The death of [47 Thief] Wysp (_/Eye of Odin\_) (Shade)

in Along Merchant's Way

from the perspective of [47 Thief] Wysp (_/Eye of Odin\_) (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a sapphire earring (magic) (glowing)
<worn on face>       the fanged mask of the Sixth Legion [poor]
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a coil of darkness
<worn on body>       a suit of flaming ringmail [superior]
<worn about body>    a cloak of Erebus [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a dagger of carved obsidian [poor] (magic)
<worn around wrist>  a chain-linked raider's bracelet
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a lustrous blood-red ring [superior]
<worn on finger>     an obsidian circle of health (magic)
<primary weapon>     a dagger of ice [superior] with a strange black stone
<secondary weapon>   a mithril dagger (magic)
<worn on feet>       some spurred blood crystal boots with a strange dark bloodstone (magic)

This agile swallow flies through the air, searching for food.
A majestic eagle flies through the air, looking for prey.
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
A young doe stands here, grazing on a patch of grass.

< 656h/656H 198v/266V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your north.
A fat duck who is close by to your north.
A forest keeper who is not far off to your north.
A white-tailed deer who is a brief walk away to your north.
A royal buck who is a brief walk away to your north.
A hyper squirrel who is rather far off to your north.
A treant who is rather far off to your north.
A massive elite guard who is in the distance to your north.
An agile swallow who is close by to your east.
A graceful bluejay who is close by to your east.
A forest dryad who is close by to your east.
A white-tailed deer who is close by to your east.
A happy chipmunk who is not far off to your east.
A happy chipmunk who is not far off to your east.
A majestic eagle who is not far off to your east.
An agile swallow who is not far off to your east.
A spotted wildcat who is close by to your south.
A white-tailed deer who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A graceful bluejay who is rather far off to your south.
A forest dryad who is rather far off to your south.
An agile swallow who is in the distance to your south.
A red fox who is in the distance to your south.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A mighty wizard who is close by to your west.
A female commoner who is not far off to your west.
A male commoner who is a brief walk away to your west.
An Ambassador from the Citadel who is rather far off to your west.

< 656h/656H 198v/266V Pos: standing >

< 656h/656H 199v/266V Pos: standing >
It's already open!

< 656h/656H 200v/266V Pos: standing >
You quickly scan the area.
A small hedgehog who is close by to your north.
A graceful bluejay who is close by to your north.
A fat duck who is not far off to your north.
A forest keeper who is not far off to your north.
A white-tailed deer who is a brief walk away to your north.
A royal buck who is a brief walk away to your north.
A hyper squirrel who is rather far off to your north.
A massive elite guard who is in the distance to your north.
An agile swallow who is close by to your east.
A forest dryad who is close by to your east.
A white-tailed deer who is close by to your east.
A happy chipmunk who is not far off to your east.
A happy chipmunk who is not far off to your east.
A majestic eagle who is not far off to your east.
An agile swallow who is not far off to your east.
A small hedgehog who is close by to your south.
A small rabbit who is close by to your south.
A spotted wildcat who is close by to your south.
A white-tailed deer who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A graceful bluejay who is rather far off to your south.
A forest dryad who is rather far off to your south.
An agile swallow who is in the distance to your south.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A mighty wizard who is close by to your west.
A female commoner who is not far off to your west.
An Ambassador from the Citadel who is rather far off to your west.

< 656h/656H 201v/266V Pos: standing >
You quickly scan the area.
A small hedgehog who is close by to your north.
A graceful bluejay who is close by to your north.
A fat duck who is not far off to your north.
A forest keeper who is not far off to your north.
A white-tailed deer who is a brief walk away to your north.
A hyper squirrel who is rather far off to your north.
A massive elite guard who is in the distance to your north.
An agile swallow who is close by to your east.
A forest dryad who is close by to your east.
A white-tailed deer who is close by to your east.
A happy chipmunk who is not far off to your east.
A happy chipmunk who is not far off to your east.
A majestic eagle who is not far off to your east.
A small hedgehog who is close by to your south.
A small rabbit who is close by to your south.
A white-tailed deer who is not far off to your south.
A graceful bluejay who is rather far off to your south.
A forest dryad who is rather far off to your south.
An agile swallow who is in the distance to your south.
A red fox who is in the distance to your south.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A massive elite guard who is close by to your west.
A mighty wizard who is close by to your west.
A female commoner who is not far off to your west.
A male commoner who is a brief walk away to your west.
An Ambassador from the Citadel who is rather far off to your west.

