The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Four-Way Intersection

from the perspective of [53 Bounty Hunter] Tolm Allah (Troll)

<worn as a badge>    a badge of the Blood Horde made by Dahamma [80%]             
<worn on head>       Khildarak's battle helmet (magic) [82%]             
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing) [85%]             
<worn in ear>        an emerald nose ring (magic)
<worn in ear>        a brightly flaming earring [87%]             
<worn on face>       a shadow mask of force [superior] (magic) (humming)
<worn around neck>   a blood-stained githyanki rosary [89%]             
<worn around neck>   a rusty steel necklace of the Illithid [superior] made by Azar [54%]             
<worn on body>       a mithril breastplate with a golden cross [poor] (magic) (glowing)
<worn about body>    the cloak of the stalker (magic)[239h 38m 35s]
<worn on back>       a well crafted backpack (magic) [60%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [73%]             
<worn about waist>   a black leather belt with a crimson coral buckle [70%]             
<worn on belt buckle>a diamondine axe covered in blood (magic) [77%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [88%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic) [61%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [37%]             
<worn around wrist>  a lightbringer bracelet of Pelor (magic) [51%]             
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a ring of fortune of darkness [poor] made by Dahamma
<worn on finger>     a ring of fire protection (magic)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[239h 38m 35s]
<secondary weapon>   a katana called 'Retribution' (magic) [83%]             
<worn on legs>       a pair of bronze spiked leg plates [superior] (magic) [84%]             
<worn on feet>       some spurred blood crystal boots of endurance (magic) [89%]             

Aktosh Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
*Liels Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Liels's head.
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Col (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are Thri-Kreen tracks going west.
There are Drow Elf tracks going west.

< 1347h/1347H 245v/245V Pos: standing >
Zik starts to chant in a deep voice.

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
A shallow, swirling pool of water is a short jump down.
You extend your sights downward.
In a Wide Pool
Obvious exits: -N -W -U
A pensive halfling logger stands here.(Gold Aura)

< 1347h/1347H 245v/245V Pos: standing >
You see nothing special...

< 1347h/1347H 245v/245V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
A pensive halfling logger stands here.(Gold Aura)
Col floats in from above.
Ishta enters from above.
A master monk of Shinjin enters from above.
Niep enters from above.
Mysha enters from above.
Aktosh enters from above.
The lich of A minotaur mercenary wizard enters from above.
The lich of a highwayman enters from above.
The lich of an elite highwayman enters from above.
The lich of an elite highwayman enters from above.
Ubs enters from above.
A winged hellhound trots in from above.
Nazz enters from above.
Solbug enters from above.

< 1347h/1347H 244v/245V Pos: standing >
Your group consists of (20/30):
( Head)   778/762   hit,  128/129  move Aktosh
(Front)   798/798   hit,  128/129  move Liels
(Front)  1347/1347  hit,  244/245  move Tolm
(Front)   807/807   hit,  162/163  move Solbug
(Front)   660/660   hit,  153/154  move Niep
(Front)                                Zik
(Front)   909/713   hit,  240/241  move Ubs
(Front)  1298/1298  hit,  132/144  move Nazz
(Front)  1209/1209  hit,  179/180  move Xanan
(Front)  1298/1298  hit,  183/184  move Uzzac
(Front)                                Kenon
(Front)   659/659   hit,  245/246  move Mysha
(Front)  1650/1650  hit,  507/508  move a winged hellhound
(Front)   606/572   hit,  147/148  move the lich of an elite highwayman
(Front)   596/554   hit,  147/148  move the lich of an elite highwayman
(Front)   584/566   hit,  150/151  move the lich of a highwayman
(Front)   308/308   hit,  119/120  move Col
(Front)   542/542   hit,  147/148  move the lich of A minotaur mercenary wizard
(Front)   623/623   hit,  115/116  move Ishta
(Front)   659/659   hit,  111/148  move a master monk of Shinjin

< 1347h/1347H 244v/245V Pos: standing >
The pool continues.
You extend your sights westward.
In a Wide Pool
Obvious exits: -N -E -S -W

< 1347h/1347H 244v/245V Pos: standing >
You see nothing special...

