The death of [47 Thief] Wysp (_/Eye of Odin\_) (Shade)

in Along Merchant's Way

from the perspective of [48 Bounty Hunter] Lekie *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a glowing blue crystal [50%]
<worn on head>       a blood hawk headdress [47%]
<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn in ear>        a small nightstone earring [poor]
<worn in ear>        a small black skull earring [poor] (humming) [70%]
<worn on face>       a misty blue mask of gauze [66%]
<worn around neck>   a shiny mithril torque [poor] [88%]
<worn around neck>   an iron locket (glowing)
<worn on body>       the chameleon suit of transformation [74%]
<worn about body>    a tight green cloak [70%]
<worn as quiver>     a tarnished dematite quiver [superior]
<worn about waist>   a thin black belt of accuracy [superior] [77%]
<worn on belt buckle>an ankylosaur tail club [poor] (glowing)
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a steel wire (glowing) [57%]
<worn around wrist>  a spiked zanthium bracer [superior] [86%]
<worn on hands>      the gauntlets of the lifestealer (glowing) [56%]
<worn on finger>     a shiny crimson ring [superior] (invis)
<worn on finger>     a ring of the beholder [superior] [85%]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' [80%]
<secondary weapon>   a darksteel rapier [superior] (glowing) [89%]
<worn on legs>       some heavily-spiked blood crystal leg plates [45%]
<worn on feet>       some spurred blood crystal boots

Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.
There are Goblin tracks going east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 199v/207V Pos: standing >
Tackle who?

< 804h/804H 201v/207V Pos: standing >
Tackle who?

< 804h/804H 202v/207V Pos: standing >
Tackle who?

< 804h/804H 204v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Duergar tracks going west.
There are Goblin tracks going east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
You quickly scan the area.
You see nothing.

< 804h/804H 203v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
Tackle who?

< 804h/804H 202v/207V Pos: standing >
Tackle who?

< 804h/804H 203v/207V Pos: standing >
Mori floats down.
Ferim floats down.
Sphyris floats down.
Bryken floats down.
You follow Mori.

Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This happy chipmunk is busy looking for food.
This happy chipmunk is busy looking for food.
A majestic eagle flies through the air, looking for prey.
This agile swallow flies through the air, searching for food.
There are some tracks.
Zxat floats in from above.
Sylvis floats in from above.
Nedo floats in from above.
Tackle who?

< 804h/804H 201v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A dryad of the forest sits here, feeding the animals.
A white-tailed deer prances around the forest.
There are Duergar tracks going west.
There are Goblin tracks going west.
There are some tracks heading south.
There are some tracks heading east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 200v/207V Pos: standing >
An agile swallow leaves east.
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A majestic eagle flies through the air, looking for prey.
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
A young doe stands here, grazing on a patch of grass.
There are Githyanki tracks going west.
There are Minotaur tracks going west.
There are Shade tracks going west.
There are Goblin tracks going east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 199v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
There are Ogre tracks going west.
There are Shade tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 198v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A female commoner stands here, trying to look busy.(Gold Aura)
There are some tracks heading west.
There are Shade tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 198v/207V Pos: standing >
Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A male commoner explores the streets for some entertainment.(Gold Aura)
There are Ogre tracks going west.
There are some tracks heading west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 203v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
There are Duergar tracks going west.
There are Shade tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
Norabi sneaks in from the east.

< 804h/804H 202v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading west.
There are Minotaur tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 203v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.(Gold Aura)
A street sweeper stands here, cleaning up other people's crap.
There are Duergar tracks going west.
There are some tracks heading west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 203v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading west.
There are Orc tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 203v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A black crow flaps its wings and caws at you.
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
There are some tracks heading west.
There are some tracks heading west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.
You quickly scan the area.
A member of the city patrol who is not far off to your east.
A city mason who is not far off to your east.
A street sweeper who is not far off to your east.
An Ambassador from the Citadel who is rather far off to your east.
A male commoner who is in the distance to your east.
A Shade who is close by to your west.
A white-clad Monk who is close by to your west.
A city guard who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A filthy beggar who is rather far off to your west.
Klamp who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 804h/804H 203v/207V Pos: standing >

< 804h/804H 205v/207V Pos: standing >
A Shade snaps into visibility.
Norabi dances an acrobatic maneuver in battle, and trips up a Shade!

