<worn as a badge> a badge of the Blood Horde made by Dahamma [87%]
<worn on head> the mighty crown of the gith (magic) [79%]
<worn on eyes> the eyepatch of immortality of agility (magic) (glowing)
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [65%]
<worn in ear> a tiny seashell (magic)
<worn on face> the scale of a hydrawyrm [65%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> some kharma mind beads (magic) [76%]
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[239h 29m 35s]
<worn about body> a demon spiked cloak of haze (magic) (glowing) [68%]
<worn on back> a double-buckled Alatorin backpack [62%]
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a waistband of rock and stone (magic) [73%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [81%]
<attached to belt> a ghostly liquid
<attached to belt> a metal flask marked "reduce" (glowing) [72%]
<worn on arms> some cracked bone arm bracers [78%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [80%]
<worn on hands> the sacred stone claws of Aan [superior] (magic) [65%]
<worn on finger> a ring of fortune of strength [78%]
<worn on finger> a ring called 'Soulcatcher' [89%]
<primary weapon> Tsunami, the trident of storms (magic)[239h 29m 35s]
<worn on legs> a pair of chromium dragonscale greaves (magic) [72%]
<worn on feet> a pair of clawed demon-hide moccasins [41%]
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
< 1209h/1209H 178v/180V Pos: standing >
You quickly scan the area.
Ctenmir who is close by to your east.
A black squirrel who is a brief walk away to your east.
The young adventurer who is rather far off to your east.
A halfling guard who is close by to your south.
The wealthy merchant who is not far off to your south.
The halfling warrior who is not far off to your south.
The halfling thief who is not far off to your south.
A halfling guard who is a brief walk away to your south.
The halfling warrior who is a brief walk away to your south.
A halfling woman who is close by to your west.
A halfling guard who is close by to your west.
A halfling woman who is close by to your west.
The fisherman who is close by to your west.
A halfling logger who is close by below you.
< 1209h/1209H 179v/180V Pos: standing >
Tolm sneaks down.
Col floats down.
Ishta leaves down.
A master monk of Shinjin leaves down.
Niep leaves down.
You follow Tolm.
In a Wide Pool
Obvious exits: -N -W -U
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
A pensive halfling logger stands here.
Mysha enters from above.
Aktosh enters from above.
The lich of A minotaur mercenary wizard enters from above.
The lich of a highwayman enters from above.
The lich of an elite highwayman enters from above.
The lich of an elite highwayman enters from above.
Ubs enters from above.
A winged hellhound trots in from above.
Nazz enters from above.
Solbug enters from above.
< 1209h/1209H 178v/180V Pos: standing >
You quickly scan the area.
A yellow perch who is not far off to your west.
A yellow perch who is not far off to your west.
Zik who is close by above you.
< 1209h/1209H 180v/180V Pos: standing >
Zik enters from above.
< 1209h/1209H 180v/180V Pos: standing >
You quickly scan the area.
A brown duck who is not far off to your west.
A yellow perch who is not far off to your west.
A yellow perch who is not far off to your west.
< 1209h/1209H 180v/180V Pos: standing >
You quickly scan the area.
A brown duck who is not far off to your west.
A yellow perch who is not far off to your west.
A yellow perch who is not far off to your west.
< 1209h/1209H 180v/180V Pos: standing >
Col leaves west.
Ishta leaves west.
A master monk of Shinjin leaves west.
Niep leaves west.
You follow Tolm.
In a Wide Pool
Obvious exits: -N -E -S -W
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs enters from the east.
A winged hellhound trots in from the east.
Nazz enters from the east.
Solbug enters from the east.
< 1209h/1209H 178v/180V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
< 1209h/1209H 178v/180V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
< 1209h/1209H 178v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
< 1209h/1209H 178v/180V Pos: standing >
< 1209h/1209H 178v/180V Pos: standing >
< 1209h/1209H 178v/180V Pos: standing >
The halfling warrior enters from the north.
< 1209h/1209H 178v/180V Pos: standing >
The halfling warrior suddenly attacks Col!
The halfling warrior misses Col.
< 1209h/1209H 178v/180V Pos: standing >
Ubs snaps into visibility.
Ubs brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving the halfling warrior from his target!
The halfling warrior is incapacitated and will slowly die, if not aided.
