The death of [ 1 Paladin] Mongoloid (Human)

in Keats Street

from the perspective of [47 RaGeloRd] Fatwa Brewed in Blood (Troll)

<worn as a badge>    the mark of the saboteur of dexterity
<worn on head>       the diamond crown of Winduin (glowing) [65%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald nose ring [45%]
<worn in ear>        a lightning earring [poor]
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn on body>       the barbed mail of the battlerager king (humming)
<worn about body>    a curtain of elemental fire of damage (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a sheath of stitched together skulls
<worn about waist>   the mystical sash of the Netherworld of endurance (glowing)
<worn on belt buckle>a pantherhide quiver [superior] with a strange sharp rubin (glowing) (illuminating)
<attached to belt>   a potion of bubbling goo (glowing) [59%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance
<worn around wrist>  a bracelet of dracolich hide (humming) [48%]
<worn around wrist>  a bracelet of purple mist of strength
<worn on hands>      the gloves of warding of damage
<worn on finger>     some mithril ringlets
<worn on finger>     a glowing faerie ring
<primary weapon>     the rod of Dispator (glowing) (humming)[222h 37m 45s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of dexterity
<worn on legs>       the leggings of a MaDMaN of damage
<worn on feet>       the boots of the war giant Torg [poor] (humming)

Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here, fighting an elite guard.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here, fighting an elite guard.
An elite guard sits here, fighting Najj.
An elite guard stands here, fighting Sgan.

< 1509h/1508H 274v/274V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 83.
The smell of fresh blood enters your body, infusing you with power!
This being a hometown, you receive fewer exps...
An elite guard's death cry reverberates in your head as he falls to the ground.
Ojo's face flushes white for a moment.
Zar futilely tries to rescue Sgan!

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
Sgan misses an elite guard.
An elite guard dodges Sgan's attack.
An elite guard's feeble punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.

< 1509h/1508H 274v/274V Pos: standing >
Sgan misses an elite guard with a clumsy kick.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1509h/1508H 274v/274V Pos: standing >
Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.

< 1509h/1508H 274v/274V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 83.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

		Score information for Fatwa

Level: 47   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1509(1508)  Moves: 274(274)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Fireshielded
Frags:   +1.62   Deaths:   9
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   12 Spell Pulse:  1.20 
Leaderboard Points:  887 
Paladin auras:   Protection Battle Lust Vigor Spell Protection

Active Spells:
--------------
rage (less than a minute remaining)
stone skin (3 minutes)
war cry (less than a minute remaining)
berserk (2 minutes)
pantherspeed (29 minutes)
lionrage (2 minutes)
elephantstrength (22 minutes)
dexterity (24 minutes)
strength (24 minutes)
rested bonus (108 minutes)
vitality (9 minutes)
detect invisibility (6 minutes)


< 1509h/1508H 274v/274V Pos: standing >
It appears to be the corpse of an elite guard.
a small pile of coins

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
The gate is open.
You extend your sights northward.
Outside the Northern Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here. (Non-Fraggable)

< 1509h/1508H 274v/274V Pos: standing >
Looks like an exit.
You extend your sights southward.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Najj enters from the north.
Gax enters from the north.
Sgan enters from the north.
Dziph enters from the north.
Zephyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.

< 1509h/1508H 271v/274V Pos: standing >

< 1509h/1508H 271v/274V Pos: standing >

< 1509h/1508H 271v/274V Pos: standing >
You feel yourself return to normal as your rage abates.

< 1509h/1508H 271v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -W
Najj enters from the west.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Alarm bells sound, signalling an invasion!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1509h/1508H 270v/274V Pos: standing >

< 1509h/1508H 272v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A human merchant from another town stands here, perusing Tharnadia.
Najj enters from the west.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1509h/1508H 273v/274V Pos: standing >

< 1509h/1508H 273v/274V Pos: standing >
A human merchant blocks Sgan's kick with his arm.

< 1509h/1508H 273v/274V Pos: standing >
Sgan dodges a human merchant's attack.
Sgan dodges a human merchant's attack.
A human merchant misses Sgan with a clumsy kick.

< 1509h/1508H 274v/274V Pos: standing >
A street sweeper enters from the east.
Tiu assists Sgan heroically.
Tiu's impressive slash grievously wounds a human merchant.

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Najj enters from the north.
A militia guard suddenly attacks Najj!
A militia guard's punch grazes Najj.
Gax enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn enters from the north.
A militia guard suddenly attacks Dyffryn!
Najj bravely steps in front of Dyffryn, shielding him from harm!
A militia guard misses Najj.
Zar enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.

< 1509h/1508H 273v/274V Pos: standing >

< 1509h/1508H 273v/274V Pos: standing >
A Human enters from the west.

< 1509h/1508H 273v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A street sweeper is cleaning here, singing songs of labor.
Tiu (Drow Elf)(medium) stands in mid-air here, fighting a human merchant.
A globe of darkness floats near Tiu's head.
Sgan (Troll)(large) stands in mid-air here, fighting a human merchant.
A human merchant stands here, fighting Sgan.
Gax enters from the south.
Dziph enters from the south.
Zephyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.

