<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a mithril-plated gnomish brain force enhancer (humming)
<worn in ear> an anti-matter earring
<worn in ear> a sparkling earring (magic) (glowing)
<worn on face> a beautiful mask made of bird feathers [88%]
<worn around neck> a frost-covered braided necklace (magic)[55h 28m 34s]
<worn around neck> the collar of firestones (magic)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> the cloak of Kings
<worn as quiver> a rusty iron quiver from Sarmiz'Duul [73%]
<worn about waist> the silk twined rope (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> a pair of studded leather sleeves
<held as shield> a shield lined with silver fangs (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a diamond bracelet (magic)
<worn on hands> a living matrix [poor] (magic)
<worn on finger> a ring of absorption [superior] (magic)
<worn on finger> a ring of absorption [superior] (magic)
<primary weapon> a staff of power (magic)
<worn on legs> a stained set of overalls [85%]
<worn on feet> the boots of speed of endurance (magic)
You continue your study.
< 613h/613H 197v/198V Pos: sitting >
You start meditating...
< 613h/613H 198v/198V Pos: sitting >
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 613h/613H 198v/198V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
You have finished memorizing bigbys crushing hand.
< 613h/613H 198v/198V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 613h/613H 198v/198V Pos: sitting >
You have finished memorizing bigbys crushing hand.
< 613h/613H 198v/198V Pos: sitting >
Beltorin shouts out loudly.. MOVING!!!!
< 613h/613H 198v/198V Pos: sitting >
You have finished memorizing incendiary cloud.
< 613h/613H 198v/198V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 613h/613H 198v/198V Pos: standing >
You are already about as tense as you can get.
< 613h/613H 198v/198V Pos: standing >
Gell enters from the east.
Saving Dziph.
< 613h/613H 198v/198V Pos: standing >
< 613h/613H 198v/198V Pos: standing >
Score information for Dziph
Level: 48 Race: Drow Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 613(613) Moves: 198(198)
Coins carried: 0 platinum 8 gold 11 silver 7 copper
Compression ratio: 90%
Status: Standing.
Frags: +0.90 Deaths: 10
Detecting: Invisible Magic Life Heat
Protected from: Good Fire Acid Living
Enchantments: Ultravision Farsee Fly Haste Invisibility GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 585
Active Spells:
--------------
stone skin (1 minute)
haste (9 minutes)
globe of darkness (5 minutes)
rested bonus (138 minutes)
protection from living (23 minutes)
protection from good (10 minutes)
vitality (11 minutes)
fly (45 minutes)
farsee (36 minutes)
< 613h/613H 198v/198V Pos: standing >
Gell stops following Beltorin.
Gell now follows Beltorin.
Beltorin leaves west.
Gell leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Semat sneaks west.
Zloin leaves west.
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 613h/613H 196v/198V Pos: standing >
Beltorin leaves west.
Alarm bells sound, signalling an invasion!
Gell leaves west.
Semat sneaks west.
Zloin leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 613h/613H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.
< 613h/613H 194v/198V Pos: standing >
You quickly scan the area.
A highwayman who is in the distance to your east.
Beltorin leaves down.
Gell leaves down.
Semat sneaks down.
Zloin floats down.
A large xorn leaves down.
A LARGE earth elemental leaves down.
Alarm bells sound, signalling an invasion!
A HUGE stone golem leaves down.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your west.
< 613h/613H 196v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your west.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your west.
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
Zloin leaves west.
Alarm bells sound, signalling an invasion!
A large xorn leaves west.
A LARGE earth elemental leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 613h/613H 194v/198V Pos: standing >
< 613h/613H 194v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
< 613h/613H 197v/198V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
Zloin leaves west.
A large xorn leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
Beltorin leaves south.
Gell leaves south.
Semat sneaks south.
Zloin leaves south.
A large xorn leaves south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental leaves south.
A HUGE stone golem leaves south.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A large rat is scurrying about here.
< 613h/613H 194v/198V Pos: standing >
< 613h/613H 194v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is close by to your west.
Naj who is not far off to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Human who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 197v/198V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A religious zealot who is close by to your west.
Naj who is not far off to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Human who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 613h/613H 198v/198V Pos: standing >
< 613h/613H 198v/198V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Zloin leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
< 613h/613H 196v/198V Pos: standing >
< 613h/613H 196v/198V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Semat sneaks west.
Zloin leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
< 613h/613H 194v/198V Pos: standing >
< 613h/613H 194v/198V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
< 613h/613H 196v/198V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
Beltorin shouts out loudly.. MOVING!!!!
< 613h/613H 198v/198V Pos: standing >
You are already standing.
< 613h/613H 198v/198V Pos: standing >
You are already about as tense as you can get.
< 613h/613H 198v/198V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.
< 613h/613H 198v/198V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
Naj leaves west.
Zloin leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A HUGE stone golem stands here, fighting an elite guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
An elite guard stands in mid-air here, fighting a HUGE stone golem.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
An elite guard crouches in mid-air here, fighting Zloin.
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.
An elite guard stands in mid-air here, fighting Zloin.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.
< 613h/613H 196v/198V Pos: standing >
A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
A large xorn's fine crush wounds an elite guard.
An elite guard's decent punch wounds Zloin.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
< 613h/613H 196v/198V Pos: standing >
The gates is open.
The gates are heavily fortified and made from iron.
You extend your sights westward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A Human (medium) stands here. (Non-Fraggable)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 613h/613H 196v/198V Pos: standing >
Saving Dziph.
< 613h/613H 196v/198V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A HUGE stone golem stands here, fighting an elite guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large xorn stands here, fighting an elite guard. (Minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting an elite guard. (Casting)
An elite guard stands in mid-air here, fighting a HUGE stone golem.
An elite guard stands in mid-air here, fighting Beltorin.
An elite guard stands in mid-air here, fighting Gell.
An elite guard crouches in mid-air here, fighting Zloin.
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.
An elite guard stands in mid-air here, fighting Zloin.
< 613h/613H 196v/198V Pos: standing >
Zloin misses an elite guard.
Zloin misses an elite guard.
< 613h/613H 198v/198V Pos: standing >
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!
< 613h/613H 198v/198V Pos: standing >
You start chanting...
You snap into visibility.
Naj starts casting an offensive spell called 'solbeeps missile barrage'.
Semat snaps into visibility.
Semat's pierce wounds an elite guard.
< 613h/613H 198v/198V Pos: standing >
Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.
< 613h/613H 198v/198V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'scathing wind'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
< 613h/613H 198v/198V Pos: standing >
Casting: incendiary cloud *
< 613h/613H 198v/198V Pos: standing >
Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell.
Semat moves in the shadows, suddenly reappearing behind an elite guard!
< 613h/613H 198v/198V Pos: standing >
Naj completes his spell...
Naj utters the words 'solbeeps missile barrage'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.
< 613h/613H 198v/198V Pos: standing >
Casting: incendiary cloud
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.
< 613h/613H 198v/198V Pos: standing >
You complete your spell...
Billowing clouds of incendiary gases pour from your fingertips.
You snap into visibility.
[Damage: 76 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
A Human is dead! R.I.P.
You receive your share of experience.