< 1347h/1347H 244v/245V Pos: standing >
You quickly scan the area.
A yellow perch who is not far off to your west.

< 1347h/1347H 244v/245V Pos: standing >
Zik enters from above.

< 1347h/1347H 244v/245V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
Zik Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zik's head.
Solbug Caliph of Allah (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Nazz Caliph of Allah (Troll)(large) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Ubs Sinister Vizier of Allah (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Ubs's head.
The lich of an elite highwayman stands here. (minion) (Red Aura)
The lich of an elite highwayman stands here. (minion) (Red Aura)
The lich of a highwayman stands here. (minion) (Red Aura)
The lich of A minotaur mercenary wizard stands here. (minion) (Red Aura)
Aktosh Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
*Liels Caliph of Allah (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Liels's head.
Mysha Jihadist of Allah (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Mysha's head.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.(Red Aura)
Xanan Caliph of Allah (Duergar)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Xanan's head.
Niep Jihadist of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)A pleasant monk stands here, very pleased to see you. (minion) (Gold Aura)
Ishta Caliph of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Col (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A pensive halfling logger stands here.(Gold Aura)

< 1347h/1347H 244v/245V Pos: standing >
Your group consists of (20/30):
( Head)   778/762   hit,  128/129  move Aktosh
(Front)   798/798   hit,  128/129  move Liels
(Front)  1347/1347  hit,  244/245  move Tolm
(Front)   807/807   hit,  163/163  move Solbug
(Front)   660/660   hit,  154/154  move Niep
(Front)   587/552   hit,  229/230  move Zik
(Front)   908/713   hit,  240/241  move Ubs
(Front)  1298/1298  hit,  135/144  move Nazz
(Front)  1209/1209  hit,  180/180  move Xanan
(Front)  1298/1298  hit,  183/184  move Uzzac
(Front)                                Kenon
(Front)   659/659   hit,  246/246  move Mysha
(Front)  1650/1650  hit,  507/508  move a winged hellhound
(Front)   606/572   hit,  147/148  move the lich of an elite highwayman
(Front)   596/554   hit,  147/148  move the lich of an elite highwayman
(Front)   584/566   hit,  150/151  move the lich of a highwayman
(Front)   308/308   hit,  119/120  move Col
(Front)   542/542   hit,  147/148  move the lich of A minotaur mercenary wizard
(Front)   623/623   hit,  115/116  move Ishta
(Front)   659/659   hit,  114/148  move a master monk of Shinjin

< 1347h/1347H 244v/245V Pos: standing >
A muddy incline can be climbed to reach River Circle.
You extend your sights upward.
River Circle
Obvious exits: -E -S -W -D
A greyish stone wall is here to the south. (Illusion) (magic)
A greyish stone wall is here to the west. (Illusion) (magic)
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of the halfling adventurer is lying here.

< 1347h/1347H 244v/245V Pos: standing >
In a Wide Pool
Obvious exits: -N -E -S -W
Col enters from the east.
Ishta enters from the east.
A master monk of Shinjin enters from the east.
Niep enters from the east.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs enters from the east.
A winged hellhound trots in from the east.
Nazz enters from the east.
Solbug enters from the east.

< 1347h/1347H 240v/245V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
A halfling logger who is close by to your east.
The small woman who is a brief walk away to your south.
The wandering merchant who is rather far off to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 1347h/1347H 241v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1347h/1347H 243v/245V Pos: standing >

< 1347h/1347H 244v/245V Pos: standing >
The pool continues.
You extend your sights westward.
In a Wide Pool
Obvious exits: -N -E -S
A brown duck calmly protects her babies.
A small yellow perch swims by.
A small yellow perch swims by.

< 1347h/1347H 245v/245V Pos: standing >
The halfling warrior enters from the north.

< 1347h/1347H 245v/245V Pos: standing >
The halfling warrior suddenly attacks Col!
The halfling warrior misses Col.

