The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Four-Way Intersection

from the perspective of [51 Forest Druid] Azar Durian Addicts (Halfling)

<worn as a badge>    a dark shadowy circle [poor] (magic)
<worn on head>       a platinum crown encrusted with emeralds (magic)
<worn on eyes>       eyes of the tanar'ri [superior] (magic) [77%]             
<worn in ear>        a pale magenta earring made by Azar (glowing)
<worn in ear>        a platinum stud (illuminating)
<worn on face>       a masterly-crafted flesh mask [81%]             
<worn around neck>   a frost-rimed emerald choker
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       some superior sapphire cuirass from Alatorin - the Forge City [84%]             
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a leafy mask of Silvanos made by Azar (magic)
<worn around wrist>  a bracer of pit worm scales (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [87%]             
<worn on hands>      a pair of feathered gloves (illuminating) [87%]             
<worn on finger>     a bluestone ring (magic)
<worn on finger>     a glowing black ring
<held>               the orb of elemental fire (magic) (glowing)[225h 52m 42s]
<worn on legs>       some humming stone pants from Rift Valley Jungle
<worn on feet>       a pair of shadowseed stone boots of endurance [89%]             

  ..***^^MMM^^....M   
   ***^^^MM^^.....    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W

< 696h/696H 134v/168V Pos: standing >
A Mountain Trail
Obvious exits: -N -S

< 696h/696H 133v/168V Pos: standing >
Outside the North Gates of Woodseer
Obvious exits: -N -S
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 696h/696H 131v/168V Pos: standing >
Inside the North Gates to Woodseer
Obvious exits: -N -S
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 696h/696H 131v/168V Pos: standing >
A Narrow Mountain Path
Obvious exits: -N -E -D

< 696h/696H 130v/168V Pos: standing >
A Narrow Mountain Path
Obvious exits: -U -D

< 696h/696H 133v/168V Pos: standing >
A Narrow Mountain Path
Obvious exits: -U -D

< 696h/696H 132v/168V Pos: standing >
The End of Lakeside Path
Obvious exits: -S -U

< 696h/696H 131v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 132v/168V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S

< 696h/696H 135v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Lakeside Path
Obvious exits: -N -E -S

< 696h/696H 135v/168V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S

< 696h/696H 136v/168V Pos: standing >
Lakeside Path
Obvious exits: -N -W -D

< 696h/696H 136v/168V Pos: standing >
Lakeside Path
Obvious exits: -E -S -W

< 696h/696H 136v/168V Pos: standing >
Lakeside Path
Obvious exits: -N -E -S -W

< 696h/696H 136v/168V Pos: standing >
Lakeside Path
Obvious exits: -E -S -W
A speckled mother duck protects her young.

< 696h/696H 137v/168V Pos: standing >
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D

< 696h/696H 137v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W

< 696h/696H 137v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W

< 696h/696H 137v/168V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W

< 696h/696H 137v/168V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] A large wooden torch has been discarded here.
[3] A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
An ornate fountain stands here shooting water into the air.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A fuzzy white duckling wanders here searching for food.

< 696h/696H 138v/168V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W

< 696h/696H 138v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W

< 696h/696H 138v/168V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 696h/696H 138v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S

< 696h/696H 139v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
You quickly scan the area.
The halfling warrior who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A fuzzy duckling who is close by to your south.

< 696h/696H 141v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A fuzzy white duckling wanders here searching for food.

< 696h/696H 144v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 145v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 146v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 147v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 149v/168V Pos: standing >
A fuzzy duckling leaves down.

< 696h/696H 151v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 696h/696H 160v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 696h/696H 168v/168V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A fuzzy white duckling wanders here searching for food.
A giant dragonfly zips around here.

< 696h/696H 167v/168V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D
Lomar, the great bard, stands here playing his flute.

