<worn on head> a blood hawk headdress [54%]
<worn on eyes> a golden eye [86%]
<worn in ear> a mithril stud carved like a fist (magic) [86%]
<worn in ear> a gold leaf (magic)
<worn on face> a lithixl beak
<worn around neck> a smooth torque of dwarven kind (magic)
<worn around neck> a frozen flesh charm from The Surface Realm of Duris
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [poor] (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic) [88%]
<worn about waist> an emerald green sash [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> some cockatrice feathers
<held as shield> the royal shield of Aravne (magic) [71%]
<worn around wrist> the bracer of unsubstance (glowing)
<worn around wrist> a faerie bracelet [superior]
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a glowing black ring
<worn on finger> a glowing white-gold ring (magic)
<held> a candle made of melted human flesh [superior] (magic) [78%]
< 939h/939H 239v/239V Pos: standing >
Dziph starts casting an offensive spell called 'magic missile'.
Dziph snaps into visibility.
< 939h/939H 239v/239V Pos: standing >
A Human says 'hi'
< 939h/939H 239v/239V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
< 939h/939H 239v/239V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'waouq wuggurz'
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human is mortally wounded, and will die soon, if not aided.
Dziph snaps into visibility.
Dziph throws a magic missile at a Human, who staggers under the blow.
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human's pair of studded leather sleeves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Human.
< 939h/939H 239v/239V Pos: standing >
Saving Naj.
< 939h/939H 239v/239V Pos: standing >
< 939h/939H 239v/239V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Mongoloid is made of flesh and appears to be of average quality.
The corpse of Mongoloid has an item value of 1.
It appears to be the corpse of Mongoloid.
a small leather-bound book
a thin leather belt
a small round wooden shield
a pair of brown leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small leather bag
a large two-handed sword
a large two-handed sword
a steel warhammer
< 939h/939H 239v/239V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
< 939h/939H 239v/239V Pos: standing >
You feel a wrenching sensation.
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's punch grazes Zloin.
Dziph enters from the east.
< 939h/939H 238v/239V Pos: standing >
< 939h/939H 238v/239V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - haste
3 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 6 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 7th) bigbys clenched fist
5 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 939h/939H 238v/239V Pos: standing >
Zloin starts casting an offensive spell.
< 939h/939H 238v/239V Pos: standing >
You start chanting...
< 939h/939H 238v/239V Pos: standing >
Beltorin sits down in a comfortable spot.
< 939h/939H 238v/239V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 939h/939H 238v/239V Pos: standing >
Semat snaps into visibility.
Semat's impressive pierce strikes an elite guard.
< 939h/939H 238v/239V Pos: standing >
Casting: bigbys clenched fist
< 939h/939H 238v/239V Pos: standing >
You complete your spell...
[Damage: 140 ] -=[Your giant fist of force causes an elite guard to stagger in agony!]=-
Zloin dodges an elite guard's attack.
An elite guard's crude punch wounds Zloin.
Zloin snaps into visibility.
An elite guard almost sweeps Zloin off of his feet with a well placed leg sweep.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
< 939h/939H 238v/239V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
< 939h/939H 238v/239V Pos: standing >
Semat moves in the shadows, suddenly reappearing behind an elite guard!
< 939h/939H 238v/239V Pos: standing >
You start chanting...
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
< 939h/939H 238v/239V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'buoblg qfjgpuio paie'
An elite guard is encircled by a huge fist sent by Dziph, which begins to crush his body.
< 939h/939H 238v/239V Pos: standing >
A large xorn says 'For glory!'
A large xorn suddenly attacks an elite guard!
A large xorn's decent crush strikes an elite guard.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
A Human enters from the west.
< 939h/939H 238v/239V Pos: standing >
Casting: bigbys clenched fist
A Human leaves west.
< 939h/939H 238v/239V Pos: standing >
You complete your spell...
[Damage: 108 ] -=[Your giant fist of force causes an elite guard to stagger in agony!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 126.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
< 939h/939H 238v/239V Pos: standing >
Gell gets something from the corpse of an elite guard.
< 939h/939H 238v/239V Pos: standing >
Gell puts a small pile of coins into a bottomless bag of the illithids.
< 939h/939H 238v/239V Pos: standing >
You failed.
< 939h/939H 238v/239V Pos: standing >
Saving Naj.
< 939h/939H 238v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
< 939h/939H 237v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 939h/939H 235v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 939h/939H 234v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A Human (medium) stands here. (Non-Fraggable)
< 939h/939H 233v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 939h/939H 232v/239V Pos: standing >
< 939h/939H 233v/239V Pos: standing >
A Human enters from the east.
Argh!!! The sun is too bright.
< 939h/939H 234v/239V Pos: standing >
A Human leaves west.
< 939h/939H 236v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A Human (medium) stands here. (Non-Fraggable)
A young man in leather armor seems to be patrolling outside the gates.
< 939h/939H 235v/239V Pos: standing >
< 939h/939H 236v/239V Pos: standing >
Argh!!! The sun is too bright.
< 939h/939H 237v/239V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A Human leaves south.
You see nothing special...
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Alarm bells sound, signalling an invasion!
Sorry, you aren't allowed to do that in combat.
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Casting: bigbys clenched fist **
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Casting: bigbys clenched fist *
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You dodge a militia guard's vicious attack.
A militia guard tries to kick you, but your too tough.
