The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Four-Way Intersection

from the perspective of [49 Swashbuckler] Kenon Allah (Drow Elf)

<floating about head>a dark ioun stone[239h 38m 35s]
<worn as a badge>    a war banner of Khoralator of precision (magic)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the monocle of damnation of damage (glowing)
<worn in ear>        a pale magenta earring of Invisibility [superior] made by Azar (glowing) [89%]             
<worn in ear>        a wyrmskin scale (magic) [60%]             
<worn on face>       mask of the flayed mind (magic)
<worn around neck>   an amulet of scratched silver (magic)
<worn around neck>   a pendant of fire [55%]             
<worn on body>       a suit of diamond platemail (magic) (humming) [70%]             
<worn about body>    the wings of magna opus [superior] (magic) (glowing)
<worn as quiver>     the frost giant's axe of agility (magic)
<worn about waist>   a black leather belt with a crimson coral buckle [72%]             
<worn on belt buckle>a gleaming blacksmith hammer (magic) [37%]             
<worn on arms>       the armplates of armageddon of precision [76%]             
<worn around wrist>  a bracer made of ogre parts [78%]             
<worn around wrist>  a hunting arm bracer of the Illithid [poor] made by Dahamma (magic) [87%]             
<worn on hands>      a pair of blue fungus gloves made by Daweava [83%]             
<worn on finger>     an ancient ring of liquid rock of constitution [83%]             
<worn on finger>     a steel ring with a pure red gem [poor] (magic) [86%]             
<primary weapon>     a shimmering longsword (magic) (glowing) [65%]             
<secondary weapon>   the dagger of ages [poor] (magic) (glowing) (humming)
<worn on legs>       some wolf hide pants [59%]             
<worn on feet>       some enchanted boots (magic)

An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 771h/771H 343v/360V Pos: standing >
Ok, you'll try to move silently for a while.

< 771h/771H 344v/360V Pos: standing >

< 771h/771H 345v/360V Pos: standing >

< 771h/771H 348v/360V Pos: standing >

< 771h/771H 349v/360V Pos: standing >
A young duck enters from the east.

< 771h/771H 350v/360V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 771h/771H 351v/360V Pos: standing >
Autosaving...

< 771h/771H 353v/360V Pos: standing >
A dwarf mercenary tracker and punisher attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.
You snap into visibility.

< 770h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: dwarf sta EP:  small wounds >
 
		Score information for Kenon

Level: 49   Race: Drow Elf   Class: Warrior / Swashbuckler Sex: Male
Hit points: 770(771)  Moves: 353(360)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 10695 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 12 hours/ 27 minutes
Received data: 1.8244 MB this session.
Send data:     0.0227 MB this session.
Compression ratio: 85%
Title: TeRRoRiST of Allah
Group Leader: Aktosh
Status:  Standing, fighting A dwarf mercenary tracker and punisher.
         Soulshielded
Epic points(total): 5819(11069) Current task: find runestone of The Forest City of Aravne
Epic Bonus: Epic Points Bonus (47.73%)
Frags:   +1.22   Deaths:   37
Consenting: Aktosh
Detecting:       Invisible Magic Life
Protected from:  Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Tower of Iron Will
Bartender Quests Remaining: 7
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  608 

Active Spells:
--------------
accelerated healing (35 minutes)
globe of darkness (4 minutes)
virtue (15 minutes)
spirit armor (21 minutes)
pantherspeed (16 minutes)
agility (1 minute)
dexterity (4 minutes)
strength (4 minutes)
vitality (4 minutes)


< 770h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:few scratches E: dwarf sta EP:  small wounds >
 Petalrich Lane
Obvious exits: -North -East -South -West
The corpse of Graeme is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!
A young duck searches for food here.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 
< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 You snap into visibility.
[Damage: 15 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 14 ] -=[Your impressive pierce wounds a dwarf mercenary tracker and punisher.]=-
[Damage: 15 ] -=[Your slash wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 You parry a dwarf mercenary tracker and punisher's lunge at you.
You parry a dwarf mercenary tracker and punisher's lunge at you.
You dodge a dwarf mercenary tracker and punisher's vicious attack.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher tries to flee, but can't make it out of here!
You snap into visibility.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 
< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 
< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 A young duck leaves north.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 [Damage: 15 ] -=[Your slash wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
A dwarf mercenary tracker and punisher parries your futile lunge at her.
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 
< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 A Halfling sneaks in from the west.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Petalrich Lane
Obvious exits: -North -East -South -West
The corpse of Graeme is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
*A Halfling (small) Durian Addicts stands in mid-air here.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 771h/771H 353v/360V Pos: standing >
< T: Kenon TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 You parry a dwarf mercenary tracker and punisher's lunge at you.
You parry a dwarf mercenary tracker and punisher's lunge at you.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves north.

