The death of [ 7 Monk] Goaway (Human)

in Outside the Eastern City Gates

from the perspective of [42 Healer] Gell Brewed in Blood (Drow Elf)

<worn as a badge>    a light bronze badge
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a dwarven earring (magic)
<worn in ear>        a lightning earring [poor]
<worn on face>       a stone mask [poor] (magic)
<worn around neck>   a mithril-chain clerical amulet [superior] [80%]
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn about body>    a cloak of the elves [poor] (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a bracelet of astrology [superior]
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing) [82%]
<worn on hands>      the gloves of the storm
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of twisted gray mist
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing)
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of tight blue sandals (magic)

a large two-handed sword
a large two-handed sword
a steel warhammer

< 688h/688H 206v/206V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 688h/688H 206v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Great Crossroad
Obvious exits: -E -W
You barely sense a lifeform nearby.
You see the red shape of a medium living being here.
A red shape sneaks in from the east.
Alarm bells sound, signalling an invasion!
A red shape skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's punch grazes Zloin.
Dziph enters from the east.

< 688h/688H 205v/206V Pos: standing >
Zloin starts casting an offensive spell.

< 688h/688H 205v/206V Pos: standing >
Naj starts casting an offensive spell.

< 688h/688H 205v/206V Pos: standing >
Beltorin sits down in a comfortable spot.

< 688h/688H 205v/206V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 688h/688H 205v/206V Pos: standing >
Semat snaps into visibility.
Semat's impressive pierce strikes an elite guard.

< 688h/688H 205v/206V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
Zloin dodges an elite guard's attack.
An elite guard's crude punch wounds Zloin.
Zloin snaps into visibility.
An elite guard almost sweeps Zloin off of his feet with a well placed leg sweep.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 688h/688H 205v/206V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!

< 688h/688H 205v/206V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.(Red Aura)
An elite guard stands here, fighting Zloin.
Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 688h/688H 205v/206V Pos: standing >
Naj starts casting an offensive spell.
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.

< 688h/688H 205v/206V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'buoblg qfjgpuio paie'
An elite guard is encircled by a huge fist sent by Dziph, which begins to crush his body.

< 688h/688H 205v/206V Pos: standing >
A large xorn says 'For glory!'
A large xorn suddenly attacks an elite guard!
A large xorn's decent crush strikes an elite guard.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
A Human enters from the west.
Your group consists of (10/30):
( Head)   691/713   hit,  215/216  move Zloin
(Front)   766/766   hit,  218/218  move Beltorin
(Front)   653/647   hit,  270/271  move Semat
(Front)   939/939   hit,  238/239  move Naj
(Front)   613/613   hit,  198/198  move Dziph
(Front)   688/688   hit,  205/206  move Gell
(Front)  1045/1045  hit,  110/188  move a LARGE earth elemental
(Front)  1207/1213  hit,   72/192  move a HUGE stone golem
(Front)  1157/1157  hit,   73/193  move a large xorn
(Front)                                Zloin

< 688h/688H 205v/206V Pos: standing >
A Human leaves west.

< 688h/688H 205v/206V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gell by 361.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 688h/688H 205v/206V Pos: standing >
You get a small pile of coins from the corpse of an elite guard.
There were: 1 platinum coin, 32 gold coins. 

< 688h/688H 205v/206V Pos: standing >
The cursed sun of the surface world burns into your skin!
Ok.
You put 1 platinum, 32 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 668h/688H 205v/206V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 9 hours.
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 668h/688H 205v/206V Pos: standing >
Naj leaves west.

< 668h/688H 206v/206V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               1 - resurrect
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - regeneration
( 7th circle)  4 - full heal
               1 - endurance
( 6th circle)  1 - flame strike
               1 - negative energy barrier
               4 - healing salve
( 5th circle)  4 - heal
               2 - vitality
               1 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  2 - cure serious
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               1 - detect magic
               6 - cause light

You can pray 1 1st, 2 2nd and 2 3rd circle spell(s).

< 668h/688H 206v/206V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.(Red Aura)

< 668h/688H 206v/206V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
  *******.  
   *M+**^*  
    ^+++++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.

< 668h/688H 206v/206V Pos: standing >
Beltorin clambers to his feet.
Beltorin snaps out of his trance, looking frustrated.

< 668h/688H 206v/206V Pos: standing >
Beltorin leaves west.
Semat sneaks west.
Zloin leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
Alarm bells sound, signalling an invasion!
Dziph leaves west.

< 668h/688H 206v/206V Pos: standing >
The Great Crossroad
Obvious exits: -E -W

< 668h/688H 206v/206V Pos: standing >

< 668h/688H 206v/206V Pos: standing >
I see no person by that name here!

< 668h/688H 206v/206V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 668h/688H 206v/206V Pos: standing >
A pitch-black sphere appears over your head!

< 668h/688H 206v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 668h/688H 206v/206V Pos: standing >

< 668h/688H 206v/206V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.

