The death of [ 7 Monk] Goaway (Human)

in Outside the Eastern City Gates

from the perspective of [ 7 Monk] Goaway (Human)


Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 65h/65H 103v/112V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A large rat who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 65h/65H 104v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.
Alarm bells sound, signalling an invasion!

< 65h/65H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A large rat is scurrying about here.

< 65h/65H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/65H 102v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A religious zealot who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 65h/65H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 102v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is close by to your south.

< 65h/65H 102v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 65h/65H 101v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 65h/65H 99v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A militia guard who is not far off to your west.

< 65h/65H 99v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 65h/65H 97v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A HUGE stone golem who is a brief walk away to your east.
A LARGE earth elemental who is a brief walk away to your east.
A large xorn who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A Drider who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 65h/65H 98v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 65h/65H 97v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 96v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here. (Casting) 
A Shade (small) Fosters Brewed in Blood sits resting.
An elite guard stands here, fighting a Drow Elf.

< 65h/65H 95v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 95v/112V Pos: standing >

< 65h/65H 95v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 65h/65H 94v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 65h/65H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/65H 93v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 65h/65H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
A Drider skitters in from above.

< 65h/65H 93v/112V Pos: standing >
A Drider leaves west.

< 65h/65H 93v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.
A homeless peasant is here, looking lost and hungry.

< 65h/65H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/65H 92v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .
A Drider skitters in from the east.

< 65h/65H 91v/112V Pos: standing >
A militia guard suddenly attacks a Drider!
A militia guard misses a Drider.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A large rat is scurrying about here.

< 65h/65H 90v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 65h/65H 88v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 65h/65H 87v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 65h/65H 85v/112V Pos: standing >

< 65h/65H 85v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 86v/112V Pos: standing >
You kneel.

< 65h/65H 87v/112V Pos: kneeling >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 87v/112V Pos: kneeling >
You rise to your feet.

< 65h/65H 89v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 90v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 65h/65H 90v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 91v/112V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is close by to your east.
A religious zealot who is not far off to your east.
A Drider who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is rather far off to your west.

< 65h/65H 92v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 92v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting a militia guard.
A large rat is scurrying about here.
A militia guard stands here, fighting a Drider.

< 65h/65H 93v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 65h/65H 91v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A large rat is scurrying about here.

< 65h/65H 89v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 65h/65H 88v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 89v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting a militia guard.
A large rat is scurrying about here.
A militia guard stands here, fighting a Drider.

< 65h/65H 87v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 86v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 65h/65H 86v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting a militia guard. (Casting) 
A large rat is scurrying about here.
A militia guard stands here, fighting a Drider.

< 65h/65H 85v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 65h/65H 86v/112V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A militia guard is encircled by a huge fist sent by a Drider, which begins to crush his body.
A militia guard is dead! R.I.P.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 65h/65H 86v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 86v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 86v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 87v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 87v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 65h/65H 88v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A HUGE stone golem who is rather far off to your east.
A LARGE earth elemental who is rather far off to your east.
A large xorn who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Shade who is rather far off to your east.
A large rat who is rather far off to your east.
A militia guard who is not far off to your south.

< 65h/65H 89v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 89v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A Drider who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A HUGE stone golem who is rather far off to your east.
A LARGE earth elemental who is rather far off to your east.
A large xorn who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Shade who is rather far off to your east.
A militia guard who is not far off to your south.

< 65h/65H 91v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 91v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 92v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A HUGE stone golem who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A large xorn who is not far off to your east.
A Drow Elf who is not far off to your east.
A Shade who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is rather far off to your east.
A militia guard who is not far off to your south.

< 65h/65H 92v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 65h/65H 96v/112V Pos: standing >

< 65h/65H 97v/112V Pos: standing >
A street sweeper enters from the north.
You quickly scan the area.
A HUGE stone golem who is close by to your east.
A LARGE earth elemental who is close by to your east.
A large xorn who is close by to your east.
A Drow Elf who is close by to your east.
A Drider who is close by to your east.
A Drow Elf who is close by to your east.
A Shade who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A large rat who is rather far off to your east.
A militia guard who is not far off to your south.

< 65h/65H 98v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 98v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 99v/112V Pos: standing >
You feel a slight gust of hot air.
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 
You quickly scan the area.
A Drow Elf who is close by to your east.
A HUGE stone golem who is close by to your east.
A LARGE earth elemental who is close by to your east.
A large xorn who is close by to your east.
A Drow Elf who is close by to your east.
A Drider who is close by to your east.
An Orc who is close by to your east.
A Drow Elf who is close by to your east.
A Shade who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your west.

< 65h/65H 100v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/65H 100v/112V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.

< 65h/65H 101v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here. (Casting) 
A globe of darkness floats near a Drow Elf's head.
A HUGE stone golem stands here, fighting an elite guard. (Minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting a tharnadian illusionist.
A Drow Elf (medium) Caskling Brewed in Blood sits in mid-air here, fighting an elite guard.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here, fighting an elite guard. (Casting) 
An elite guard stands in mid-air here, fighting a HUGE stone golem.
An elite guard stands in mid-air here, fighting a Shade.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard crouches in mid-air here, fighting a HUGE stone golem.
A tharnadian illusionist stands in mid-air here, fighting a Drider.
A controller is lying here, incapacitated.
An elite guard stands in mid-air here, fighting a Drow Elf.

< 65h/65H 100v/112V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from a Drow Elf's fingertips!
A Drow Elf snaps into visibility.
-=[You are enveloped in a cloud of incendiary gases sent by a Drow Elf - OUCH!!]=-