The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Four-Way Intersection

from the perspective of [52 Holyman] Liels Allah (Drow Elf)

<worn as a badge>    a ball of crackling energy [poor] (glowing) [38%]             
<worn on head>       a golden crown set with diamonds
<worn on eyes>       the bloody battle goggles [85%]             
<worn in ear>        an oblong pink stone of the Assassin [superior] made by Azar [70%]             
<worn in ear>        a pale magenta earring of Invisibility [poor] made by Azar (glowing) [69%]             
<worn on face>       a shadow mask
<worn around neck>   the necklace of wisdom of wisdom [59%]             
<worn around neck>   a psionicist locket of power (glowing) [62%]             
<worn on body>       the platemail of the DragonLord[239h 38m 35s]
<worn about body>    the cloak of woven time (glowing)
<worn as quiver>     the quiver of holding of constitution [57%]             
<worn about waist>   a belt of fresh blood of agility [57%]             
<worn on belt buckle>a white magic book (glowing) [69%]             
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] [87%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril of health [83%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril [67%]             
<worn on hands>      the gloves of the sea of endurance (humming)
<worn on finger>     a gleaming platinum ring of wisdom [75%]             
<worn on finger>     a ring called 'Soulcatcher' of wisdom (invis) [79%]             
<primary weapon>     the stone mace 'Godsfury'[239h 38m 35s]
<worn on legs>       some bright blue leg plates [41%]             
<worn on feet>       a pair of clawed demon-hide moccasins [84%]             

An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Col (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(large) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs enters from the east.
A winged hellhound trots in from the east.
Nazz enters from the east.
Solbug enters from the east.

< 798h/798H 126v/129V Pos: standing >

< 798h/798H 126v/129V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 126v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 798h/798H 128v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >
The halfling warrior enters from the north.

< 798h/798H 129v/129V Pos: standing >
The halfling warrior suddenly attacks Col!

< 798h/798H 129v/129V Pos: standing >
Ubs snaps into visibility.
Ubs brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving the halfling warrior from his target!
The halfling warrior is incapacitated and will slowly die, if not aided.
The halfling warrior slumps to the ground.
A dark shroud encases Ubs as he charges into battle.
Ubs heroically rescues Col.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Solbug.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
A winged hellhound growls at the halfling warrior.
A winged hellhound suddenly attacks the halfling warrior!
The halfling warrior's chest falls into itself as a winged hellhound's hooves land on it!
The halfling warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the halfling warrior.
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >
Tolm gets some stuff from the corpse of the halfling warrior.

< 798h/798H 129v/129V Pos: standing >
Tolm puts some stuff into a portable hole.
Saving Liels.

< 798h/798H 129v/129V Pos: standing >
Tolm gets the mace of mentality from his portable hole.

< 798h/798H 129v/129V Pos: standing >
Tolm puts a pile of coins into a portable hole.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 798h/798H 129v/129V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
The small woman who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Zik quaffs a green potion with black chunks.
Zik strengthens visibly.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
The small woman who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
Col sits down in a comfortable spot.

< 798h/798H 129v/129V Pos: standing >
Col opens a spellbook and begins studying it intently.

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
A yellow perch who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 798h/798H 129v/129V Pos: standing >

< 798h/798H 129v/129V Pos: standing >
Tolm says 'reduce'
Tolm whispers 'reduce' to cloak of the stalker...
Tolm shrinks to about half his normal size!

< 798h/798H 129v/129V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
A yellow perch who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 798h/798H 129v/129V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Uzzac.

< 798h/798H 129v/129V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Mysha leaves east.
Zik leaves east.
You follow Tolm.


<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs enters from the west.
A winged hellhound trots in from the west.
Nazz enters from the west.
Solbug enters from the west.

< 798h/798H 127v/129V Pos: standing >
Ishta leaves up.
A master monk of Shinjin leaves up.
Niep leaves up.
Mysha leaves up.
Zik leaves up.
You follow Tolm.


