The death of [47 Thief] Wysp (_/Eye of Odin\_) (Shade)

in Along Merchant's Way

from the perspective of [48 Brigand] Matak *-* The Veterans of Bloodlust *-* (Minotaur)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on horns>      some mithril ringlets of intelligence (magic)
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        an anti-matter earring [70%]
<worn in ear>        a black pearl earring [superior] [81%]
<worn on face>       a stony granite face (magic) (glowing) [77%]
<worn in nose>       a decent dragonscale nose ring from The Great Shaboath [74%]
<worn around neck>   a sparkling diamond collar [superior] [79%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [75%]
<worn on body>       some bandedmail bearing a cloak and dagger crest of strength
<worn about body>    a shimmering green cloak (magic)
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a thin black belt of accuracy [superior] (magic) [86%]
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic)
<worn on arms>       two marbled coiling serpents [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  an etched mithral bracer of damage (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     an obsidian circle of dexterity (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     the wicked-looking scimitar of Demogorgon (magic)[159h 53m 41s]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       a set of bloodied horseshoes of dexterity (magic) [87%]

Ferim enters from the west.
Sphyris enters from the west.
Bryken enters from the west.
Lekie enters from the west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.

< 1145h/1145H 235v/301V Pos: standing >

< 1145h/1145H 238v/301V Pos: standing >
Mori leaves west.
You follow Mori.

 
 .**^^  
 ^*@P.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 237v/301V Pos: standing >

< 1145h/1145H 239v/301V Pos: standing >
Mori leaves west.
You follow Mori.

 
 ..**^  
 +^@P*  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 238v/301V Pos: standing >
Mori leaves west.
You follow Mori.

 
   ^****^M^^    
  M.^^**^^^^^   
 MM^^.^***^^^.  
  MM+...**^^M^  
  ^M^++@***.^^  
  MMM.+..*..^.  
   MMM++++^...  
   MMMMM.+^.^   
    MMMMM+++    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 236v/301V Pos: standing >
Mori leaves west.
You follow Mori.

 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+...**^^M  
   ^M^+@P***.^  
   MMM.+..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 235v/301V Pos: standing >
Mori leaves west.
You follow Mori.

 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@P^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 234v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 234v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 232v/301V Pos: standing >

< 1145h/1145H 235v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 234v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 232v/301V Pos: standing >
Mori floats down.
You follow Mori.

Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This happy chipmunk is busy looking for food.
This happy chipmunk is busy looking for food.
A majestic eagle flies through the air, looking for prey.
This agile swallow flies through the air, searching for food.
Ferim floats in from above.
Sphyris floats in from above.
Bryken floats in from above.
Lekie floats in from above.
Zxat floats in from above.
Sylvis floats in from above.
Nedo floats in from above.

< 1145h/1145H 231v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A dryad of the forest sits here, feeding the animals.
A white-tailed deer prances around the forest.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 230v/301V Pos: standing >
An agile swallow leaves east.
Mori leaves west.
You follow Mori.

Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This agile swallow flies through the air, searching for food.
A majestic eagle flies through the air, looking for prey.
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
A young doe stands here, grazing on a patch of grass.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 228v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 227v/301V Pos: standing >
Mori leaves west.
You follow Mori.

A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A female commoner stands here, trying to look busy.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 226v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A male commoner explores the streets for some entertainment.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 228v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 228v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 228v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.
A street sweeper stands here, cleaning up other people's crap.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 227v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 227v/301V Pos: standing >
Mori leaves west.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A black crow flaps its wings and caws at you.
A male commoner explores the streets for some entertainment.
A street sweeper stands here, cleaning the road.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 226v/301V Pos: standing >

< 1145h/1145H 227v/301V Pos: standing >
A Shade snaps into visibility.
Norabi dances an acrobatic maneuver in battle, and trips up a Shade!

< 1145h/1145H 230v/301V Pos: standing >
Mori leaves west.
You follow Mori.