< 1509h/1508H 272v/274V Pos: standing >

< 1509h/1508H 272v/274V Pos: standing >
A Human enters from the south.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
A human merchant parries Sgan's lunge at him.
Sgan misses a human merchant.

< 1509h/1508H 274v/274V Pos: standing >
Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.

< 1509h/1508H 274v/274V Pos: standing >
A Human says 'hi'

< 1509h/1508H 274v/274V Pos: standing >
A Human leaves south.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell.

< 1509h/1508H 274v/274V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
Zloin slowly fades out of existence.
Pok slowly fades out of existence.
Ojo slowly fades out of existence.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
You vanish.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
Sgan slowly fades out of existence.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Baulz (ShadowBeast)(large) stands in mid-air here.
*Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok (Kobold)(small) stands in mid-air here.
*Ojo (ShadowBeast)(large) stands in mid-air here.
*Zurag (Ogre)(huge) stands in mid-air here.
*Zar (Githyanki)(medium) stands in mid-air here.
*Dyffryn (Drow Elf)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr (Githyanki)(medium) stands in mid-air here.
*Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*A street sweeper is cleaning here, singing songs of labor.
*Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Sgan (Troll)(large) stands in mid-air here.

< 1509h/1508H 274v/274V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Baulz (ShadowBeast)(large) stands in mid-air here.
*Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok (Kobold)(small) stands in mid-air here.
*Ojo (ShadowBeast)(large) stands in mid-air here.
*Zurag (Ogre)(huge) stands in mid-air here.
*Zar (Githyanki)(medium) stands in mid-air here.
*Dyffryn (Drow Elf)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr (Githyanki)(medium) stands in mid-air here.
*Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*A street sweeper is cleaning here, singing songs of labor.
*Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Sgan (Troll)(large) stands in mid-air here.

< 1509h/1508H 274v/274V Pos: standing >

		Score information for Fatwa

Level: 47   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1509(1508)  Moves: 274(274)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Fireshielded
Frags:   +1.62   Deaths:   9
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  887 
Paladin auras:   Protection Battle Lust Vigor Spell Protection

Active Spells:
--------------
improved invisibility (23 minutes)
stone skin (3 minutes)
war cry (less than a minute remaining)
berserk (2 minutes)
pantherspeed (29 minutes)
lionrage (2 minutes)
elephantstrength (22 minutes)
dexterity (24 minutes)
strength (24 minutes)
rested bonus (108 minutes)
vitality (9 minutes)
detect invisibility (6 minutes)


< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
Sgan peers around intently, looking for something.

< 1509h/1508H 274v/274V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1509h/1508H 273v/274V Pos: standing >

< 1509h/1508H 273v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*A street sweeper is cleaning here, singing songs of labor.
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
Tiu enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.

< 1509h/1508H 272v/274V Pos: standing >

< 1509h/1508H 272v/274V Pos: standing >
Alas, you cannot go that way. . . .

< 1509h/1508H 274v/274V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A shady mercenary who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A Human who is close by to your south.
Najj who is close by to your south.
A militia guard who is close by to your south.
A cat burglar who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
Keats Street
Obvious exits: -N -S -W
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj (Duergar)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.

< 1509h/1508H 274v/274V Pos: standing >

< 1509h/1508H 274v/274V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj (Duergar)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Gax enters from the north.
Sgan enters from the north.
Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.

< 1509h/1508H 273v/274V Pos: standing >
Gax high fives a Human.

< 1509h/1508H 273v/274V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.

< 1509h/1508H 273v/274V Pos: standing >

< 1509h/1508H 273v/274V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!

< 1509h/1508H 273v/274V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
You madly swing your weapon around, trying to hit all of your opponents...
You snap into visibility.
[Damage: 32 ] -=[Your bludgeon critically injures a militia guard.]=-
You miss a militia guard.
[Damage: 19 ] -=[Your impressive bludgeon seriously wounds a Human.]=-
[Damage: 20 ] -=[Your impressive bludgeon enshrouds a Human in a mist of blood.]=-
[Damage: 26 ] -=[Your impressive bludgeon grievously wounds a militia guard.]=-
[Damage: 19 ] -=[Your impressive bludgeon hits a militia guard.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 4.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
You score a DEVASTATING HIT!!!!!
[Damage: 58 ] -=[Your powerful bludgeon hits a militia guard.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 4.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1509h/1508H 273v/274V Pos: standing >
< T: Najj TP: sta TC:few scratches E: guard ass EP:  awful >
 A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1509h/1508H 273v/274V Pos: standing >
< T: Najj TP: sta TC:few scratches E: guard ass EP:  awful >
 Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'grzzs'

< 1509h/1508H 273v/274V Pos: standing >
< T: Najj TP: sta TC:few scratches E: guard ass EP:  awful >
 A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.