<worn as a badge> a necromantic death shroud
<worn on head> Khildarak's battle helmet
<worn on eyes> the eye of the ogre [superior] (glowing) (humming)
<worn in ear> a lightning earring [poor]
<worn in ear> a dangling whitestone earring
<worn on face> the mask of deceptions [superior] (humming)
<worn around neck> an amulet of discord
<worn around neck> some kharma mind beads
<worn on body> a blazing suit of devil platemail of wisdom (glowing)
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing)
<worn about waist> a gnomish harm prevention belt of endurance (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (humming) [70%]
<worn on arms> some blue dragonscale shoulder guards of dexterity
<worn around wrist> a bracelet of dracolich hide of agility (humming)
<worn around wrist> a spiked bracelet of dwarven kind
<worn on hands> the gauntlets of Torm's Justice (glowing) (humming)
<worn on finger> a red earthstone ring
<worn on finger> a red earthstone ring [86%]
<wielding twohanded> the holy flamberge of the efreeti (glowing)[222h 7m 3s]
<worn on legs> some misty green leg plates [superior]
<worn on feet> some spurred blood crystal boots
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
A large rat is scurrying about here.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1634h/1015H 200v/200V Pos: standing >
< 1634h/1015H 200v/200V Pos: standing >
A Gnome leaves south.
< 1633h/1015H 200v/200V Pos: standing >
< 1633h/1015H 200v/200V Pos: standing >
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
Najj enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1633h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your west.
A religious zealot who is not far off to your west.
A Gnome who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Human who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1632h/1015H 200v/200V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling outside the gates.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Alarm bells sound, signalling an invasion!
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1632h/1015H 200v/200V Pos: standing >
< 1632h/1015H 200v/200V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Colc sneaks in from the east.
Baulz enters from the east.
Najj enters from the east.
< 1631h/1015H 200v/200V Pos: standing >
< 1631h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
A Gnome who is not far off to your west.
A Human who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1631h/1015H 200v/200V Pos: standing >
< 1631h/1015H 200v/200V Pos: standing >
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting an elite guard.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An elite guard crouches in mid-air here, fighting Gax.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gax.
An elite guard stands in mid-air here, fighting Sgan.
A tharnadian illusionist stands in mid-air here, fighting Gax.
A controller stands in mid-air here, fighting Gax.(Gold Aura)
An elite guard stands in mid-air here, fighting Gax.
Dyffryn enters from the east.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
An elite guard suddenly attacks Zar!
Zar snaps into visibility.
An elite guard's weak punch grazes Zar.
A dark shroud encases Zar as he charges into battle.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1630h/1015H 200v/200V Pos: standing >
A tharnadian illusionist's impressive pierce grazes Gax.
A tharnadian illusionist's mighty pierce wounds Gax.
A tharnadian illusionist's pierce wounds Gax.
An elite guard's weak punch grazes Gax.
< 1630h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A Gnome who is close by to your west.
A Human who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 1629h/1015H 200v/200V Pos: standing >
< 1629h/1015H 200v/200V Pos: standing >
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's crude bludgeon grazes a tharnadian illusionist.
Fatwa's weak bludgeon grazes a tharnadian illusionist.
Fatwa's impressive bludgeon strikes a controller hard.
Fatwa's powerful bludgeon seriously wounds a controller.
Fatwa's fine bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's rod of Dispator summons the power of hellfire at an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
< 1669h/1015H 200v/200V Pos: standing >
< 1669h/1015H 200v/200V Pos: standing >
Score information for Mis
Level: 47 Race: Githyanki Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 1669(1015) Moves: 200(200)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing in a winged hellhound's saddle.
Sanctuary Hellfire Soulshielded
Frags: +2.20 Deaths: 47
Detecting: Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Sparkling GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.86
Leaderboard Points: 843
Paladin auras: Protection Battle Lust Vigor Spell Protection
Guarding: Zloin, Pok
Active Spells:
--------------
improved invisibility (23 minutes)
war cry (4 minutes)
hellfire (6 minutes)
battle ecstasy (6 minutes)
soulshield (6 minutes)
rested bonus (128 minutes)
dexterity (14 minutes)
strength (14 minutes)
vitality (9 minutes)
armor (11 minutes)
< 1669h/1015H 200v/200V Pos: standing >
Sgan starts casting an offensive spell.
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A Gnome who is close by to your west.
