<worn as a badge> a miniature carved piece of the statue of Astansus
<worn on head> the helm of light
<worn on eyes> a royal observer's eye glasses (magic) [84%]
<worn in ear> a dangling bloodstone earring (magic) (glowing)
<worn in ear> a tiny water wisp (magic)
<worn on face> a mask of autumn leaves [79%]
<worn around neck> a fine necklace of seashells [poor] (magic) (glowing) [76%]
<worn around neck> the collar of firestones (magic) [71%]
<worn on body> a long black satin robe (magic) (glowing) [78%]
<worn about body> a long shadowy mane [superior]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a condom made from an Ogre's scrotum
<worn on belt buckle>a dreamcasters scepter of stars [84%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a bracelet of twisted roots (glowing) [85%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn on hands> some fused stony gauntlets [89%]
<worn on finger> a ring of the mermaids [88%]
<worn on finger> a ring of invisibility [poor] (magic)
<held> a totem of Diinkarazan [superior] (magic)
<worn on legs> some tattered leggings [superior] [82%]
<worn on feet> a pair of clawed demon-hide moccasins
Tiu slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
You vanish.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
< 1014h/1025H 98v/223V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
[10] A small bandage rests upon the ground here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
< 1014h/1025H 98v/223V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 1014h/1025H 100v/223V Pos: standing >
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Baulz enters from above.
Najj enters from above.
< 1014h/1025H 100v/223V Pos: standing >
Arrgg! The sun! It burnss!!
< 1005h/1025H 101v/223V Pos: standing >
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1005h/1025H 100v/223V Pos: standing >
A Gnome enters from the east.
< 1005h/1025H 101v/223V Pos: standing >
A Gnome leaves west.
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small leather-bound book lies here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A Gnome (small) stands here. (Non-Fraggable)
A large rat is scurrying about here.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1005h/1025H 99v/223V Pos: standing >
< 1005h/1025H 99v/223V Pos: standing >
A Gnome leaves south.
< 1005h/1025H 100v/223V Pos: standing >
< 1005h/1025H 101v/223V Pos: standing >
Gax leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
Najj enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1005h/1025H 99v/223V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Alarm bells sound, signalling an invasion!
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1005h/1025H 98v/223V Pos: standing >
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1005h/1025H 97v/223V Pos: standing >
< 1005h/1025H 98v/223V Pos: standing >
Argh!!! The sun is too bright.
< 1005h/1025H 98v/223V Pos: standing >
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
An elite guard crouches in mid-air here, fighting Gax.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gax.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands in mid-air here, fighting Gax.
A controller stands in mid-air here, fighting Gax.
An elite guard stands in mid-air here, fighting Gax.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's crude slash grazes you.]=-
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
An elite guard suddenly attacks Zar!
Zar snaps into visibility.
An elite guard's weak punch grazes Zar.
A dark shroud encases Zar as he charges into battle.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: excellent >
A tharnadian illusionist's impressive pierce grazes Gax.
A tharnadian illusionist's mighty pierce wounds Gax.
A tharnadian illusionist's pierce wounds Gax.
An elite guard's weak punch grazes Gax.
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: excellent >
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: excellent >
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's bludgeon wounds an elite guard.
Fatwa's crude bludgeon grazes a tharnadian illusionist.
Fatwa's weak bludgeon grazes a tharnadian illusionist.
Fatwa's impressive bludgeon strikes a controller hard.
Fatwa's powerful bludgeon seriously wounds a controller.
Fatwa's fine bludgeon wounds an elite guard.
Fatwa's impressive bludgeon wounds an elite guard.
Fatwa's rod of Dispator summons the power of hellfire at an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
You start chanting...
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
A faint hum can be heard from the holy flamberge of the efreeti carried by Mis.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Baulz snaps into visibility.
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
Zar's impressive slash wounds an elite guard.
Colc snaps into visibility.
Colc heroically rescues Gax.
Pok sits down in a comfortable spot.
< 1003h/1025H 96v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
Casting: scathing wind **
An elite guard's feeble punch grazes Zar.
An elite guard's weak punch grazes Zar.
An elite guard whacks Zar in the side with a sound kick.
You dodge an elite guard's vicious attack.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's slash grazes you.]=-
-=[An elite guard's kick crashes into your chest.]=-
An elite guard's impressive pierce grazes Gax.
An elite guard's pierce strikes Gax.
An elite guard kicks Gax in the stomach, rendering him breathless.
A controller misses Gax.
A controller's pierce wounds Gax.