< 696h/696H 166v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
On a Long Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)

< 696h/696H 165v/168V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U

< 696h/696H 165v/168V Pos: standing >
You quickly scan the area.
The wandering merchant who is not far off to your south.
A traveling mage who is not far off to your south.
A young duck who is rather far off to your south.
A halfling child who is in the distance to your south.
The halfling thief who is in the distance to your south.
The halfling boy who is in the distance to your south.
A halfling guard who is close by above you.
A lieutenant who is close by above you.
Lomar, the great bard who is not far off above you.
A fuzzy duckling who is a brief walk away above you.
A giant dragonfly who is a brief walk away above you.

< 696h/696H 168v/168V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W

< 696h/696H 167v/168V Pos: standing >
Autosaving...
Fernwalk Lane
Obvious exits: -N -S
A merchant wanders aimlessly.(Gold Aura)
A hooded mage is here traveling to the tower to study.(Gold Aura)

< 696h/696H 166v/168V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.

< 696h/696H 165v/168V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A traveling mage who is close by to your north.
A black squirrel who is not far off to your east.
The young adventurer who is not far off to your east.
A dwarf mercenary tracker and punisher who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A giant dragonfly who is in the distance to your east.
A halfling woman who is in the distance to your east.
A young duck who is close by to your south.
A halfling child who is not far off to your south.
The halfling thief who is not far off to your south.
The halfling boy who is not far off to your south.
A lieutenant who is a brief walk away to your south.
A young duck who is a brief walk away to your south.
Ctenmir who is close by to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 696h/696H 166v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 696h/696H 168v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.

< 696h/696H 167v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.(Gold Aura)

< 696h/696H 166v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of Graeme is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) TeRRoRiST of Allah stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 696h/696H 165v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 696h/696H 168v/168V Pos: standing >
A Drow Elf parries a dwarf mercenary tracker and punisher's lunge at him.
A Drow Elf parries a dwarf mercenary tracker and punisher's lunge at him.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves north.

< 696h/696H 168v/168V Pos: standing >
You complete your spell...
[Damage: 116 ] You unleash light in a focused, searing ray at a Drow Elf!

< 696h/696H 168v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 696h/696H 168v/168V Pos: standing >
You start chanting...
You snap into visibility.
A Drow Elf leaves west.

< 696h/696H 168v/168V Pos: standing >

< 696h/696H 168v/168V Pos: standing >
You abort your prayer before it's done!

< 696h/696H 168v/168V Pos: standing >
Slay whom?

< 696h/696H 168v/168V Pos: standing >
Slay whom?

< 696h/696H 168v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.(Gold Aura)

< 696h/696H 167v/168V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
Slay whom?

< 696h/696H 167v/168V Pos: standing >
You quickly scan the area.
A giant dragonfly who is a brief walk away to your east.
A halfling woman who is a brief walk away to your east.
A blind woodcarver who is close by to your south.
A Drow Elf who is close by to your west.
Ctenmir who is a brief walk away to your west.
A halfling woman who is in the distance to your west.
A halfling guard who is in the distance to your west.
A halfling woman who is in the distance to your west.
The fisherman who is in the distance to your west.

< 696h/696H 167v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.

< 696h/696H 166v/168V Pos: standing >
Slay whom?

< 696h/696H 167v/168V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 696h/696H 168v/168V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling boy who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A dwarf mercenary tracker and punisher who is close by to your east.
A black squirrel who is close by to your east.
The young adventurer who is close by to your east.
The halfling thief who is not far off to your east.
A giant dragonfly who is rather far off to your east.
A halfling woman who is rather far off to your east.
A Drow Elf who is close by to your west.
Ctenmir who is not far off to your west.
A halfling woman who is rather far off to your west.
A halfling guard who is rather far off to your west.
A halfling woman who is rather far off to your west.
The fisherman who is rather far off to your west.
A Drow Elf enters from the west.

< 696h/696H 168v/168V Pos: standing >
A dwarf mercenary tracker and punisher sneaks in from the east.

< 696h/696H 168v/168V Pos: standing >
A Drow Elf leaves west.

< 696h/696H 168v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.(Gold Aura)

< 696h/696H 167v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of Graeme is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shady-looking halfling stands here, keeping to the shadows.

