<worn as a badge> the mark of the saboteur [71%]
<worn on head> a pair of devil horns [83%]
<worn on eyes> a collapsable platinum prospector's monocle [78%]
<worn in ear> a delicate enchanted snowflake [poor]
<worn in ear> an earring of bone [poor]
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> an angelic granite gorget from The Surface Realm of Duris
<worn around neck> a tundra hunter's necklace of fangs [78%]
<worn on body> a ghostly suit of armor of precision (glowing) [88%]
<worn about body> a griffon feather cloak [superior] [89%]
<worn as quiver> the masters quiver [superior] (magic) (glowing) [82%]
<worn about waist> a black leather belt with a crimson coral buckle [73%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a petrified bone shard [poor] (magic) (humming) [86%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a mithril bracer of Tarkorsh
<worn on hands> some razor-knuckled blood crystal gloves (magic) [70%]
<worn on finger> a lustrous golden-red ring (magic)
<worn on finger> a spiked ring [85%]
<primary weapon> a bloodsoaked obsidian column [poor] (magic) [49%]
<secondary weapon> a massive mithril sword (magic) [86%]
<worn on feet> some spurred blood crystal boots (magic) [78%]
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 103v/205V Pos: standing >
You quickly scan the area.
You see nothing.
< 1793h/1793H 104v/205V Pos: standing >
< 1793h/1793H 105v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along a Gravel Highway
Obvious exits: -E -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 103v/205V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Norabi (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
*Nedo (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Sylvis (Drider)(large) stands in mid-air here.(Red Aura)
*Zxat (Shade)(small) stands in mid-air here.(Red Aura)
Lekie (Duergar)(medium) stands in mid-air here.(Red Aura)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 101v/205V Pos: standing >
Mori floats down.
Ferim floats down.
Sphyris floats down.
You follow Mori.
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
This happy chipmunk is busy looking for food.
This happy chipmunk is busy looking for food.
A majestic eagle flies through the air, looking for prey.
This agile swallow flies through the air, searching for food.
Lekie floats in from above.
Zxat floats in from above.
Sylvis floats in from above.
Nedo floats in from above.
< 1793h/1793H 100v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A dryad of the forest sits here, feeding the animals.
A white-tailed deer prances around the forest.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 98v/205V Pos: standing >
An agile swallow leaves east.
You quickly scan the area.
A spotted wildcat who is a brief walk away to your north.
A treant who is rather far off to your north.
An agile swallow who is rather far off to your north.
A royal buck who is rather far off to your north.
A fat duck who is rather far off to your north.
A red fox who is rather far off to your north.
A white-tailed deer who is rather far off to your north.
A happy chipmunk who is close by to your east.
A happy chipmunk who is close by to your east.
An agile swallow who is close by to your east.
A graceful bluejay who is close by to your south.
A fat duck who is close by to your south.
A spotted wildcat who is not far off to your south.
A red fox who is not far off to your south.
A beautiful hummingbird who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A small carp who is rather far off to your south.
An agile swallow who is close by to your west.
A majestic eagle who is close by to your west.
A graceful bluejay who is close by to your west.
A graceful bluejay who is close by to your west.
A young doe who is close by to your west.
A massive elite guard who is not far off to your west.
A massive elite guard who is not far off to your west.
A massive elite guard who is not far off to your west.
A mighty wizard who is not far off to your west.
A Shade who is a brief walk away to your west.
A female commoner who is a brief walk away to your west.
An Ambassador from the Citadel who is in the distance to your west.
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A majestic eagle flies through the air, looking for prey.
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
A young doe stands here, grazing on a patch of grass.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 96v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 95v/205V Pos: standing >
Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A female commoner stands here, trying to look busy.(Gold Aura)
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 94v/205V Pos: standing >
You quickly scan the area.
A poor commoner who is not far off to your north.
A black crow who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A majestic eagle who is not far off to your east.
A graceful bluejay who is not far off to your east.
A graceful bluejay who is not far off to your east.
A young doe who is not far off to your east.
A forest dryad who is a brief walk away to your east.
A happy chipmunk who is rather far off to your east.
A happy chipmunk who is rather far off to your east.
A member of the city patrol who is in the distance to your south.
A city guard who is in the distance to your south.
A male commoner who is close by to your west.
A Shade who is not far off to your west.
An Ambassador from the Citadel who is not far off to your west.
A member of the city patrol who is rather far off to your west.
A city mason who is rather far off to your west.
A street sweeper who is rather far off to your west.
< 1793h/1793H 95v/205V Pos: standing >
Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -E -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A male commoner explores the streets for some entertainment.(Gold Aura)
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 95v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 94v/205V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Mangrel who is close by to your north.
A male commoner who is close by to your east.
A female commoner who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
An agile swallow who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A young doe who is rather far off to your east.
A forest dryad who is in the distance to your east.
A bakery merchant who is close by to your south.
A member of the city patrol who is not far off to your west.
A city mason who is not far off to your west.
A street sweeper who is not far off to your west.
A Shade who is a brief walk away to your west.
A black crow who is rather far off to your west.
A male commoner who is rather far off to your west.
A white-clad Monk who is in the distance to your west.