A controller suffers from contact with the holy aura about Gax.
A controller's powerful pierce wounds Gax.
A controller suffers from contact with the holy aura about Gax.
A controller misses a kick at Gax due to his small size.
An elite guard's fine punch strikes Gax.
An elite guard's fine punch strikes Gax.
An elite guard kicks Gax in the stomach, rendering him breathless.
Pok opens a midnight blue tome with silver bindings and begins studying it intently.
Najj snaps into visibility.
You are rescued by Najj, you are confused, but grateful!
< 1001h/1025H 96v/223V Pos: standing >
Colc dodges an elite guard's attack.
A tharnadian illusionist's pierce strikes Gax.
A tharnadian illusionist's pierce strikes Gax.
A tharnadian illusionist's pierce strikes Gax.
< 1001h/1025H 96v/223V Pos: standing >
An elite guard parries Gax's lunge at him.
An elite guard parries Gax's lunge at him.
< 1001h/1025H 96v/223V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'qpaag zarrzl'
Dziph loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks an elite guard!
A swarm of insects's sting grazes an elite guard.
Dziph has a blank expression as his ChAOtiC bolts slam into Baulz!
Dziph has a blank expression as his ChAOtiC bolts slam into Baulz!
Dziph's spell flows around Dyffryn, leaving him unharmed!
Dyffryn snaps into visibility.
Dyffryn snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into Dyffryn!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into a tharnadian illusionist!
Dziph has a blank expression as his ChAOtiC bolts slam into a tharnadian illusionist!
Dziph has a blank expression as his ChAOtiC bolts slam into a controller!
Dziph has a blank expression as his ChAOtiC bolts slam into a controller!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
Dziph has a blank expression as his ChAOtiC bolts slam into an elite guard!
< 1001h/1025H 96v/223V Pos: standing >
Casting: scathing wind *
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1001h/1025H 96v/223V Pos: standing >
Mis snaps into visibility.
Mis brings down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
A dark shroud encases Mis as he charges into battle.
Mis heroically rescues Gax.
< 1001h/1025H 96v/223V Pos: standing >
Zephyr suddenly attacks a tharnadian illusionist!
Zephyr snaps into visibility.
Zephyr's feeble punch grazes a tharnadian illusionist.
< 1001h/1025H 96v/223V Pos: standing >
Casting: scathing wind
< 1001h/1025H 96v/223V Pos: standing >
Pok closes his book and grins malevolently.
You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 113 ] -=[A swarm of insects gasps in pain as your scathing wind burns flesh from its body.]=-
You receive your share of experience.
[Damage: 124 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 115 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 247 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 116 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 202 ] -=[A tharnadian illusionist gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 45 ] -=[A controller gasps in pain as your scathing wind burns flesh from his body.]=-
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 6.
The last gasps of a controller cause a sickening chill to run up your spine.
[Damage: 95 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Sgan by 326.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
< 1001h/1025H 96v/223V Pos: standing >
Fatwa snaps into visibility.
Fatwa's impressive bludgeon strikes an elite guard hard.
Fatwa's impressive crush strikes an elite guard hard.
Fatwa's powerful crush seriously wounds an elite guard.
Fatwa's bludgeon strikes an elite guard very hard.
Fatwa's impressive bludgeon strikes an elite guard very hard.
Dyffryn starts casting an offensive spell.
Dyffryn snaps into visibility.
< 1001h/1025H 96v/223V Pos: standing >
Dyffryn completes his spell...
Dyffryn utters the words 'jiparl xafe'
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends a tharnadian illusionist reeling with an unholy word.
Zloin starts casting a spell.
Dziph starts casting an offensive spell.
< 1001h/1025H 96v/223V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 326.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
Dziph stops invoking abruptly!
A Gnome enters from the west.
Gax clambers to his feet.
Ojo snaps into visibility.
< 1001h/1025H 96v/223V Pos: standing >
Zar's impressive slash wounds an elite guard.
Zar's impressive slash wounds an elite guard.
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
Gax starts casting a spell.
Tiu assists Zephyr heroically.
Tiu snaps into visibility.
Tiu's slash wounds a tharnadian illusionist.
< 1001h/1025H 96v/223V Pos: standing >
Mis dodges an elite guard's attack.
Mis parries an elite guard's lunge at him.
Mis snaps into visibility.
Dziph dodges Dyffryn's attack.
Dyffryn snaps into visibility.
Dyffryn's weak bludgeon grazes Dziph.
Najj blocks an elite guard's lunge at him.
An elite guard's slash grazes Najj.