The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 230v/301V Pos: standing >
Mori leaves west.
You follow Mori.

The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A member of the city militia stands here, looking bored.
Ferim enters from the east.
Sphyris enters from the east.
Bryken enters from the east.
Lekie enters from the east.
Zxat enters from the east.
Sylvis skitters in from the east.
Nedo enters from the east.

< 1145h/1145H 230v/301V Pos: standing >

< 1145h/1145H 231v/301V Pos: standing >
Mori leaves east.
You follow Mori.

The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A white-clad monk is busy chanting in unison with his group.
Ferim enters from the west.
Sphyris enters from the west.
Bryken enters from the west.
Lekie enters from the west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.

< 1145h/1145H 231v/301V Pos: standing >
Mori leaves east.
You follow Mori.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
*A Shade (small) Gungnir (_/Eye of Odin\_) sits in mid-air here, fighting Norabi.
Norabi  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here, fighting a Shade.
A globe of darkness floats near Norabi's head.
A black crow flaps its wings and caws at you.
A male commoner explores the streets for some entertainment.
A street sweeper stands here, cleaning the road.
Ferim enters from the west.
Sphyris enters from the west.
Bryken enters from the west.
Lekie enters from the west.
Zxat enters from the west.
Sylvis skitters in from the west.
Nedo enters from the west.

< 1145h/1145H 230v/301V Pos: standing >
Zxat starts casting an offensive spell.
Zxat snaps into visibility.

< 1145h/1145H 231v/301V Pos: standing >
You quickly scan the area.
A member of the city patrol who is not far off to your east.
A local noble who is a brief walk away to your east.
A male commoner who is in the distance to your east.
A white-clad Monk who is close by to your west.
A city guard who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A filthy beggar who is rather far off to your west.
Klamp who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 1145h/1145H 232v/301V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.

< 1145h/1145H 232v/301V Pos: standing >
A street sweeper looks at his broom and sighs.


< 1145h/1145H 233v/301V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
A Shade is encircled by a huge fist sent by Zxat, which begins to crush his body.

< 1145h/1145H 234v/301V Pos: standing >
Bryken misses a Shade with a clumsy kick.
Bryken snaps into visibility.

< 1145h/1145H 234v/301V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
A Shade snaps into visibility.
A Shade begins to dry and wilt.
A Shade snaps into visibility.
Bryken's powerful bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's slash strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's impressive bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's impressive bludgeon strikes a Shade very hard.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Bryken's powerful bludgeon seriously wounds a Shade.
A Shade snaps into visibility.
Bryken snaps into visibility.
Bryken is burned severely as he hits a Shade!
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi parries a Shade's lunge at him.
Norabi dodges a Shade's attack.
A Shade snaps into visibility.

< 1145h/1145H 235v/301V Pos: standing >
Sylvis starts casting an offensive spell.

< 1145h/1145H 235v/301V Pos: standing >
Norabi misses a Shade.
A Shade snaps into visibility.
Norabi's fine pierce strikes a Shade.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!
Norabi's impressive slash strikes a Shade hard.
A Shade snaps into visibility.
Norabi is burned severely as he hits a Shade!

< 1145h/1145H 236v/301V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
Zxat starts casting an offensive spell.
Zxat snaps into visibility.

< 1145h/1145H 237v/301V Pos: standing >
Nedo snaps into visibility.

< 1145h/1145H 239v/301V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Shade snaps into visibility.
A Shade begins to dry and wilt.

< 1145h/1145H 240v/301V Pos: standing >
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A Shade snaps into visibility.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.
A Shade's some vambraces depicting a stylized hurricane [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's some heavily-spiked blood crystal leg plates shattered in bits as the tortured body spasms and quivers!
A Shade's a steel hoop earring [superior] shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matak by 5076923.
The smell of fresh blood enters your body, infusing you with power!