The halfling warrior slumps to the ground.
A dark shroud encases Ubs as he charges into battle.
Ubs heroically rescues Col.
< 1209h/1209H 178v/180V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
< 1209h/1209H 178v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
< 1209h/1209H 178v/180V Pos: standing >
< 1209h/1209H 178v/180V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Solbug.
< 1209h/1209H 178v/180V Pos: standing >
< 1209h/1209H 178v/180V Pos: standing >
A winged hellhound growls at the halfling warrior.
A winged hellhound suddenly attacks the halfling warrior!
The halfling warrior's chest falls into itself as a winged hellhound's hooves land on it!
The halfling warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the halfling warrior.
< 1209h/1209H 178v/180V Pos: standing >
Tolm gets some stuff from the corpse of the halfling warrior.
In a Wide Pool
Obvious exits: -N -E -S -W
The corpse of the halfling warrior is lying here.
Solbug (Thri-Kreen)(medium) stands in mid-air here.
*Nazz (Troll)(large) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
*Ubs (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ubs's head.
The lich of an elite highwayman stands here. (minion)
The lich of an elite highwayman stands here. (minion)
The lich of a highwayman stands here. (minion)
The lich of A minotaur mercenary wizard stands here. (minion)
Aktosh (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aktosh's head.
*Liels (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Liels's head.
Zik (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zik's head.
Mysha (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac (Troll)(large) stands in mid-air here.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
< 1209h/1209H 178v/180V Pos: standing >
Tolm puts some stuff into a portable hole.
the corpse of the halfling warrior does not contain the coins.
< 1209h/1209H 178v/180V Pos: standing >
Tolm gets the mace of mentality from his portable hole.
the corpse of the halfling warrior appears to be empty.
< 1209h/1209H 178v/180V Pos: standing >
Tolm puts a pile of coins into a portable hole.
the corpse of the halfling warrior appears to be empty.
< 1209h/1209H 178v/180V Pos: standing >
You don't have anything to put in it.
< 1209h/1209H 178v/180V Pos: standing >
You don't have anything to put in it.
< 1209h/1209H 178v/180V Pos: standing >
You don't have anything to put in it.
< 1209h/1209H 179v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Experience till level: -463818458
< 1209h/1209H 179v/180V Pos: standing >
Saving Xanan.
< 1209h/1209H 179v/180V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Zik quaffs a green potion with black chunks.
Zik strengthens visibly.
< 1209h/1209H 180v/180V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
In a Wide Pool
Obvious exits: -N -E -S -W
The corpse of the halfling warrior is lying here.
Solbug (Thri-Kreen)(medium) stands in mid-air here.
*Nazz (Troll)(large) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
*Ubs (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ubs's head.
The lich of an elite highwayman stands here. (minion)
The lich of an elite highwayman stands here. (minion)
The lich of a highwayman stands here. (minion)
The lich of A minotaur mercenary wizard stands here. (minion)
Aktosh (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aktosh's head.
*Liels (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Liels's head.
Zik (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zik's head.
Mysha (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac (Troll)(large) stands in mid-air here.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
Col (Drow Elf)(medium) stands in mid-air here.
*Tolm (Troll)(large) stands here.
An impenetrable globe of darkness floats near Tolm's head.
< 1209h/1209H 180v/180V Pos: standing >
Col sits down in a comfortable spot.
< 1209h/1209H 180v/180V Pos: standing >
Col opens a spellbook and begins studying it intently.
< 1209h/1209H 180v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
< 1209h/1209H 180v/180V Pos: standing >
< 1209h/1209H 180v/180V Pos: standing >
Tolm says in troll 'reduce'
Tolm whispers 'reduce' to cloak of the stalker...
Tolm shrinks to about half his normal size!
< 1209h/1209H 180v/180V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Uzzac.
< 1209h/1209H 180v/180V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.
In a Wide Pool
Obvious exits: -N -W -U
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs enters from the west.
A winged hellhound trots in from the west.
Nazz enters from the west.
Solbug enters from the west.
< 1209h/1209H 178v/180V Pos: standing >
Ishta leaves up.
A master monk of Shinjin leaves up.
Niep leaves up.
You follow Tolm.