< 804h/804H 207v/207V Pos: standing >
Mori leaves west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
There are some tracks heading west.
There are Shade tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 206v/207V Pos: standing >
Mori leaves west.
Matak sneaks west.
Ferim leaves west.
Sphyris leaves west.
Bryken leaves west.
You follow Mori.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A member of the city militia stands here, looking bored.(Gold Aura)
There are Duergar tracks going west.
There are Goblin tracks going west.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 804h/804H 205v/207V Pos: standing >
Tackle who?

< 804h/804H 205v/207V Pos: standing >
Tackle who?

< 804h/804H 205v/207V Pos: standing >
Tackle who?

< 804h/804H 206v/207V Pos: standing >
Mori leaves east.
Ferim leaves east.
Sphyris leaves east.
Bryken leaves east.
You follow Mori.

The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
There are some tracks heading east.
There are some tracks heading west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.
Tackle who?

< 804h/804H 206v/207V Pos: standing >
Mori leaves east.
Ferim leaves east.
Sphyris leaves east.
Bryken leaves east.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Bryken  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.
*Sphyris |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
*Ferim  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Matak Covert Operations *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
*A Shade (small) Gungnir (_/Eye of Odin\_) sits in mid-air here, fighting Norabi.
Norabi  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here, fighting a Shade.
A globe of darkness floats near Norabi's head.
A black crow flaps its wings and caws at you.
A male commoner explores the streets for some entertainment.(Gold Aura)
A street sweeper stands here, cleaning the road.
There are some tracks heading east.
There are Minotaur tracks going west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.
Tackle who?

< 804h/804H 205v/207V Pos: standing >
Zxat starts casting an offensive spell.
Zxat snaps into visibility.
Tackle who?

< 804h/804H 205v/207V Pos: standing >
Tackle who?

< 804h/804H 205v/207V Pos: standing >
Tackle who?

< 804h/804H 206v/207V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.

< 804h/804H 207v/207V Pos: standing >
Tackle who?

< 804h/804H 207v/207V Pos: standing >
A street sweeper looks at his broom and sighs.

You quickly scan the area.
A member of the city patrol who is not far off to your east.
A city mason who is not far off to your east.
A local noble who is a brief walk away to your east.
A city guard who is rather far off to your east.
An Ambassador from the Citadel who is rather far off to your east.
A male commoner who is in the distance to your east.
A white-clad Monk who is close by to your west.
A city guard who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A filthy beggar who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 804h/804H 207v/207V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
A Shade is encircled by a huge fist sent by Zxat, which begins to crush his body.
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Bryken misses a Shade with a clumsy kick.
Bryken snaps into visibility.
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
A Shade snaps into visibility.
A Shade begins to dry and wilt.
A Shade snaps into visibility.
Bryken's powerful bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's slash strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's impressive bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's impressive bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's powerful bludgeon seriously wounds a Shade.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi dodges a Shade's attack.
A Shade snaps into visibility.
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Sylvis starts casting an offensive spell.
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Norabi misses a Shade.
A Shade snaps into visibility.
Norabi's fine pierce strikes a Shade.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!
Norabi's impressive slash strikes a Shade hard.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
Zxat starts casting an offensive spell.
Zxat snaps into visibility.
Tackle who?

< 804h/804H 207v/207V Pos: standing >
Nedo snaps into visibility.

< 804h/804H 207v/207V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Shade snaps into visibility.
A Shade begins to dry and wilt.

< 804h/804H 207v/207V Pos: standing >
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A Shade snaps into visibility.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.
A Shade's some vambraces depicting a stylized hurricane [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's some heavily-spiked blood crystal leg plates shattered in bits as the tortured body spasms and quivers!
A Shade's a steel hoop earring [superior] shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lekie by 5076923.
The smell of fresh blood enters your body, infusing you with power!