A Human who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 1668h/1015H 200v/200V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard crouches in mid-air here, fighting Gax.
An elite guard stands in mid-air here, fighting Zar.
An elite guard stands in mid-air here, fighting Gax.
An elite guard stands in mid-air here, fighting Sgan.
A tharnadian illusionist stands in mid-air here, fighting Gax.
A controller stands in mid-air here, fighting Gax.(Gold Aura)
An elite guard stands in mid-air here, fighting Gax.
< 1668h/1015H 200v/200V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Baulz snaps into visibility.
< 1668h/1015H 200v/200V Pos: standing >
Zar's impressive slash wounds an elite guard.
Colc snaps into visibility.
Colc heroically rescues Gax.
Pok sits down in a comfortable spot.
< 1669h/1015H 200v/200V Pos: standing >
An elite guard's feeble punch grazes Zar.
An elite guard's weak punch grazes Zar.
An elite guard whacks Zar in the side with a sound kick.
Sgan dodges an elite guard's attack.
An elite guard suddenly appears a bit confused!
An elite guard's slash grazes Sgan.
An elite guard hits Sgan with a mighty kick to his chest.
An elite guard's impressive pierce grazes Gax.
An elite guard's pierce strikes Gax.
An elite guard kicks Gax in the stomach, rendering him breathless.
A controller misses Gax.
A controller's pierce wounds Gax.
A controller suffers from contact with the holy aura about Gax.
A controller's powerful pierce wounds Gax.
A controller suffers from contact with the holy aura about Gax.
A controller misses a kick at Gax due to his small size.
An elite guard's fine punch strikes Gax.
An elite guard's fine punch strikes Gax.
An elite guard kicks Gax in the stomach, rendering him breathless.
Pok opens a midnight blue tome with silver bindings and begins studying it intently.
Najj snaps into visibility.
Najj heroically rescues Sgan.
< 1668h/1015H 200v/200V Pos: standing >
Colc dodges an elite guard's attack.
A tharnadian illusionist's pierce strikes Gax.
A tharnadian illusionist's pierce strikes Gax.
A tharnadian illusionist's pierce strikes Gax.
< 1668h/1015H 200v/200V Pos: standing >
An elite guard parries Gax's lunge at him.
An elite guard parries Gax's lunge at him.
< 1668h/1015H 200v/200V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'qpaag zarrzl'
Dziph loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks an elite guard!
A swarm of insects's sting grazes an elite guard.
Dziph has a blank expression as his ChAOtiC bolts slam into Baulz!
Dziph has a blank expression as his ChAOtiC bolts slam into Baulz!
Dziph's spell flows around Dyffryn, leaving him unharmed!
Dyffryn snaps into visibility.
Dyffryn snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into Dyffryn!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into a tharnadian illusionist!
Dziph has a blank expression as his ChAOtiC bolts slam into a tharnadian illusionist!
Dziph has a blank expression as his ChAOtiC bolts slam into a controller!
Dziph has a blank expression as his ChAOtiC bolts slam into a controller!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A Gnome who is close by to your west.
A Human who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
< 1669h/1015H 200v/200V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1668h/1015H 200v/200V Pos: standing >
You snap into visibility.
You deftly maneuver your steed to protect your friend!
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
[Damage: 31 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...
< 1672h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few scratches >
Zephyr suddenly attacks a tharnadian illusionist!
Zephyr snaps into visibility.
Zephyr's feeble punch grazes a tharnadian illusionist.
< 1672h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few scratches >
Pok closes his book and grins malevolently.
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!
The scathing gust of wind hits a swarm of insects, burning flesh from its body.
You receive your share of experience.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 6.
The last gasps of a controller cause a sickening chill to run up your spine.
The scathing gust of wind hits an elite guard, burning flesh from his body.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 230.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
< 1671h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Fatwa snaps into visibility.
Fatwa's impressive bludgeon strikes an elite guard hard.
Fatwa's impressive crush strikes an elite guard hard.
Fatwa's powerful crush seriously wounds an elite guard.
Fatwa's bludgeon strikes an elite guard very hard.
Fatwa's impressive bludgeon strikes an elite guard very hard.
Dyffryn starts casting an offensive spell.
Dyffryn snaps into visibility.
< 1671h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Dyffryn completes his spell...
Dyffryn utters the words 'jiparl xafe'
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends a tharnadian illusionist reeling with an unholy word.