< 1347h/1347H 245v/245V Pos: standing >
Ubs snaps into visibility.
Ubs brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving the halfling warrior from his target!
The halfling warrior is incapacitated and will slowly die, if not aided.
The halfling warrior slumps to the ground.
A dark shroud encases Ubs as he charges into battle.
Ubs heroically rescues Col.

< 1347h/1347H 245v/245V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Solbug.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
A winged hellhound growls at the halfling warrior.
A winged hellhound suddenly attacks the halfling warrior!
The halfling warrior's chest falls into itself as a winged hellhound's hooves land on it!
The halfling warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the halfling warrior.

< 1347h/1347H 245v/245V Pos: standing >
You get some thin leather gloves [superior] from the corpse of the halfling warrior.
You get a small steel cap from the corpse of the halfling warrior.
You get 5 coins from the corpse of the halfling warrior.
There were: 2 silver coins, 3 copper coins. 

< 1347h/1347H 245v/245V Pos: standing >
You put 3 items into a portable hole.

< 1347h/1347H 245v/245V Pos: standing >
You get the mace of mentality from a portable hole.

< 1347h/1347H 245v/245V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 2 silver, and 3 copper coins into a portable hole.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
The small woman who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 1347h/1347H 245v/245V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Zik quaffs a green potion with black chunks.
Zik strengthens visibly.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
The pool continues.
You extend your sights northward.
In a Wide Pool
Obvious exits: -E -S -W
A small yellow perch swims by.
A Githzerai (medium) stands in mid-air here.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
Col sits down in a comfortable spot.

< 1347h/1347H 245v/245V Pos: standing >
Col opens a spellbook and begins studying it intently.

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A brown duck who is close by to your west.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 1347h/1347H 245v/245V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your north.
A Githzerai who is close by to your north.
The small woman who is not far off to your south.
The wandering merchant who is a brief walk away to your south.
A yellow perch who is a brief walk away to your south.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 1347h/1347H 245v/245V Pos: standing >

< 1347h/1347H 245v/245V Pos: standing >
You say in troll 'reduce'
You whisper 'reduce' to your cloak of the stalker...
You shrinks to about half his normal size!

< 1347h/1347H 245v/245V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Uzzac.

< 1312h/1312H 245v/245V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
Ishta enters from the west.
A master monk of Shinjin enters from the west.
Niep enters from the west.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs enters from the west.
A winged hellhound trots in from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1312h/1312H 241v/245V Pos: standing >
River Circle
Obvious exits: -E -S -W -D
A greyish stone wall is here to the south. (Illusion) (magic)
A greyish stone wall is here to the west. (Illusion) (magic)
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of the halfling adventurer is lying here.
Ishta enters from below.
A master monk of Shinjin enters from below.
Niep enters from below.
Mysha enters from below.
Zik enters from below.
Aktosh enters from below.
The lich of A minotaur mercenary wizard enters from below.
The lich of a highwayman enters from below.
The lich of an elite highwayman enters from below.
The lich of an elite highwayman enters from below.
Ubs enters from below.
A winged hellhound trots in from below.
Nazz enters from below.
Solbug enters from below.

< 1312h/1312H 238v/245V Pos: standing >

< 1312h/1312H 239v/245V Pos: standing >
Ubs climbs on and rides a winged hellhound.

< 1312h/1312H 240v/245V Pos: standing >
River Circle
Obvious exits: -E -W
Ctenmir stands here pondering his next heist.
There are Troll tracks going east.
Ishta enters from the west.
A master monk of Shinjin enters from the west.
Niep enters from the west.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1312h/1312H 240v/245V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near Kenon's head.
There are some tracks heading east.
Ishta enters from the west.
A master monk of Shinjin enters from the west.
Niep enters from the west.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1312h/1312H 240v/245V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of the halfling adventurer is lying here.
There are some tracks heading west.
There are Drow Elf tracks going west.
Ishta enters from the west.
A master monk of Shinjin enters from the west.
Niep enters from the west.
Mysha enters from the west.
Zik enters from the west.
Aktosh enters from the west.
The lich of A minotaur mercenary wizard enters from the west.
The lich of a highwayman enters from the west.
The lich of an elite highwayman enters from the west.
The lich of an elite highwayman enters from the west.
Ubs rides in on a winged hellhound from the west.
Nazz enters from the west.
Solbug enters from the west.