< 939h/939H 239v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
[Damage: 30 ] -=[Your giant fist of force causes a militia guard to stagger in agony!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 0.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 939h/939H 239v/239V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 939h/939H 239v/239V Pos: standing >
Saving Naj.
< 939h/939H 239v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 939h/939H 237v/239V Pos: standing >
< 939h/939H 237v/239V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 939h/939H 237v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 939h/939H 235v/239V Pos: standing >
< 939h/939H 235v/239V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
< 939h/939H 235v/239V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
< 939h/939H 236v/239V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 939h/939H 237v/239V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
A Human enters from the west.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
A Human leaves east.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You don't have that spell memorized.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
A Human enters from the east.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
A Human leaves west.
You start chanting...
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Alarm bells sound, signalling an invasion!
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You dodge a militia guard's vicious attack.
A militia guard tries to kick you, but your too tough.
A Human enters from the west.
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Casting: bigbys crushing hand
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
Alarm bells sound, signalling an invasion!
< 939h/939H 238v/239V Pos: standing >
< T: Naj TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
[Damage: 30 ] -=[A militia guard is grabbed by your giant fist, which begins crushing him.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.
< 939h/939H 238v/239V Pos: standing >
A Human leaves west.
< 939h/939H 238v/239V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 939h/939H 238v/239V Pos: standing >
Saving Naj.
< 939h/939H 238v/239V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.
< 939h/939H 238v/239V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 939h/939H 239v/239V Pos: standing >
< 939h/939H 239v/239V Pos: standing >
You sit down and relax.
< 939h/939H 239v/239V Pos: sitting >
Alarm bells sound, signalling an invasion!
You have memorized the following spells:
(11th circle) 1 - solbeeps missile barrage
(10th circle) 3 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - haste
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 6 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 7th) bigbys clenched fist
5 seconds: ( 7th) bigbys clenched fist
8 seconds: ( 7th) bigbys clenched fist
11 seconds: ( 7th) bigbys clenched fist
13 seconds: ( 7th) bigbys clenched fist
17 seconds: (10th) bigbys crushing hand
You can memorize no more spells.
You continue your study.
< 939h/939H 239v/239V Pos: sitting >
You start meditating...
< 939h/939H 239v/239V Pos: sitting >
< 939h/939H 239v/239V Pos: sitting >
< 939h/939H 239v/239V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 939h/939H 239v/239V Pos: sitting >
< 939h/939H 239v/239V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 939h/939H 239v/239V Pos: sitting >
Beltorin enters from the east.
Gell enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
< 939h/939H 239v/239V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 939h/939H 239v/239V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 939h/939H 239v/239V Pos: sitting >
Beltorin shouts out loudly.. MOVING!!!!
< 939h/939H 239v/239V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 939h/939H 239v/239V Pos: sitting >
Score information for Naj
Level: 51 Race: Drider Class: Sorcerer / Shadowmage Sex: Male
Hit points: 939(939) Moves: 239(239)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.03 Deaths: 16
Detecting: Invisible Magic Heat
Protected from: Fire Cold Gas Acid Living Animals Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Enlarged Size
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 1786
Active Spells:
--------------
accelerated healing (41 minutes)
stone skin (1 minute)
shadow shield (less than a minute remaining)
lionrage (11 minutes)
elephantstrength (31 minutes)
haste (3 minutes)
agility (7 minutes)
strength (7 minutes)
infravision (6 minutes)
vitality (3 minutes)
detect invisibility (44 minutes)
enlarge (31 minutes)
farsee (42 minutes)
< 939h/939H 239v/239V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 939h/939H 239v/239V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[A tharnadian illusionist's punch grazes you.]=-
Zloin enters from the east.
A large xorn enters from the east.
An elite guard sneers in contempt.
Zloin avoids being bashed by an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks Zloin!
An elite guard's decent punch wounds Zloin.
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
A large xorn's fine crush wounds an elite guard.
An elite guard's decent punch wounds Zloin.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
You have memorized the following spells:
(11th circle) 1 - solbeeps missile barrage
(10th circle) 3 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - haste
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 6 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
3 seconds: (10th) bigbys crushing hand
You can memorize no more spells.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
Zloin misses an elite guard.
Zloin misses an elite guard.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
You start chanting...
Semat snaps into visibility.
Semat's pierce wounds an elite guard.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
You feel the swirling shadows around your body dissipate.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: excellent >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: small wounds >
Casting: solbeeps missile barrage
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: small wounds >
Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell called 'scathing wind'.
Semat moves in the shadows, suddenly reappearing behind an elite guard!
< 938h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: small wounds >
You complete your spell...
[Damage: 79 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a tharnadian illusionist.]=-
[Damage: 47 ] -=[Your missile of force hits a tharnadian illusionist soundly.]=-
[Damage: 49 ] -=[Your missile of force hits a tharnadian illusionist soundly.]=-
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
-=[A tharnadian illusionist's decent punch wounds you.]=-
-=[A tharnadian illusionist's punch strikes you.]=-
You dodge a tharnadian illusionist's vicious attack.
-=[A tharnadian illusionist ruins some of your scales with a well placed kick.]=-
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.
< 870h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: nasty wounds >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.
< 870h/939H 237v/239V Pos: standing >
< T: Naj TP: sta TC:few scratches E: illusionist sta EP: nasty wounds >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.