Zloin starts casting a spell.
Dziph starts casting an offensive spell.
< 1671h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 230.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
Dziph stops invoking abruptly!
A Gnome enters from the west.
Gax clambers to his feet.
Ojo snaps into visibility.
< 1670h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Zar's impressive slash wounds an elite guard.
Zar's impressive slash wounds an elite guard.
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
Gax starts casting a spell.
Tiu assists Zephyr heroically.
Tiu snaps into visibility.
Tiu's slash wounds a tharnadian illusionist.
< 1670h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
You dodge an elite guard's vicious attack.
You parry an elite guard's lunge at you.
You snap into visibility.
Dziph dodges Dyffryn's attack.
Dyffryn snaps into visibility.
Dyffryn's weak bludgeon grazes Dziph.
Najj blocks an elite guard's lunge at him.
An elite guard's slash grazes Najj.
An elite guard's weak punch grazes Zar.
Zar parries an elite guard's lunge at him.
Pok clambers to his feet.
< 1669h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Dziph dodges Baulz's attack.
Baulz misses Dziph.
A tharnadian illusionist's pierce wounds Gax.
A tharnadian illusionist's mighty pierce strikes Gax.
A tharnadian illusionist's powerful pierce wounds Gax.
A tharnadian illusionist starts casting an offensive spell.
A Gnome leaves west.
< 1669h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Ojo snaps into visibility.
Najj's fine slash wounds an elite guard.
Najj tries to knee an elite guard, but can't quite reach.
Najj's impressive slash wounds an elite guard.
Najj's fine slash wounds an elite guard.
Najj's impressive slash wounds an elite guard.
Dyffryn starts casting an offensive spell called 'unholy word'.
Dyffryn snaps into visibility.
Najj heroically rescues Gax.
< 1669h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: few wounds >
Gax gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Gax into Gax's body!
[Damage: 19 ] -=[Your slash strikes an elite guard.]=-
[Damage: 18 ] -=[Your slash strikes an elite guard.]=-
[Damage: 21 ] -=[Your impressive slash strikes an elite guard.]=-
< 1724h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Dyffryn completes his spell...
Dyffryn utters the words 'unholy word'
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends a tharnadian illusionist reeling with an unholy word.
< 1724h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Zephyr's punch strikes a tharnadian illusionist.
Zephyr's punch wounds a tharnadian illusionist.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's punch hits a tharnadian illusionist on the torso making him grimace in pain.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's weak punch strikes a tharnadian illusionist hard.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's fine punch enshrouds a tharnadian illusionist in a mist of blood.
Sgan starts casting an offensive spell called 'scathing wind'.
Sorry, you aren't allowed to do that in combat.
< 1723h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Dyffryn dodges Dziph's attack.
Dyffryn snaps into visibility.
Sorry, you aren't allowed to do that in combat.
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 1723h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1723h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Tiu's impressive slash causes a tharnadian illusionist to grimace in pain.
Tiu's fine slash critically injures a tharnadian illusionist.
A tharnadian illusionist is mortally wounded, and will die soon, if not aided.
Tiu's slash hits a tharnadian illusionist.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 237.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
A tharnadian illusionist stops invoking abruptly!
Dziph starts casting a spell called 'haste'.
< 1722h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Zloin completes his spell...
Zloin utters the words 'ofajs ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Tiu's flesh.
Living stone sprouts up and covers your flesh.
Living stone sprouts up and covers Gax's flesh.
Living stone sprouts up and covers a winged hellhound's flesh.
Living stone sprouts up and covers Colc's flesh.
< 1722h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Gax's body, and his wounds begin to heal!
A Gnome enters from the west.
< 1721h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
Dyffryn starts casting an offensive spell.
Dyffryn snaps into visibility.
< 1721h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Zar misses an elite guard.
Zar's impressive slash strikes an elite guard.
Pok starts casting an offensive spell called 'sleep'.
Pok snaps into visibility.
< 1721h/1015H 200v/200V Pos: standing >
< T: Mis TP: sta TC:excellent E: elite sta EP: nasty wounds >
Dyffryn completes his spell...
Dyffryn utters the words 'jiparl xafe'
Dyffryn snaps into visibility.
Dyffryn sends a Gnome reeling with an unholy word.
A Gnome's pair of studded leather boots shattered into a million pieces by the divine fury!
A Gnome is dead! R.I.P.
You receive your share of experience.