< 1793h/1793H 94v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 93v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.(Gold Aura)
A street sweeper stands here, cleaning up other people's crap.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 93v/205V Pos: standing >
Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
Norabi sneaks in from the east.
< 1793h/1793H 92v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
Along Merchant's Way
Obvious exits: -E -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A black crow flaps its wings and caws at you.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 91v/205V Pos: standing >
You quickly scan the area.
A member of the city patrol who is not far off to your east.
A city mason who is not far off to your east.
A street sweeper who is not far off to your east.
An Ambassador from the Citadel who is rather far off to your east.
A white-clad Monk who is close by to your west.
A city guard who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A filthy beggar who is rather far off to your west.
Klamp who is rather far off to your west.
Muredach who is rather far off to your west.
< 1793h/1793H 91v/205V Pos: standing >
< 1793h/1793H 92v/205V Pos: standing >
A Shade sneaks in from the west.
A Shade snaps into visibility.
Norabi dances an acrobatic maneuver in battle, and trips up a Shade!
< 1793h/1793H 93v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 92v/205V Pos: standing >
You quickly scan the area.
An Ambassador from Zalkapfaan who is close by to your north.
A tiny brown cat who is close by to your north.
A local noble who is not far off to your north.
A Shade who is close by to your east.
Norabi who is close by to your east.
A black crow who is close by to your east.
A male commoner who is close by to your east.
A street sweeper who is close by to your east.
A member of the city patrol who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A local noble who is rather far off to your east.
An Ambassador from the Citadel who is in the distance to your east.
A city guard who is close by to your south.
An Ambassador from Labyrinth of No Return who is not far off to your south.
A city guard who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A filthy beggar who is a brief walk away to your west.
Klamp who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A receptionist who is in the distance to your west.
< 1793h/1793H 93v/205V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
You follow Mori.
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A member of the city militia stands here, looking bored.(Gold Aura)
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
< 1793h/1793H 92v/205V Pos: standing >
< 1793h/1793H 93v/205V Pos: standing >
Mori leaves east.
Ferim leaves east.
Sphyris leaves east.
You follow Mori.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
Lekie enters from the west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.
< 1793h/1793H 92v/205V Pos: standing >
Mori leaves east.
Ferim leaves east.
Sphyris leaves east.
You follow Mori.
Along Merchant's Way
Obvious exits: -E -W
*Sphyris (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ferim (Orc)(medium) stands in mid-air here.(Red Aura)
*Matak (Minotaur)(large) stands in mid-air here.(Red Aura)
*Mori (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
*A Shade (small) Gungnir (_/Eye of Odin\_) sits in mid-air here, fighting Norabi.
Norabi (Goblin)(small) stands in mid-air here, fighting a Shade.(Red Aura)
A globe of darkness floats near Norabi's head.
A black crow flaps its wings and caws at you.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
Lekie enters from the west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.
< 1793h/1793H 91v/205V Pos: standing >
Zxat starts casting an offensive spell.
Zxat snaps into visibility.
< 1793h/1793H 91v/205V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 1793h/1793H 92v/205V Pos: standing >
A street sweeper looks at his broom and sighs.
< 1793h/1793H 93v/205V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
A Shade is encircled by a huge fist sent by Zxat, which begins to crush his body.
< 1793h/1793H 93v/205V Pos: standing >
A Shade steps back, and your kick misses him.
You snap into visibility.
< 1793h/1793H 93v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: few wounds >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
A Shade snaps into visibility.
A Shade begins to dry and wilt.
A Shade snaps into visibility.
[Damage: 44 ] -=[Your powerful bludgeon strikes a Shade very hard.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[You are burned as you hit a Shade!]=-
[Damage: 36 ] -=[Your slash strikes a Shade very hard.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[You are burned as you hit a Shade!]=-
[Damage: 31 ] -=[Your impressive bludgeon strikes a Shade very hard.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[You are burned as you hit a Shade!]=-
[Damage: 36 ] -=[Your impressive bludgeon strikes a Shade very hard.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[You are burned as you hit a Shade!]=-
[Damage: 44 ] -=[Your powerful bludgeon seriously wounds a Shade.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[You are burned as you hit a Shade!]=-
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi dodges a Shade's attack.
A Shade snaps into visibility.
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
Sylvis starts casting an offensive spell.
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
Norabi misses a Shade.
A Shade snaps into visibility.
Norabi's fine pierce strikes a Shade.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!
Norabi's impressive slash strikes a Shade hard.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
Mori starts casting an offensive spell.
Mori snaps into visibility.
Zxat starts casting an offensive spell.
Zxat snaps into visibility.
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
Nedo snaps into visibility.
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Shade snaps into visibility.
A Shade begins to dry and wilt.
< 1671h/1793H 94v/205V Pos: standing >
< T: Norabi TP: sta TC:few scratches E: A Shade sit EP: awful >
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A Shade snaps into visibility.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.
A Shade's some vambraces depicting a stylized hurricane [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's some heavily-spiked blood crystal leg plates shattered in bits as the tortured body spasms and quivers!
A Shade's a steel hoop earring [superior] shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bryken by 6666666.
The smell of fresh blood enters your body, infusing you with power!