< 771h/771H 353v/360V Pos: standing >

< 771h/771H 353v/360V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 655h/771H 353v/360V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 655h/771H 353v/360V Pos: standing >

< 656h/771H 353v/360V Pos: standing >

< 657h/771H 353v/360V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.

< 658h/771H 352v/360V Pos: standing >

< 659h/771H 352v/360V Pos: standing >

< 661h/771H 353v/360V Pos: standing >

< 662h/771H 354v/360V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.

< 662h/771H 354v/360V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling boy who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A black squirrel who is close by to your east.
The young adventurer who is close by to your east.
A Halfling who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A salamander who is in the distance to your east.
Ctenmir who is not far off to your west.
A halfling woman who is rather far off to your west.
A halfling guard who is rather far off to your west.
A halfling woman who is rather far off to your west.
The fisherman who is rather far off to your west.

< 663h/771H 354v/360V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling boy who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
A black squirrel who is close by to your east.
The young adventurer who is close by to your east.
A Halfling who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A halfling woman who is rather far off to your east.
A salamander who is in the distance to your east.
Ctenmir who is not far off to your west.
A halfling woman who is rather far off to your west.
A halfling guard who is rather far off to your west.
A halfling woman who is rather far off to your west.
The fisherman who is rather far off to your west.

< 664h/771H 355v/360V Pos: standing >

< 666h/771H 357v/360V Pos: standing >

< 667h/771H 358v/360V Pos: standing >

< 667h/771H 358v/360V Pos: standing >
Petalrich Lane
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.

< 669h/771H 360v/360V Pos: standing >

< 670h/771H 360v/360V Pos: standing >

< 671h/771H 360v/360V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.

< 671h/771H 359v/360V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A traveling mage who is close by to your north.
A halfling guard who is a brief walk away to your north.
A Halfling who is not far off to your east.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
A dwarf mercenary tracker and punisher who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling child who is close by to your south.
A young duck who is close by to your south.
The halfling boy who is not far off to your south.
A halfling child who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 672h/771H 359v/360V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A traveling mage who is close by to your north.
A halfling guard who is a brief walk away to your north.
A Halfling who is not far off to your east.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling child who is close by to your south.
A young duck who is close by to your south.
The halfling boy who is not far off to your south.
A halfling child who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 673h/771H 359v/360V Pos: standing >

< 675h/771H 359v/360V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 676h/771H 359v/360V Pos: standing >

< 676h/771H 359v/360V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.
*A Halfling (small) Durian Addicts stands in mid-air here.

< 678h/771H 358v/360V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling boy who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your east.
A black squirrel who is close by to your east.
The young adventurer who is close by to your east.
The halfling thief who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A halfling woman who is rather far off to your east.
Ctenmir who is not far off to your west.
A halfling woman who is rather far off to your west.
A halfling guard who is rather far off to your west.
A halfling woman who is rather far off to your west.
The fisherman who is rather far off to your west.

< 678h/771H 358v/360V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling boy who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your east.
A black squirrel who is close by to your east.
The young adventurer who is close by to your east.
The halfling thief who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A halfling woman who is rather far off to your east.
Ctenmir who is not far off to your west.
A halfling woman who is rather far off to your west.
A halfling guard who is rather far off to your west.
A halfling woman who is rather far off to your west.
The fisherman who is rather far off to your west.

< 679h/771H 358v/360V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.

< 681h/771H 359v/360V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A traveling mage who is close by to your north.
A halfling guard who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your east.
A Halfling who is close by to your east.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling child who is close by to your south.
A young duck who is close by to your south.
The halfling boy who is not far off to your south.
A halfling child who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 682h/771H 359v/360V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A traveling mage who is close by to your north.
A halfling guard who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your east.
A Halfling who is close by to your east.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A halfling child who is close by to your south.
A young duck who is close by to your south.
The halfling boy who is not far off to your south.
A halfling child who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 682h/771H 359v/360V Pos: standing >
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.