<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
A greyish stone wall is here to the south.
A greyish stone wall is here to the west.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of the halfling adventurer is lying here.
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Aktosh enters from below.
The lich of A minotaur mercenary wizard enters from below.
The lich of a highwayman enters from below.
The lich of an elite highwayman enters from below.
The lich of an elite highwayman enters from below.
Ubs enters from below.
A winged hellhound trots in from below.
Nazz enters from below.
Solbug enters from below.

< 798h/798H 125v/129V Pos: standing >

< 798h/798H 125v/129V Pos: standing >

< 798h/798H 125v/129V Pos: standing >
Ubs climbs on and rides a winged hellhound.

< 798h/798H 126v/129V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Mysha leaves east.
Zik leaves east.
You follow Tolm.


<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Ctenmir stands here pondering his next heist.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 798h/798H 126v/129V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Mysha leaves east.
Zik leaves east.
You follow Tolm.


<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near Kenon's head.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 798h/798H 126v/129V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Mysha leaves east.
Zik leaves east.
You follow Tolm.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 798h/798H 126v/129V Pos: standing >

< 798h/798H 127v/129V Pos: standing >
Ishta leaves west.
A master monk of Shinjin leaves west.
Niep leaves west.
Mysha leaves west.
Zik leaves west.
You follow Tolm.


<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) 
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
*Tolm Al'Hajib of Allah (Troll)(medium) stands here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near Kenon's head.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs rides in on a winged hellhound from the east.
Nazz enters from the east.
Solbug enters from the east.

< 798h/798H 128v/129V Pos: standing >

< 798h/798H 128v/129V Pos: standing >
Tolm snaps into visibility.
Tolm tackles a Halfling square in the chest knocking the wind out of him!
Mysha starts casting an offensive spell.
Niep starts casting an offensive spell.

< 798h/798H 128v/129V Pos: standing >
Kenon turns to focus his attack on a Halfling!
Kenon snaps into visibility.
Uzzac assists Tolm heroically.
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac suffers from contact with the aura about a Halfling.

< 798h/798H 128v/129V Pos: standing >
A Halfling attacks Uzzac. [0 hits]

< 798h/798H 128v/129V Pos: standing >
Solbug assists Tolm heroically.
A Halfling snaps into visibility.
Solbug suffers from contact with the aura about a Halfling.
You quickly scan the area.
The wandering merchant who is close by to your north.
A halfling guard who is not far off to your north.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is rather far off to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling child who is close by to your south.
A young duck who is close by to your south.
The halfling boy who is not far off to your south.
A halfling child who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 798h/798H 128v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Halfling.
Mysha's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zik assists Tolm heroically.
Aktosh gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.

< 798h/798H 128v/129V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.
Niep completes his spell...
Niep utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Niep, which begins to crush his body.

< 798h/798H 128v/129V Pos: standing >
Kenon snaps into visibility.
A Halfling snaps into visibility.
Kenon suffers from contact with the aura about a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon suffers from contact with the aura about a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon suffers from contact with the aura about a Halfling.
Kenon attacks a Halfling. [5 hits]
Kenon deflects a dwarf mercenary tracker and punisher's blow and strikes back at her!
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.

< 798h/798H 128v/129V Pos: standing >
Nazz assists Tolm heroically.

< 798h/798H 128v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a Halfling, blood pours from his body!
A winged hellhound's hooves crash into a Halfling's chest with a stunning force.
A Halfling is knocked to the ground!

< 798h/798H 128v/129V Pos: standing >
Xanan starts casting an offensive spell.

< 798h/798H 128v/129V Pos: standing >
Mysha starts casting an offensive spell.

< 798h/798H 128v/129V Pos: standing >
Niep starts casting an offensive spell.

< 798h/798H 128v/129V Pos: standing >
The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
A Halfling snaps into visibility.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac attacks a Halfling. [4 hits]
Tolm snaps into visibility.
A Halfling snaps into visibility.
Tolm's gladius called 'Backstabber' begins to hum.
Tolm quickly vanishes and reappears behind a Halfling!
Tolm places a gladius called 'Backstabber' in the back of a Halfling, resulting in some strange noises, a lot of blood and a corpse.
A Halfling's masterly-crafted iron shield was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.