< 668h/688H 206v/206V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 668h/688H 205v/206V Pos: standing >
You stop following Beltorin.
You now follow Beltorin.
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -W
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 669h/688H 203v/206V Pos: standing >
Your group consists of (10/30):
( Head)   699/713   hit,  214/216  move Zloin
(Front)   766/766   hit,  216/218  move Beltorin
(Front)   653/647   hit,  269/271  move Semat
(Front)                                Naj
(Front)   613/613   hit,  196/198  move Dziph
(Front)   669/688   hit,  203/206  move Gell
(Front)  1045/1045  hit,  133/188  move a LARGE earth elemental
(Front)  1213/1213  hit,   95/192  move a HUGE stone golem
(Front)  1157/1157  hit,   85/193  move a large xorn
(Front)                                Zloin

< 669h/688H 203v/206V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 669h/688H 204v/206V Pos: standing >
Beltorin leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -D
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Semat sneaks in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 669h/688H 203v/206V Pos: standing >
Beltorin leaves down.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -W -U
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Semat sneaks in from above.
Zloin floats in from above.
A large xorn enters from above.
A LARGE earth elemental enters from above.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from above.
Dziph enters from above.

< 669h/688H 204v/206V Pos: standing >

< 670h/688H 204v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -W
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 670h/688H 202v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 670h/688H 202v/206V Pos: standing >

< 670h/688H 204v/206V Pos: standing >
Beltorin leaves south.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -N -W
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
Zloin enters from the north.
A large xorn enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
Dziph enters from the north.

< 670h/688H 203v/206V Pos: standing >
Your group consists of (10/30):
( Head)   710/713   hit,  214/216  move Zloin
(Front)   766/766   hit,  216/218  move Beltorin
(Front)   653/647   hit,  269/271  move Semat
(Front)                                Naj
(Front)   613/613   hit,  195/198  move Dziph
(Front)   670/688   hit,  204/206  move Gell
(Front)  1045/1045  hit,  133/188  move a LARGE earth elemental
(Front)  1213/1213  hit,   95/192  move a HUGE stone golem
(Front)  1157/1157  hit,   86/193  move a large xorn
(Front)                                Zloin

< 670h/688H 204v/206V Pos: standing >

< 670h/688H 205v/206V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.

< 670h/688H 205v/206V Pos: standing >

< 671h/688H 206v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -W
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 671h/688H 204v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
A large rat is scurrying about here.
Semat sneaks in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.

< 671h/688H 202v/206V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 671h/688H 206v/206V Pos: standing >
You are already standing.

< 672h/688H 206v/206V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.

< 672h/688H 206v/206V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 672h/688H 206v/206V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
You snap into visibility.
[Damage:  1 ] -=[An elite guard shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by an elite guard's mighty bash!
A controller suddenly attacks YOU!
-=[A controller's fine punch wounds you.]=-
[Damage: 10 ] -=[A controller shivers from the unnatural cold as he hits you!]=-
Semat sneaks in from the east.
Naj skitters in from the east.
A tharnadian illusionist suddenly attacks Naj!
A tharnadian illusionist's punch grazes Naj.
Zloin enters from the east.
A large xorn enters from the east.
An elite guard sneers in contempt.
Zloin avoids being bashed by an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks Zloin!
An elite guard's decent punch wounds Zloin.
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.

< 656h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC:few scratches E: elite sta EP: few scratches >
 A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
A large xorn's fine crush wounds an elite guard.
An elite guard's decent punch wounds Zloin.
-=[An elite guard's fine punch strikes you.]=-
[Damage: 17 ] -=[An elite guard shivers from the unnatural cold as he hits you!]=-
-=[An elite guard's fine punch strikes you.]=-
[Damage: 18 ] -=[An elite guard shivers from the unnatural cold as he hits you!]=-
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP: few scratches >
 Zloin misses an elite guard.
Zloin misses an elite guard.

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP: few scratches >
 Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP: few scratches >
 Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
Semat snaps into visibility.
Semat's pierce wounds an elite guard.

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP: few scratches >
 Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP: few scratches >
 Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP:  small wounds >
 You miss an elite guard.
An elite guard dodges your futile attack.
Beltorin starts casting an offensive spell.
Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 610h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP:  small wounds >
 Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on you!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses you.
You feel your skill in shield block improving.
-=[A controller's impressive punch strikes you.]=-
[Damage: 25 ] -=[A controller shivers from the unnatural cold as he hits you!]=-
A controller is incapacitated and will slowly die, if not aided.

< 577h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP:  small wounds >
 An elite guard's weak punch grazes a HUGE stone golem.
-=[An elite guard's punch strikes you.]=-
[Damage: 17 ] -=[An elite guard shivers from the unnatural cold as he hits you!]=-
-=[An elite guard's punch strikes you.]=-
[Damage: 20 ] -=[An elite guard shivers from the unnatural cold as he hits you!]=-
A Human enters from the west.

< 527h/688H 204v/206V Pos: sitting >
< T: Gell TP: sit TC: small wounds E: elite sta EP:  few wounds >
 Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.