<worn as a badge> a necromantic death shroud [60%]
<worn on head> a severely dented battle helmet of endurance
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a steel hoop earring [poor]
<worn in ear> a gloomwing feather
<worn on face> a face of half-rotted bark [superior]
<worn around neck> a collar of razor-sharp mithril blades (glowing) [86%]
<worn around neck> a silver brooch (glowing) [73%]
<worn on body> a suit of golden platemail (humming) [88%]
<worn about body> a blue mantle embroided with symbols of fortune [poor]
<worn as quiver> a tarnished dematite quiver [poor]
<worn about waist> a moss-covered belt [superior] [60%]
<worn on belt buckle>a gloomwing feather [81%]
<worn on arms> some mithril-plated gnomish arm enhancers (humming) [68%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> some platinum-plated mithril bracers of Kimordril
<worn on hands> a pair of bone-razored talons [superior] [61%]
<worn on finger> a three-fingered ring of red rocks (glowing)
<worn on finger> a glowing faerie ring
<primary weapon> a diorite shard named 'Seeker'
<secondary weapon> an icy dragonscale scimitar
<worn on legs> some leggings of red flames of damage [84%]
<worn on feet> a pair of black boots [52%]
You receive your share of experience.
Experience(KILL): Zai by 55.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
Ojo's face flushes white for a moment.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Tackle who?
< 1380h/1380H 233v/234V Pos: standing >
An elite guard's feeble punch grazes Sgan.
An elite guard's decent punch grazes Najj.
An elite guard's decent punch grazes Najj.
< 1380h/1380H 233v/234V Pos: standing >
Tiu assists Sgan heroically.
Tiu misses an elite guard.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Najj's impressive slash wounds an elite guard.
Najj misses an elite guard.
Najj's impressive slash wounds an elite guard.
Najj's powerful slash strikes an elite guard.
Tackle who?
< 1380h/1380H 233v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Ojo snaps into visibility.
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Sgan misses an elite guard with a clumsy kick.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard is knocked to the ground by Colc's skillful bash!
Zar futilely tries to rescue Sgan!
< 1380h/1380H 234v/234V Pos: standing >
Sgan misses an elite guard.
Sgan misses an elite guard.
< 1380h/1380H 234v/234V Pos: standing >
Tiu's impressive slash wounds an elite guard.
An elite guard rises to his feet.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Najj clambers to his feet.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard's crude punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
Sgan easily dodges an elite guard's feeble leg sweep.
An elite guard misses Najj.
Najj dodges an elite guard's attack.
< 1380h/1380H 234v/234V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Zephyr suddenly attacks an elite guard!
Zephyr's impressive punch strikes an elite guard.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Colc's impressive crush wounds an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's powerful crush strikes an elite guard hard.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Najj's slash seriously wounds an elite guard.
Najj's slash seriously wounds an elite guard.
Najj misses an elite guard.
Najj knee's an elite guard's stomach, knocking the wind out of him.
Najj's impressive slash causes an elite guard to grimace in pain.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's slash wounds an elite guard.
Tiu misses an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zai by 55.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Ojo's face flushes white for a moment.
Zar futilely tries to rescue Sgan!
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Sgan misses an elite guard.
An elite guard dodges Sgan's attack.
An elite guard's feeble punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Sgan misses an elite guard with a clumsy kick.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zai by 55.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
Tackle who?
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
Fatwa sneaks south.
Najj leaves south.
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Fatwa returns to normal as his rage abates.
< 1380h/1380H 233v/234V Pos: standing >
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Alarm bells sound, signalling an invasion!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 1380h/1380H 232v/234V Pos: standing >
< 1380h/1380H 232v/234V Pos: standing >
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
There are Troll tracks going east.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
A human merchant blocks Sgan's kick with his arm.
< 1380h/1380H 233v/234V Pos: standing >
Sgan dodges a human merchant's attack.
Sgan dodges a human merchant's attack.
A human merchant misses Sgan with a clumsy kick.
< 1380h/1380H 233v/234V Pos: standing >
A street sweeper enters from the east.
Tiu assists Sgan heroically.
Tiu's impressive slash grievously wounds a human merchant.
Najj leaves south.
Gax leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph leaves south.
Zephyr leaves south.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A militia guard stands here, fighting Najj.
There are Troll tracks going south.
There are Human tracks going north.
Mis rides in on a winged hellhound from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn enters from the north.
A militia guard suddenly attacks Dyffryn!
Najj bravely steps in front of Dyffryn, shielding him from harm!
A militia guard misses Najj.
Zar enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 1380h/1380H 232v/234V Pos: standing >
< 1380h/1380H 232v/234V Pos: standing >
A Human enters from the west.
< 1380h/1380H 233v/234V Pos: standing >
Fatwa sneaks north.
Gax leaves north.
Dziph leaves north.
Zephyr leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a human merchant.(Red Aura)
A globe of darkness floats near Tiu's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting a human merchant.(Red Aura)
A human merchant stands here, fighting Sgan.
There are some tracks heading east.
There are Troll tracks going east.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
A Human enters from the south.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
A human merchant parries Sgan's lunge at him.
Sgan misses a human merchant.
< 1380h/1380H 233v/234V Pos: standing >
Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zai by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
< 1380h/1380H 233v/234V Pos: standing >
A Human says 'hi'
< 1380h/1380H 233v/234V Pos: standing >
A Human leaves south.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell.
< 1380h/1380H 233v/234V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
Zloin slowly fades out of existence.
Pok slowly fades out of existence.
Ojo slowly fades out of existence.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
You vanish.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
Sgan slowly fades out of existence.
< 1380h/1380H 233v/234V Pos: standing >
You faintly hear A Human say the words 'hi'.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
Sgan peers around intently, looking for something.
< 1380h/1380H 234v/234V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
There are Troll tracks going east.
There are some tracks heading east.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*A street sweeper is cleaning here, singing songs of labor.
There are some tracks heading west.
There are Drow Elf tracks going west.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
Tiu enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
< 1380h/1380H 232v/234V Pos: standing >
< 1380h/1380H 232v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
< 1380h/1380H 234v/234V Pos: standing >
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
You follow Zephyr.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
There are some tracks heading south.
There are some tracks heading south.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 1380h/1380H 233v/234V Pos: standing >
Gax high fives a Human.
< 1380h/1380H 233v/234V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.
< 1380h/1380H 233v/234V Pos: standing >
< 1380h/1380H 233v/234V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!
< 1380h/1380H 233v/234V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a militia guard.
Fatwa misses a militia guard.
Fatwa's impressive bludgeon seriously wounds a Human.
Fatwa's impressive bludgeon enshrouds a Human in a mist of blood.
Fatwa's impressive bludgeon grievously wounds a militia guard.
Fatwa's impressive bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zai by 2.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Fatwa's powerful bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zai by 3.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1380h/1380H 233v/234V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 1380h/1380H 233v/234V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'grzzs'
< 1380h/1380H 233v/234V Pos: standing >
A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.