An elite guard's weak punch grazes Zar.
Zar parries an elite guard's lunge at him.
Pok clambers to his feet.
< 1001h/1025H 96v/223V Pos: standing >
Dziph dodges Baulz's attack.
Baulz misses Dziph.
A tharnadian illusionist's pierce wounds Gax.
A tharnadian illusionist's mighty pierce strikes Gax.
A tharnadian illusionist's powerful pierce wounds Gax.
A tharnadian illusionist starts casting an offensive spell.
A Gnome leaves west.
< 1001h/1025H 96v/223V Pos: standing >
Ojo snaps into visibility.
Najj's fine slash wounds an elite guard.
Najj tries to knee an elite guard, but can't quite reach.
Najj's impressive slash wounds an elite guard.
Najj's fine slash wounds an elite guard.
Najj's impressive slash wounds an elite guard.
Dyffryn starts casting an offensive spell.
Dyffryn snaps into visibility.
Najj heroically rescues Gax.
< 1001h/1025H 97v/223V Pos: standing >
Gax gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Gax into Gax's body!
Mis's slash strikes an elite guard.
Mis's slash strikes an elite guard.
Mis's impressive slash strikes an elite guard.
< 1001h/1025H 97v/223V Pos: standing >
Dyffryn completes his spell...
Dyffryn utters the words 'jiparl xafe'
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends an elite guard reeling with an unholy word.
Dyffryn sends a tharnadian illusionist reeling with an unholy word.
Score information for Sgan
Level: 47 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1001(1025) Moves: 97(223)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.69 Deaths: 11
Detecting: Invisible Magic Life Heat
Protected from: Fire Cold Lightning Living
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing Sparkling
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 610
Paladin auras: Protection Battle Lust Vigor Spell Protection
Active Spells:
--------------
war cry (3 minutes)
stone skin (1 minute)
hawkvision (17 minutes)
well-rested bonus (129 minutes)
elemental affinity (12 minutes)
spirit ward (15 minutes)
greater spirit ward (15 minutes)
elephantstrength (17 minutes)
pantherspeed (41 minutes)
spirit armor (17 minutes)
< 1001h/1025H 97v/223V Pos: standing >
Zephyr's punch strikes a tharnadian illusionist.
Zephyr's punch wounds a tharnadian illusionist.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's punch hits a tharnadian illusionist on the torso making him grimace in pain.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's weak punch strikes a tharnadian illusionist hard.
Zephyr's feeble punch wounds a tharnadian illusionist.
Zephyr's fine punch enshrouds a tharnadian illusionist in a mist of blood.
You start chanting...
< 1001h/1025H 97v/223V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Dyffryn dodges Dziph's attack.
Dyffryn snaps into visibility.
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 1001h/1025H 98v/223V Pos: standing >
Tiu's impressive slash causes a tharnadian illusionist to grimace in pain.
Tiu's fine slash critically injures a tharnadian illusionist.
A tharnadian illusionist is mortally wounded, and will die soon, if not aided.
Tiu's slash hits a tharnadian illusionist.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 336.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
A tharnadian illusionist stops invoking abruptly!
Dziph starts casting a spell.
< 1001h/1025H 98v/223V Pos: standing >
Casting: scathing wind **
Zloin completes his spell...
Zloin utters the words 'ofajs ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
Living stone sprouts up and covers Tiu's flesh.
Living stone sprouts up and covers Mis's flesh.
Living stone sprouts up and covers Gax's flesh.
Living stone sprouts up and covers a winged hellhound's flesh.
Living stone sprouts up and covers Colc's flesh.
< 1001h/1025H 99v/223V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Gax's body, and his wounds begin to heal!
A Gnome enters from the west.
< 1001h/1025H 100v/223V Pos: standing >
Casting: scathing wind *
< 1001h/1025H 100v/223V Pos: standing >
Dyffryn starts casting an offensive spell.
Dyffryn snaps into visibility.
< 1001h/1025H 100v/223V Pos: standing >
Zar misses an elite guard.
Zar's impressive slash strikes an elite guard.
Pok starts casting an offensive spell.
Pok snaps into visibility.
< 1001h/1025H 100v/223V Pos: standing >
Dyffryn completes his spell...
Dyffryn utters the words 'jiparl xafe'
Dyffryn snaps into visibility.
Dyffryn sends a Gnome reeling with an unholy word.
A Gnome's pair of studded leather boots shattered into a million pieces by the divine fury!
A Gnome is dead! R.I.P.
You receive your share of experience.