< 696h/696H 166v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A steel dagger has been tossed aside here.

< 696h/696H 165v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of Graeme is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shady-looking halfling stands here, keeping to the shadows.

< 696h/696H 166v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A large black squirrel makes his way through the forest
A young halfling woman is here seeking adventure.(Gold Aura)

< 696h/696H 166v/168V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.

< 696h/696H 166v/168V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
A hooded mage is here traveling to the tower to study.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) TeRRoRiST of Allah stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 696h/696H 167v/168V Pos: standing >
A Troll sneaks in from the west.
A Kobold enters from the west.
A master monk of Shinjin enters from the west.
A Kobold enters from the west.
A Troll sneaks in from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
A Drow Elf rides in on a winged hellhound from the west.
A Troll enters from the west.
A Thri-Kreen enters from the west.

< 696h/696H 167v/168V Pos: standing >
A Troll sneaks east.
A Kobold leaves east.
A master monk of Shinjin leaves east.
A Kobold leaves east.
A Duergar sneaks east.
A Troll sneaks east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
The lich of A minotaur mercenary wizard leaves east.
The lich of a highwayman leaves east.
The lich of an elite highwayman leaves east.
The lich of an elite highwayman leaves east.
A Drow Elf leaves east riding on a winged hellhound.
A Troll leaves east.
A Thri-Kreen leaves east.

< 696h/696H 167v/168V Pos: standing >
A Kobold enters from the east.
A master monk of Shinjin enters from the east.
A Kobold enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
A Drow Elf rides in on a winged hellhound from the east.
A Troll enters from the east.
A Thri-Kreen enters from the east.

< 696h/696H 167v/168V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Drow Elf starts casting an offensive spell.
A Kobold starts casting an offensive spell.

< 696h/696H 167v/168V Pos: sitting >
A Drow Elf turns to focus his attack on you!
A Drow Elf snaps into visibility.
A Troll assists a Troll heroically.
A Troll snaps into visibility.
You snap into visibility.
A Troll's impressive slash wounds you.
[Damage:  1 ] A Troll suffers from contact with the aura about you.

< 680h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Troll sta EP: few scratches >
 You miss a Troll.
A Troll parries your futile lunge at him.

< 680h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Troll sta EP: few scratches >
 A Thri-Kreen assists a Troll heroically.
You snap into visibility.
A Thri-Kreen's slash grazes you.
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.

< 676h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Drow Elf assists a Troll heroically.
A Drow Elf gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.

< 577h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A faint hum can be heard from the stone mace 'Godsfury' carried by a Drow Elf.
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Kobold grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 405h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf's crude slash grazes you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf's pierce grazes you.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's slash strikes you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf's weak slash grazes you.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's slash grazes you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf parries a dwarf mercenary tracker and punisher's lunge at him.
A Drow Elf deflects a dwarf mercenary tracker and punisher's blow and strikes back at her!
A Drow Elf's impressive pierce wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.

< 380h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll assists a Troll heroically.

< 380h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: A Troll sta EP: excellent >
 The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The lich of an elite highwayman's mighty magic fist slams into you!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's mighty magic fist slams into you!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's mighty magic fist slams into you!
A winged hellhound's hooves crash into you with a stunning force!
You are knocked to the ground!

< 165h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Duergar starts casting a spell.

< 165h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 165h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 165h/696H 168v/168V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The lich of an elite highwayman's mighty magic fist slams into you!
A Troll snaps into visibility.
You snap into visibility.
A Troll's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Troll suffers from contact with the aura about you.
A Troll's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Troll suffers from contact with the aura about you.
You feel your skin once again take on a more barklike quality.
You snap into visibility.
A Troll's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Troll suffers from contact with the aura about you.
A Troll's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Troll suffers from contact with the aura about you.
A Troll snaps into visibility.
You snap into visibility.
A Troll's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind you!
Out of nowhere, a Troll stabs you in the back, RIP...
Your masterly-crafted iron shield was completely destroyed by the massive blow!
Your pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!