< 1312h/1312H 240v/245V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
The corpse of the halfling thief is lying here.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
*A Halfling (small) Durian Addicts stands in mid-air here.
A hooded mage is here traveling to the tower to study.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kenon.
Kenon TeRRoRiST of Allah (Drow Elf)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
A globe of darkness floats near Kenon's head.
There are Troll tracks going west.
There are some tracks heading east.
Ishta enters from the east.
A master monk of Shinjin enters from the east.
Niep enters from the east.
Mysha enters from the east.
Zik enters from the east.
Aktosh enters from the east.
The lich of A minotaur mercenary wizard enters from the east.
The lich of a highwayman enters from the east.
The lich of an elite highwayman enters from the east.
The lich of an elite highwayman enters from the east.
Ubs rides in on a winged hellhound from the east.
Nazz enters from the east.
Solbug enters from the east.

< 1312h/1312H 242v/245V Pos: standing >
You snap into visibility.
You tackle a Halfling square in the chest knocking the wind out of him!
Mysha starts casting an offensive spell.
Niep starts casting an offensive spell.

< 1312h/1312H 245v/245V Pos: standing >
<Kenon turns to focus his attack on a Halfling!
Kenon snaps into visibility.
Uzzac assists you heroically.
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 A Halfling misses Uzzac.
Uzzac parries a Halfling's lunge at him.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 Solbug assists you heroically.
A Halfling snaps into visibility.
Solbug's slash grazes a Halfling.
Solbug suffers from contact with the aura about a Halfling.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Halfling.
Mysha's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Zik assists you heroically.
Aktosh gives an order to his followers.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of a minotaur mercenary wizard starts casting an offensive spell.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A faint hum can be heard from the stone mace 'Godsfury' carried by Liels.
Niep completes his spell...
Niep utters the words 'buoblg qfjgpuio paie'
A Halfling is encircled by a huge fist sent by Niep, which begins to crush his body.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Kenon snaps into visibility.
A Halfling snaps into visibility.
Kenon's crude slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's pierce grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash strikes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon's weak slash grazes a Halfling.
A Halfling's spell flows around Kenon, leaving him unharmed!
Kenon's slash grazes a Halfling.
Kenon suffers from contact with the aura about a Halfling.
Kenon parries a dwarf mercenary tracker and punisher's lunge at him.
Kenon deflects a dwarf mercenary tracker and punisher's blow and strikes back at her!
Kenon's impressive pierce wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves south.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Nazz assists you heroically.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a Halfling, blood pours from his body!
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a Halfling, blood pours from his body!
A winged hellhound's hooves crash into a Halfling's chest with a stunning force.
A Halfling is knocked to the ground!

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Xanan starts casting an offensive spell.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Mysha starts casting an offensive spell.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Niep starts casting an offensive spell.

< 1312h/1312H 245v/245V Pos: standing >
< T: Uzzac TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 The night has begun.
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The lich of an elite highwayman's fist beats the life out of a Halfling, blood pours from his body!
Uzzac snaps into visibility.
A Halfling snaps into visibility.
Uzzac's impressive slash strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's fine pierce strikes a Halfling very hard.
Uzzac suffers from contact with the aura about a Halfling.
A Halfling snaps into visibility.
Uzzac's slash seriously wounds a Halfling.
Uzzac suffers from contact with the aura about a Halfling.
Uzzac's slash causes a Halfling to grimace in pain.
Uzzac suffers from contact with the aura about a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 17 ] Your pierce causes a Halfling to grimace in pain.
The globe around your body flares as it bears the brunt of a Halfling's assault!
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Halfling!
[Damage: 67 ] A Halfling makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in his back.
A Halfling's masterly-crafted iron shield was completely destroyed by the massive blow!
A Halfling's pair of troll-hide sleeves of speed [superior] made by Moriforge was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.