< 656h/656H 201v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 656h/656H 200v/266V Pos: standing >
You quickly scan the area.
An agile swallow who is close by to your east.
A majestic eagle who is close by to your east.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A young doe who is close by to your east.
An agile swallow who is not far off to your east.
A forest dryad who is not far off to your east.
A white-tailed deer who is not far off to your east.
A happy chipmunk who is a brief walk away to your east.
A happy chipmunk who is a brief walk away to your east.
A majestic eagle who is a brief walk away to your east.
An agile swallow who is a brief walk away to your east.
A female commoner who is close by to your west.
A male commoner who is not far off to your west.
An Ambassador from the Citadel who is a brief walk away to your west.
A member of the city patrol who is in the distance to your west.
A city mason who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 656h/656H 200v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A female commoner stands here, trying to look busy.(Gold Aura)

< 656h/656H 199v/266V Pos: standing >
You quickly scan the area.
A black crow who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
An agile swallow who is not far off to your east.
A graceful bluejay who is not far off to your east.
A graceful bluejay who is not far off to your east.
A young doe who is not far off to your east.
A very thick cloud of mist blocks your vision to the east.
An agile swallow who is rather far off to your east.
A happy chipmunk who is rather far off to your east.
A happy chipmunk who is rather far off to your east.
An agile swallow who is rather far off to your east.
A member of the city patrol who is in the distance to your south.
A city guard who is in the distance to your south.
A male commoner who is close by to your west.
An Ambassador from the Citadel who is not far off to your west.
A member of the city patrol who is rather far off to your west.
A city mason who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 656h/656H 200v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A male commoner explores the streets for some entertainment.(Gold Aura)

< 656h/656H 199v/266V Pos: standing >
You quickly scan the area.
A female commoner who is close by to your east.
A very thick cloud of mist blocks your vision to the east.
An agile swallow who is a brief walk away to your east.
A majestic eagle who is a brief walk away to your east.
A graceful bluejay who is a brief walk away to your east.
A graceful bluejay who is a brief walk away to your east.
A young doe who is a brief walk away to your east.
A forest dryad who is rather far off to your east.
A white-tailed deer who is rather far off to your east.
An agile swallow who is in the distance to your east.
A happy chipmunk who is in the distance to your east.
A happy chipmunk who is in the distance to your east.
A majestic eagle who is in the distance to your east.
An Ambassador from the Citadel who is close by to your west.
A city mason who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A black crow who is in the distance to your west.
A male commoner who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 656h/656H 199v/266V Pos: standing >

< 656h/656H 200v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.

< 656h/656H 199v/266V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Mangrel who is close by to your north.
A male commoner who is close by to your east.
A very thick cloud of mist blocks your vision to the east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
An agile swallow who is rather far off to your east.
A majestic eagle who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A young doe who is rather far off to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A member of the city patrol who is not far off to your west.
A city mason who is not far off to your west.
A street sweeper who is not far off to your west.
A black crow who is rather far off to your west.
A male commoner who is rather far off to your west.
A street sweeper who is rather far off to your west.
A white-clad Monk who is in the distance to your west.

< 656h/656H 199v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)

< 656h/656H 199v/266V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
An ambassador from the Tribal Oasis who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An Ambassador from the Citadel who is close by to your east.
A male commoner who is not far off to your east.
A very thick cloud of mist blocks your vision to the east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
An agile swallow who is in the distance to your east.
A majestic eagle who is in the distance to your east.
A graceful bluejay who is in the distance to your east.
A graceful bluejay who is in the distance to your east.
A young doe who is in the distance to your east.
A street sweeper who is close by to your south.
Thorl who is close by to your south.
A member of the city patrol who is close by to your west.
A city mason who is close by to your west.
A street sweeper who is close by to your west.
A black crow who is a brief walk away to your west.
A male commoner who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A city guard who is in the distance to your west.

< 656h/656H 199v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.(Gold Aura)
A street sweeper stands here, cleaning up other people's crap.

< 656h/656H 198v/266V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
An ambassador from Jotunheim who is not far off to your north.
An Ambassador from the Citadel who is not far off to your east.
A very thick cloud of mist blocks your vision to the east.
A female commoner who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A black crow who is not far off to your west.
A male commoner who is not far off to your west.
A street sweeper who is not far off to your west.
A white-clad Monk who is a brief walk away to your west.
A city guard who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 656h/656H 199v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 656h/656H 198v/266V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A member of the city patrol who is close by to your east.
A city mason who is close by to your east.
A street sweeper who is close by to your east.
A very thick cloud of mist blocks your vision to the east.
A male commoner who is rather far off to your east.
A female commoner who is in the distance to your east.
An ambassador from Fort Boyard who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A black crow who is close by to your west.
A male commoner who is close by to your west.
A street sweeper who is close by to your west.
A white-clad Monk who is not far off to your west.
A city guard who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
Klamp who is in the distance to your west.
A member of the city patrol who is in the distance to your west.
Muredach who is in the distance to your west.

< 656h/656H 198v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A black crow flaps its wings and caws at you.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.

< 656h/656H 198v/266V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision to the east.
An Ambassador from the Citadel who is rather far off to your east.
A male commoner who is in the distance to your east.
A white-clad Monk who is close by to your west.
A city guard who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A filthy beggar who is rather far off to your west.
Klamp who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 656h/656H 198v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 656h/656H 197v/266V Pos: standing >
You quickly scan the area.
An Ambassador from Zalkapfaan who is close by to your north.
A tiny brown cat who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A member of the city patrol who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An Ambassador from the Citadel who is in the distance to your east.
A city guard who is close by to your south.
A city guard who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A filthy beggar who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A receptionist who is in the distance to your west.

