The death of [ 7 Monk] Goaway (Human)

in Outside the Eastern City Gates

from the perspective of [50 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [64%]
<worn on eyes>       some marksman's goggles [31%]
<worn in ear>        a large golden ring [superior] [67%]
<worn in ear>        a wyrmskin scale [superior] [67%]
<worn on face>       a black mask covered in flames [88%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] [65%]
<worn on body>       the chameleon suit of transformation of damage [84%]
<worn about body>    a cloak bearing the seal of Bozk
<worn on back>       a large leather backpack [62%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt>   a potion of bubbling goo (glowing) [81%]
<attached to belt>   lucky alchemist sack [80%]
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [71%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      the bloody claws of the werewolf of endurance [81%]
<worn on finger>     an obsidian circle of damage
<worn on finger>     an obsidian circle [superior] [77%]
<primary weapon>     the King's blade of Aravne with a strange black stone (humming) [67%]
<secondary weapon>   a gladius called 'Backstabber' (glowing)[239h 58m 45s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed [superior]

   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a highwayman is lying here.
[2] The corpse of a Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
A Human (medium) stands here. (Non-Fraggable)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) sits resting.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 653h/647H 270v/271V Pos: standing >
Gell clambers to his feet.

< 653h/647H 270v/271V Pos: standing >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 653h/647H 270v/271V Pos: standing >
A Human says 'hi'

< 653h/647H 270v/271V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'waouq wuggurz'
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human is mortally wounded, and will die soon, if not aided.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human's pair of studded leather sleeves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.

< 653h/647H 270v/271V Pos: standing >
It appears to be the corpse of Mongoloid.
a small leather-bound book
a thin leather belt
a small round wooden shield
a pair of brown leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small leather bag
a large two-handed sword
a large two-handed sword
a steel warhammer

< 653h/647H 270v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.

The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's punch grazes Zloin.
Dziph enters from the east.

< 653h/647H 270v/271V Pos: standing >
Zloin starts casting an offensive spell.

< 653h/647H 270v/271V Pos: standing >
Naj starts casting an offensive spell.

< 653h/647H 270v/271V Pos: standing >
Beltorin sits down in a comfortable spot.

< 653h/647H 270v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 653h/647H 270v/271V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Your impressive pierce strikes an elite guard.]=-

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: few scratches >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
Zloin dodges an elite guard's attack.
An elite guard's crude punch wounds Zloin.
Zloin snaps into visibility.
An elite guard almost sweeps Zloin off of his feet with a well placed leg sweep.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You stealthily position yourself behind an elite guard, circling him.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Naj starts casting an offensive spell.
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qfjgpuio paie'
An elite guard is encircled by a huge fist sent by Dziph, which begins to crush his body.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 A large xorn says 'For glory!'
A large xorn suddenly attacks an elite guard!
A large xorn's decent crush strikes an elite guard.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
A Human enters from the west.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 A Human leaves west.

< 653h/647H 270v/271V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 237.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 653h/647H 270v/271V Pos: standing >
Gell gets something from the corpse of an elite guard.

< 653h/647H 270v/271V Pos: standing >
Gell puts a small pile of coins into a bottomless bag of the illithids.
It appears to be the corpse of an elite guard.
Nothing.

< 653h/647H 270v/271V Pos: standing >
Naj leaves west.
The Great Crossroad
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.

< 653h/647H 270v/271V Pos: standing >
Beltorin clambers to his feet.
Beltorin snaps out of his trance, looking frustrated.

< 653h/647H 270v/271V Pos: standing >
Beltorin leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
Dziph enters from the east.

< 653h/647H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 653h/647H 271v/271V Pos: standing >
Dziph sits down in a comfortable spot.

< 653h/647H 271v/271V Pos: standing >
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 653h/647H 271v/271V Pos: standing >
You snap into visibility.
[Damage: 30 ] -=[A militia guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 0.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 653h/647H 271v/271V Pos: standing >
It appears to be the corpse of a militia guard.
4 coins

< 653h/647H 271v/271V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
The Road Leading From Tharnadia
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) sits resting.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 653h/647H 271v/271V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 653h/647H 271v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 653h/647H 271v/271V Pos: standing >
Dziph clambers to his feet.
Dziph, looking very frustrated, packs up his book.

< 653h/647H 271v/271V Pos: standing >
Gell enters from the east.

< 653h/647H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 653h/647H 271v/271V Pos: standing >
Experience till level: 3063362

< 653h/647H 271v/271V Pos: standing >
Gell stops following Beltorin.
Gell now follows Beltorin.
Beltorin leaves west.
Gell leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 653h/647H 269v/271V Pos: standing >
You're about as ready as you can get.

< 653h/647H 269v/271V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 653h/647H 269v/271V Pos: standing >
Beltorin leaves west.
Alarm bells sound, signalling an invasion!
Gell leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 653h/647H 267v/271V Pos: standing >
Beltorin leaves down.
Gell leaves down.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin floats in from above.
A large xorn enters from above.
A LARGE earth elemental enters from above.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from above.
Dziph enters from above.

< 653h/647H 267v/271V Pos: standing >

< 653h/647H 271v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 653h/647H 269v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
You see nothing special...

< 653h/647H 267v/271V Pos: standing >

< 653h/647H 269v/271V Pos: standing >
Beltorin leaves south.
Gell leaves south.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large rat is scurrying about here.
Zloin enters from the north.
A large xorn enters from the north.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
Dziph enters from the north.

< 653h/647H 268v/271V Pos: standing >

< 653h/647H 270v/271V Pos: standing >

< 653h/647H 271v/271V Pos: standing >

< 653h/647H 271v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 653h/647H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.

< 653h/647H 269v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.

< 653h/647H 267v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 653h/647H 271v/271V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 653h/647H 271v/271V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.

< 653h/647H 271v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
Naj skitters in from the east.
A tharnadian illusionist suddenly attacks Naj!
A tharnadian illusionist's punch grazes Naj.
Zloin enters from the east.
A large xorn enters from the east.
An elite guard sneers in contempt.
Zloin avoids being bashed by an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks Zloin!
An elite guard's decent punch wounds Zloin.
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.

< 653h/647H 269v/271V Pos: standing >
A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
A large xorn's fine crush wounds an elite guard.
An elite guard's decent punch wounds Zloin.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 653h/647H 269v/271V Pos: standing >
Zloin misses an elite guard.
Zloin misses an elite guard.

< 653h/647H 269v/271V Pos: standing >
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!

< 653h/647H 269v/271V Pos: standing >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
You snap into visibility.
[Damage: 15 ] -=[Your pierce wounds an elite guard.]=-

< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your pierce wounds an elite guard.]=-
An elite guard dodges your futile attack.
[Damage: 18 ] -=[Your impressive pierce wounds an elite guard.]=-
[Damage: 17 ] -=[Your impressive slash wounds an elite guard.]=-
An elite guard dodges your futile attack.

< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few scratches >
 Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell.
You stealthily position yourself behind an elite guard, circling him.

< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.

< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.

< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.