and from each of
the inner and outer gate towers. Solid stone bricks have been laid here
in brilliant designs, and set perfectly and evenly, creating a level
surface. The bricks are the color of gold and black, with the hammer and
mountain insignia of Kimordril. Huge gates lie to the west and east,
made of stone and set in with great skill, making them open and close
easily, but able to withstand an attack from an army of giants when
closed and blocked. To the north and south are two small rooms for
the guards to stay in for shelter.
Obvious exits: -North -East  -South -West 
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A dwarven merchant travels through here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
Naj skitters in from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
Alarm bells sound, signalling an invasion!

< 751h/751H 269v/271V Pos: standing >
A dwarven merchant suddenly attacks Naj!
A dwarven merchant misses Naj.
You quickly scan the area.
You see nothing.

< 751h/751H 269v/271V Pos: standing >
An elite guard specialist suddenly attacks Naj!
An elite guard specialist's weak punch grazes Naj.

< 751h/751H 269v/271V Pos: standing >
Gell sits down in a comfortable spot.
Smirk. Backstabbing in a calf is not very effective.

< 751h/751H 269v/271V Pos: standing >
Gell takes out his unholy symbol and begins praying intently.
Beltorin sits down in a comfortable spot.

< 751h/751H 269v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 751h/751H 269v/271V Pos: standing >
Naj starts casting an offensive spell.

< 751h/751H 269v/271V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an elite guard specialist, circling him.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: excellent >
 A dwarven merchant misses Naj.
A dwarven merchant misses Naj.
A dwarven merchant suddenly looks stronger!
Zloin starts casting a spell.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard specialist's weak punch grazes Naj.
A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds Naj.
A sense of WiLD HAtE surrounds an elite guard specialist as his crude punch wounds Naj.
An elite guard specialist's punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist suddenly looks stronger!

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: excellent >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard specialist, blood pours from his body!
Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Gell raises his unholy symbol and smiles malevolently.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You'd have to grow considerably to do that!

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of an elite guard specialist, blood pours from his body!
Naj starts casting an offensive spell.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Gell clambers to his feet.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Zloin completes his spell...
Zloin utters the words 'ofajs ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Beltorin's flesh.
Living stone sprouts up and covers your flesh.
Living stone sprouts up and covers Naj's flesh.
Living stone sprouts up and covers Dziph's flesh.
Living stone sprouts up and covers a LARGE earth elemental's flesh.
Living stone sprouts up and covers a HUGE stone golem's flesh.
Living stone sprouts up and covers a large xorn's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Zloin's flesh.
Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
[Damage: 28 ] -=[An elite guard specialist screams in pain as your pierce tears into his flesh]=-
[Damage: 29 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[An elite guard specialist screams in pain as your pierce tears into his flesh]=-
This being a hometown, you receive fewer exps...
[Damage: 25 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Dziph snaps into visibility.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
Naj dodges an elite guard specialist's attack.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Naj dodges a dwarven merchant's attack.
Naj dodges a dwarven merchant's attack.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard specialist, blood pours from his body!

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qfjgpuio paie'
An elite guard specialist is encircled by a huge fist sent by Dziph, which begins to crush his body.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 An elite guard specialist's crude punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.
An elite guard specialist's weak punch grazes Naj.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Gell starts casting a spell.
Naj starts casting an offensive spell.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Beltorin snaps out of his meditative trance, grinning widely.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Beltorin clambers to his feet.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 A Human enters from the west.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Zloin sits down in a comfortable spot.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Beltorin starts casting a spell.
Beltorin snaps into visibility.
Zloin opens a black leather bound spellbook [poor] and begins studying it intently.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[An elite guard specialist screams in pain as your pierce tears into his flesh]=-
[Damage: 23 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
[Damage: 23 ] -=[An elite guard specialist screams in pain as your pierce tears into his flesh]=-
[Damage: 24 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
[Damage: 32 ] -=[An elite guard specialist screams in pain as your slash tears into his flesh]=-
Your King's blade of Aravne with a strange black stone murmurs some strange incantations...
[Damage: 102 ] -=[Your concussion blast rips into an elite guard specialist, shattering his soul!]=-

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC:few scratches E: elite sta EP:  awful >
 An elite guard specialist's fine punch wounds Naj.
An elite guard specialist's punch wounds Naj.
An elite guard specialist's punch wounds Naj.
Naj dodges an elite guard specialist's attack.
A sense of WiLD HAtE surrounds an elite guard specialist as his punch strikes Naj.
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.
A Human leaves west.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: elite sta EP:  awful >
 Zloin closes his book and grins malevolently.

< 751h/751H 269v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: elite sta EP:  awful >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard specialist.
Beltorin's iceball shatters upon impacting an elite guard specialist, rending flesh and sending blood flying.
An elite guard specialist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 1203.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard specialist dies in agony.
As an elite guard specialist falls to the ground, a small shard of their lifeforce manifests.
Dziph stops invoking abruptly!
Naj stops invoking abruptly!

< 751h/751H 269v/271V Pos: standing >
It appears to be the corpse of an elite guard specialist.
a small pile of coins
an ethereal soul shard (humming) (illuminating)

< 751h/751H 269v/271V Pos: standing >
Gell completes his spell...
Gell utters the word 'zuharuhl'
Naj misses a dwarven merchant.
Naj's impressive punch strikes a dwarven merchant.
Naj dodges a dwarven merchant's attack.
A dwarven merchant misses Naj.

< 751h/751H 269v/271V Pos: standing >
Zloin clambers to his feet.

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Gell gets something from the corpse of an elite guard specialist.

< 751h/751H 269v/271V Pos: standing >
Gell puts a small pile of coins into a bottomless bag of the illithids.
Backstab who?

< 751h/751H 269v/271V Pos: standing >

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Naj starts casting an offensive spell.

< 751h/751H 269v/271V Pos: standing >
Backstab who?

< 751h/751H 269v/271V Pos: standing >
Naj completes his spell...
Naj utters the word 'yufzbarr'
You receive your share of experience.