< 656h/656H 198v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A member of the city militia stands here, looking bored.(Gold Aura)

< 656h/656H 197v/266V Pos: standing >
You quickly scan the area.
An Ambassador from Venan'Trut who is close by to your north.
A white-clad Monk who is close by to your east.
A very thick cloud of mist blocks your vision to the east.
A member of the city patrol who is rather far off to your east.
A city mason who is rather far off to your east.
A street sweeper who is rather far off to your east.
A local noble who is in the distance to your east.
The High Priest of Winterhaven who is close by to your west.
Aikc who is not far off to your west.
A filthy beggar who is not far off to your west.
Klamp who is not far off to your west.
A street sweeper who is a brief walk away to your west.
Sha who is rather far off to your west.
Thugan who is rather far off to your west.
Pok who is rather far off to your west.
Fenn who is rather far off to your west.
Kamen who is rather far off to your west.
Kamen who is rather far off to your west.
Kamen who is rather far off to your west.
Kamen who is rather far off to your west.
Kamen who is rather far off to your west.
A large-chinned barkeep who is in the distance to your west.
A cute barmaid who is in the distance to your west.
A drunk patron who is in the distance to your west.
A drunk patron who is in the distance to your west.
A small black dog who is close by above you.
A LARGE water elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE air elemental who is close by above you.
A traveling mystic who is close by above you.

< 656h/656H 197v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 656h/656H 197v/266V Pos: standing >

< 656h/656H 197v/266V Pos: standing >
You quickly scan the area.
An Ambassador from Zalkapfaan who is close by to your north.
A tiny brown cat who is close by to your north.
A very thick cloud of mist blocks your vision to the east.
A member of the city patrol who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A local noble who is rather far off to your east.
An Ambassador from the Citadel who is in the distance to your east.
A city guard who is close by to your south.
A city guard who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A filthy beggar who is a brief walk away to your west.
Klamp who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
Aikc who is in the distance to your west.
A receptionist who is in the distance to your west.

< 656h/656H 197v/266V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.
*A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Drider (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Shade (small) Murderer *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Duergar (medium) |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*An Ogre (huge)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Githyanki (medium) |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Minotaur (large) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Goblin (small) SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.
A black crow flaps its wings and caws at you.(Red Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
You snap into visibility.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 656h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:excellent E: A Goblin sta EP: excellent >
 A Goblin leaves west.
A Minotaur sneaks west.
An Orc leaves west.
A Githyanki leaves west.
An Ogre leaves west.
A Duergar leaves west.
A Shade leaves west.
A Drider leaves west.
A Shadow Beast leaves west.

< 656h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:excellent E: A Goblin sta EP: excellent >
 You snap into visibility.
[Damage: 10 ] You snap into visibility.
[Damage: 22 ] -=[A Goblin attacks you.]=- [2 Hits]

< 609h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Goblin enters from the west.
An Orc enters from the west.
A Githyanki enters from the west.
An Ogre enters from the west.
A Duergar enters from the west.
A Shade enters from the west.
A Drider skitters in from the west.
A Shadow Beast enters from the west.

< 609h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 609h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.

< 609h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A street sweeper looks at his broom and sighs.


< 609h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:few scratches E: A Goblin sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 462h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 An Ogre misses you with his clumsy kick at your chest.
An Ogre snaps into visibility.

< 462h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
You snap into visibility.
You snap into visibility.
An Ogre snaps into visibility.
[Damage: 28 ] You snap into visibility.
An Ogre snaps into visibility.
[Damage: 23 ] You snap into visibility.
An Ogre snaps into visibility.
[Damage: 20 ] You snap into visibility.
An Ogre snaps into visibility.
[Damage: 23 ] You snap into visibility.
An Ogre snaps into visibility.
[Damage: 28 ] -=[An Ogre attacks you.]=- [5 Hits]
You snap into visibility.
-=[You attack a Goblin.]=- [0 Hits]

< 149h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 149h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 You snap into visibility.
You snap into visibility.
[Damage:  8 ] You snap into visibility.
[Damage: 10 ] -=[A Goblin attacks you.]=- [2 Hits]

< 122h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 
< 122h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 122h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Shadow Beast snaps into visibility.
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 122h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
A Goblin snaps into visibility.
You snap into visibility.
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 17h/656H 197v/266V Pos: sitting >
< T: Wysp TP: sit TC: awful E: A Goblin sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective power decrease.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your some vambraces depicting a stylized hurricane [superior] shattered in bits as the tortured body spasms and quivers!
Your some heavily-spiked blood crystal leg plates shattered in bits as the tortured body spasms and quivers!
Your a steel hoop earring [superior] shattered in bits as the tortured body spasms and quivers!