< 678h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 A traveling mage enters from the north.

< 679h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 You snap into visibility.
[Damage: 15 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your powerful pierce strikes a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.
[Damage: 15 ] -=[Your impressive slash wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 679h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 Ishta enters from the west.
A master monk of Shinjin enters from the west.
Niep enters from the west.
Xanan sneaks in from the west.
Uzzac sneaks in from the west.
Mysha enters from the west.
Zik enters from the west.
Liels sneaks in from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 680h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
Mysha leaves east.
Zik leaves east.
Liels sneaks east.
Aktosh leaves east.
The lich of A minotaur mercenary wizard leaves east.
The lich of a highwayman leaves east.
The lich of an elite highwayman leaves east.
The lich of an elite highwayman leaves east.
Ubs leaves east riding on a winged hellhound.
Nazz leaves east.
Solbug leaves east.
A Four-Way Intersection
Obvious exits: -North -East -South -West
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting YOU!

< 680h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 Ishta enters from the east.
A master monk of Shinjin enters from the east.
Niep enters from the east.
Uzzac sneaks in from the east.
Mysha enters from the east.
Zik enters from the east.
Liels sneaks in from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs rides in on a winged hellhound from the east.
Nazz enters from the east.
Solbug enters from the east.

< 681h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 Tolm snaps into visibility.
Tolm tackles a Halfling square in the chest knocking the wind out of him!
Mysha starts casting an offensive spell.
Niep starts casting an offensive spell.

< 682h/771H 359v/360V Pos: standing >
< T: Kenon TP: sta TC: small wounds E: dwarf sta EP:  small wounds >
 You are surrounded by a magenta glow.
You snap into visibility.
You switch opponents!
Uzzac assists Tolm heroically.
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.

< 682h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 A Halfling misses Uzzac.
Uzzac parries a Halfling's lunge at him.

< 683h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 Solbug assists Tolm heroically.
A Halfling snaps into visibility.
Solbug's slash grazes a Halfling.
Solbug suffers from contact with the aura about a Halfling.

< 683h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 You are surrounded by a blood-red glow.
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Halfling.
Mysha's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zik assists Tolm heroically.
Aktosh gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.

< 683h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A faint hum can be heard from the stone mace 'Godsfury' carried by Liels.
Niep completes his spell...
Niep utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Niep, which begins to crush his body.

< 684h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You snap into visibility.
A Halfling snaps into visibility.
[Damage:  3 ] -=[Your crude slash grazes a Halfling.]=-
Your spirit suffers from contact with a Halfling's aura!
[Damage:  3 ] -=[Your pierce grazes a Halfling.]=-
You resist the effects of a Halfling's spell!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your slash strikes a Halfling.]=-
Your spirit suffers from contact with a Halfling's aura!
[Damage:  2 ] -=[Your weak slash grazes a Halfling.]=-
You resist the effects of a Halfling's spell!
[Damage:  2 ] -=[Your slash grazes a Halfling.]=-
Your spirit suffers from contact with a Halfling's aura!
You parry a dwarf mercenary tracker and punisher's lunge at you.
You deflect a dwarf mercenary tracker and punisher's blow and strike back at her!
[Damage: 17 ] -=[Your impressive pierce wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.

< 681h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Nazz assists Tolm heroically.

< 681h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a Halfling, blood pours from his body!
A winged hellhound's hooves crash into a Halfling's chest with a stunning force.
A Halfling is knocked to the ground!

< 682h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Xanan starts casting an offensive spell.

< 682h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You are surrounded by a blue glow.
Mysha starts casting an offensive spell.

< 682h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Niep starts casting an offensive spell.

< 683h/771H 359v/360V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's fine pierce strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
A Halfling snaps into visibility.
Uzzac's slash seriously wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's slash causes a Halfling to grimace in pain.
Uzzac suffers from contact with the aura about a Halfling.
Tolm snaps into visibility.
A Halfling snaps into visibility.
Tolm's pierce causes a Halfling to grimace in pain.
Tolm's gladius called 'Backstabber' begins to hum.
Tolm quickly vanishes and reappears behind a Halfling!
Tolm places a gladius called 'Backstabber' in the back of a Halfling, resulting in some strange noises, a lot of blood and a corpse.
A Halfling's masterly-crafted iron shield was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!