The death of [ 7 Monk] Goaway (Human)

in Outside the Eastern City Gates

from the perspective of [51 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the turban of power [poor] (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an anti-matter earring [35%]
<worn in ear>        a wad of spawn goo of agility (magic) (humming)
<worn on face>       veil of darkness (glowing) [49%]
<worn around neck>   a diamond necklace [poor] (magic)
<worn around neck>   a woven neberihide necklace (humming)
<worn on body>       the robe of the mind of health (invis) (magic)
<worn about body>    a thin dragonskin cloak coated with brass [poor] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a black leather bound spellbook [poor] (invis) (humming)
<worn on arms>       sleeves scrolled with intricate runes [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on hands>      a pair of hazy green gloves of intelligence (magic) (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [85%]
<primary weapon>     a staff of power (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


< 688h/713H 216v/216V Pos: standing >
A Human enters from the west.

< 689h/713H 216v/216V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

< 689h/713H 216v/216V Pos: standing >
Gell raises his unholy symbol and smiles malevolently.
A Human acks around like Bill the Cat.

< 692h/713H 216v/216V Pos: standing >

< 693h/713H 216v/216V Pos: standing >
Gell clambers to his feet.

< 693h/713H 216v/216V Pos: standing >
Dziph starts casting an offensive spell called 'magic missile'.
Dziph snaps into visibility.

< 695h/713H 216v/216V Pos: standing >
A Human says 'hi'

< 695h/713H 216v/216V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'waouq wuggurz'
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human is mortally wounded, and will die soon, if not aided.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human's pair of studded leather sleeves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.

< 696h/713H 216v/216V Pos: standing >

< 697h/713H 216v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
Naj leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
Dziph enters from the east.

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 
< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 Naj starts casting an offensive spell called 'bigbys clenched fist'.

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: disintegrate **
Beltorin sits down in a comfortable spot.

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 Beltorin stares off into space, entering a meditative trance.

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: excellent >
 Semat snaps into visibility.
Semat's impressive pierce strikes an elite guard.

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: few scratches >
 Casting: disintegrate *

< 700h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: few scratches >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
You dodge an elite guard's vicious attack.
-=[An elite guard's crude punch wounds you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's sweep catches you in the side and you almost stumble.]=-
Dziph starts casting an offensive spell called 'bigbys crushing hand'.
Dziph snaps into visibility.

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 116 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Naj starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qfjgpuio paie'
An elite guard is encircled by a huge fist sent by Dziph, which begins to crush his body.

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 A large xorn says 'For glory!'
A large xorn suddenly attacks an elite guard!
[Damage:  7 ] A large xorn's decent crush strikes an elite guard.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 97 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
A Human enters from the west.

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 A Human leaves west.

< 691h/713H 215v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 61.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
Who should the spell be cast upon?  You must specify a target!

< 691h/713H 215v/216V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 691h/713H 215v/216V Pos: standing >
Gell gets something from the corpse of an elite guard.

< 691h/713H 215v/216V Pos: standing >
Gell puts a small pile of coins into a bottomless bag of the illithids.

< 691h/713H 215v/216V Pos: standing >
Naj leaves west.

< 692h/713H 215v/216V Pos: standing >
Beltorin clambers to his feet.
Beltorin snaps out of his trance, looking frustrated.

< 698h/713H 215v/216V Pos: standing >
Beltorin leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling outside the gates.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
A militia guard suddenly attacks YOU!
A militia guard misses you.
Dziph enters from the east.

< 699h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
 
< 699h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
 Dziph sits down in a comfortable spot.

< 699h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
 Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 699h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: guard sta EP: excellent >
 Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 699h/713H 216v/216V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 699h/713H 216v/216V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 699h/713H 216v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 699h/713H 216v/216V Pos: standing >
Dziph clambers to his feet.
Dziph, looking very frustrated, packs up his book.

< 699h/713H 216v/216V Pos: standing >
Gell enters from the east.

< 699h/713H 216v/216V Pos: standing >

< 699h/713H 216v/216V Pos: standing >
Gell stops following Beltorin.
Gell now follows Beltorin.
Beltorin leaves west.
Gell leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 699h/713H 214v/216V Pos: standing >

< 699h/713H 214v/216V Pos: standing >
Beltorin leaves west.
Alarm bells sound, signalling an invasion!
Gell leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 700h/713H 212v/216V Pos: standing >

< 701h/713H 212v/216V Pos: standing >
Beltorin leaves down.
Gell leaves down.
Semat sneaks down.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from above.
A LARGE earth elemental enters from above.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from above.
Dziph enters from above.

< 702h/713H 214v/216V Pos: standing >

< 703h/713H 214v/216V Pos: standing >

< 705h/713H 214v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 706h/713H 212v/216V Pos: standing >

< 706h/713H 212v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 707h/713H 214v/216V Pos: standing >

< 708h/713H 214v/216V Pos: standing >

< 709h/713H 214v/216V Pos: standing >
Beltorin leaves south.
Gell leaves south.
Semat sneaks south.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
A large xorn enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
Dziph enters from the north.

< 710h/713H 212v/216V Pos: standing >

< 710h/713H 212v/216V Pos: standing >

< 711h/713H 216v/216V Pos: standing >

< 711h/713H 216v/216V Pos: standing >

< 712h/713H 216v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 713h/713H 214v/216V Pos: standing >

< 713h/713H 214v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
A large rat is scurrying about here.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.

< 713h/713H 212v/216V Pos: standing >

< 713h/713H 212v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 713h/713H 216v/216V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.

< 713h/713H 216v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
Naj leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the east.
An elite guard sneers in contempt.
You dodge a bash from an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.

< 698h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: excellent >
 A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
[Damage:  9 ] A large xorn's fine crush wounds an elite guard.
-=[An elite guard's decent punch wounds you.]=-
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands here, fighting an elite guard. (Minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
An elite guard stands in mid-air here, fighting a HUGE stone golem.
An elite guard stands in mid-air here, fighting Beltorin.
An elite guard stands in mid-air here, fighting Gell.
An elite guard crouches in mid-air here, fighting YOU!
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.(Gold Aura)
An elite guard stands in mid-air here, fighting YOU!

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 You miss an elite guard.
You miss an elite guard.

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 Ok.
You are rescued by a HUGE stone golem, you are confused, but grateful!
A LARGE earth elemental fails miserably in its attempt to rescue you.
A large xorn seems a bit busy at the moment, try later.

< 682h/713H 214v/216V Pos: standing >
Dziph starts casting an offensive spell called 'incendiary cloud'.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
Semat snaps into visibility.
Semat's pierce wounds an elite guard.

< 682h/713H 214v/216V Pos: standing >
Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.

< 682h/713H 214v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 682h/713H 214v/216V Pos: standing >
Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell.
Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 683h/713H 216v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.

< 683h/713H 216v/216V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.

< 684h/713H 216v/216V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.