River Circle
Obvious exits: -E -S -W -D
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the west. (magic)
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of the halfling adventurer is lying here.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from below.
Zik enters from below.
Aktosh enters from below.
The lich of A minotaur mercenary wizard enters from below.
The lich of a highwayman enters from below.
The lich of an elite highwayman enters from below.
The lich of an elite highwayman enters from below.
Ubs enters from below.
A winged hellhound trots in from below.
Nazz enters from below.
Solbug enters from below.
< 1209h/1209H 176v/180V Pos: standing >
< 1209h/1209H 176v/180V Pos: standing >
Ubs climbs on and rides a winged hellhound.
< 1209h/1209H 176v/180V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.
River Circle
Obvious exits: -E -W
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Ctenmir stands here pondering his next heist.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.
< 1209h/1209H 175v/180V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.
A globe of darkness floats near Kenon's head.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.
< 1209h/1209H 175v/180V Pos: standing >
Ishta leaves east.
A master monk of Shinjin leaves east.
Niep leaves east.
You follow Tolm.
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.
< 1209h/1209H 174v/180V Pos: standing >
Ishta leaves west.
A master monk of Shinjin leaves west.
Niep leaves west.
You follow Tolm.
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
Niep (Kobold)(small) stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
Ishta (Kobold)(small) stands in mid-air here.
*Tolm (Troll)(medium) stands here.
An impenetrable globe of darkness floats near Tolm's head.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.
A globe of darkness floats near Kenon's head.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs rides in on a winged hellhound from the east.
Nazz enters from the east.
Solbug enters from the east.
< 1209h/1209H 174v/180V Pos: standing >
Tolm snaps into visibility.
Tolm tackles a Halfling square in the chest knocking the wind out of him!
Mysha starts casting an offensive spell.
Niep starts casting an offensive spell.
< 1209h/1209H 174v/180V Pos: standing >
Kenon turns to focus his attack on a Halfling!
Kenon snaps into visibility.
Uzzac assists Tolm heroically.
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
< 1209h/1209H 175v/180V Pos: standing >
A Halfling misses Uzzac.
Uzzac parries a Halfling's lunge at him.
< 1209h/1209H 175v/180V Pos: standing >
Solbug assists Tolm heroically.
A Halfling snaps into visibility.
Solbug's slash grazes a Halfling.
Solbug suffers from contact with the aura about a Halfling.
< 1209h/1209H 176v/180V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Halfling.
Mysha's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zik assists Tolm heroically.
Aktosh gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.
< 1209h/1209H 176v/180V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Liels.
Niep completes his spell...
Niep utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Niep, which begins to crush his body.
< 1209h/1209H 176v/180V Pos: standing >
Kenon snaps into visibility.
A Halfling snaps into visibility.
Kenon's crude slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's pierce grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash strikes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's weak slash grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon parries a dwarf mercenary tracker and punisher's lunge at him.
Kenon deflects a dwarf mercenary tracker and punisher's blow and strikes back at her!
Kenon's impressive pierce wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.
< 1209h/1209H 176v/180V Pos: standing >
Nazz assists Tolm heroically.
< 1209h/1209H 177v/180V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a Halfling, blood pours from his body!
A winged hellhound's hooves crash into a Halfling's chest with a stunning force.
A Halfling is knocked to the ground!
< 1209h/1209H 177v/180V Pos: standing >
You start chanting...
< 1209h/1209H 177v/180V Pos: standing >
Mysha starts casting an offensive spell.
< 1209h/1209H 177v/180V Pos: standing >
Niep starts casting an offensive spell.
< 1209h/1209H 178v/180V Pos: standing >
The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's fine pierce strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
A Halfling snaps into visibility.
Uzzac's slash seriously wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's slash causes a Halfling to grimace in pain.
Uzzac suffers from contact with the aura about a Halfling.
Tolm snaps into visibility.
A Halfling snaps into visibility.
Tolm's pierce causes a Halfling to grimace in pain.
Tolm's gladius called 'Backstabber' begins to hum.
Tolm quickly vanishes and reappears behind a Halfling!
Tolm places a gladius called 'Backstabber' in the back of a Halfling, resulting in some strange noises, a lot of blood and a corpse.
A Halfling's masterly-crafted iron shield was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.