<worn as a badge> a glowing blue crystal [84%]
<worn on head> the turban of power [poor] [71%]
<worn on eyes> some eyes of the salamander [poor] (illuminating) [77%]
<worn in ear> a small copper colored earring [superior] [88%]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> veil of darkness [superior] (glowing) [78%]
<worn around neck> a tribal necklace of royal authority [poor] (glowing) [72%]
<worn around neck> a woven neberihide necklace (humming) [86%]
<worn on body> a sundress of purity and youth [superior] (glowing)
<worn about body> a dark-blue robe of stars and moons [poor] (humming)
<worn as quiver> a glittering obsidian quiver [76%]
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<worn on arms> sleeves scrolled with intricate runes [poor]
<held as shield> a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist> a crystalline wristguard [81%]
<worn around wrist> a bracelet of woven willow leaves [poor] (illuminating) [79%]
<worn on hands> shining metallic gauntlets dyed yellow [poor]
<worn on finger> a ring of twisted gray mist
<worn on finger> a yellow ring of chrysoberyl [poor]
<held> the writhing soul of a demon lord [superior] (humming)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some boots of the black winged dragon (glowing)
An elite guard crouches here, fighting Sgan.
< 792h/792H 203v/204V Pos: standing >
Sgan misses an elite guard.
Sgan misses an elite guard.
< 792h/792H 203v/204V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
< 792h/792H 203v/204V Pos: standing >
Fatwa's bludgeon strikes an elite guard.
Fatwa's crush wounds an elite guard.
Fatwa's crush wounds an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's rod of Dispator summons the power of hellfire at an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
An elite guard is incapacitated and will slowly die, if not aided.
Tiu's fine slash hits an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 52.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
Ojo's face flushes white for a moment.
< 792h/792H 203v/204V Pos: standing >
< 792h/792H 203v/204V Pos: standing >
An elite guard's feeble punch grazes Sgan.
An elite guard's decent punch grazes Najj.
An elite guard's decent punch grazes Najj.
< 792h/792H 203v/204V Pos: standing >
Tiu assists Sgan heroically.
Tiu misses an elite guard.
< 792h/792H 203v/204V Pos: standing >
< 792h/792H 203v/204V Pos: standing >
Najj's impressive slash wounds an elite guard.
Najj misses an elite guard.
Najj's impressive slash wounds an elite guard.
Najj's powerful slash strikes an elite guard.
< 792h/792H 203v/204V Pos: standing >
Ojo snaps into visibility.
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Sgan misses an elite guard with a clumsy kick.
< 792h/792H 204v/204V Pos: standing >
An elite guard is knocked to the ground by Colc's skillful bash!
Zar futilely tries to rescue Sgan!
< 792h/792H 204v/204V Pos: standing >
Sgan misses an elite guard.
Sgan misses an elite guard.
< 792h/792H 204v/204V Pos: standing >
Tiu's impressive slash wounds an elite guard.
An elite guard rises to his feet.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
< 792h/792H 204v/204V Pos: standing >
Najj clambers to his feet.
< 792h/792H 204v/204V Pos: standing >
An elite guard's crude punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
Sgan easily dodges an elite guard's feeble leg sweep.
An elite guard misses Najj.
Najj dodges an elite guard's attack.
< 792h/792H 204v/204V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Zephyr suddenly attacks an elite guard!
Zephyr's impressive punch strikes an elite guard.
< 792h/792H 204v/204V Pos: standing >
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 792h/792H 204v/204V Pos: standing >
Colc's impressive crush wounds an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's powerful crush strikes an elite guard hard.
< 792h/792H 204v/204V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 792h/792H 204v/204V Pos: standing >
Najj's slash seriously wounds an elite guard.
Najj's slash seriously wounds an elite guard.
Najj misses an elite guard.
Najj knee's an elite guard's stomach, knocking the wind out of him.
Najj's impressive slash causes an elite guard to grimace in pain.
< 792h/792H 204v/204V Pos: standing >
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's slash wounds an elite guard.
Tiu misses an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
< 792h/792H 204v/204V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 52.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Ojo's face flushes white for a moment.
Zar futilely tries to rescue Sgan!
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
Sgan misses an elite guard.
An elite guard dodges Sgan's attack.
An elite guard's feeble punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
< 792h/792H 204v/204V Pos: standing >
Sgan misses an elite guard with a clumsy kick.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.
< 792h/792H 204v/204V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 792h/792H 204v/204V Pos: standing >
Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 792h/792H 204v/204V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 52.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
Fatwa sneaks south.
Najj leaves south.
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Dyffryn leaves south.
Zar leaves south.
Tiu leaves south.
Zurag leaves south.
Ojo leaves south.
Pok leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
< 792h/792H 203v/204V Pos: standing >
< 792h/792H 203v/204V Pos: standing >
Fatwa returns to normal as his rage abates.
< 792h/792H 203v/204V Pos: standing >
Fatwa sneaks east.
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
Alarm bells sound, signalling an invasion!
Ojo leaves east.
Pok leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Colc sneaks in from the west.
Baulz enters from the west.
< 792h/792H 202v/204V Pos: standing >
< 792h/792H 202v/204V Pos: standing >
Fatwa sneaks east.
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
Ojo leaves east.
Pok leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
Colc sneaks in from the west.
Baulz enters from the west.
< 792h/792H 203v/204V Pos: standing >
A human merchant blocks Sgan's kick with his arm.
< 792h/792H 203v/204V Pos: standing >
Sgan dodges a human merchant's attack.
Sgan dodges a human merchant's attack.
A human merchant misses Sgan with a clumsy kick.
< 792h/792H 203v/204V Pos: standing >
A street sweeper enters from the east.
Tiu assists Sgan heroically.
Tiu's impressive slash grievously wounds a human merchant.
Fatwa sneaks south.
Najj leaves south.
Gax leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn leaves south.
Zar leaves south.
Zurag leaves south.
Ojo leaves south.
Pok leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Colc sneaks in from the north.
Baulz enters from the north.
< 792h/792H 202v/204V Pos: standing >
A Human enters from the west.
< 792h/792H 204v/204V Pos: standing >
Gax leaves north.
Dziph leaves north.
Zephyr leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves north.
Mis leaves north riding on a winged hellhound.
Dyffryn leaves north.
Zar leaves north.
Zurag leaves north.
Ojo leaves north.
Pok leaves north.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a human merchant.(Red Aura)
A globe of darkness floats near Tiu's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting a human merchant.(Red Aura)
A human merchant stands here, fighting Sgan.
Baulz enters from the south.
< 792h/792H 203v/204V Pos: standing >
A Human enters from the south.
< 792h/792H 203v/204V Pos: standing >
< 792h/792H 203v/204V Pos: standing >
A human merchant parries Sgan's lunge at him.
Sgan misses a human merchant.
< 792h/792H 203v/204V Pos: standing >
Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
< 792h/792H 203v/204V Pos: standing >
A Human says 'hi'
< 792h/792H 203v/204V Pos: standing >
A Human leaves south.
< 792h/792H 203v/204V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell called 'mass invisibility'.
< 792h/792H 203v/204V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
You vanish.
Pok slowly fades out of existence.
Ojo slowly fades out of existence.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
Sgan slowly fades out of existence.
< 792h/792H 203v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
Sgan peers around intently, looking for something.
< 792h/792H 204v/204V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
Ojo leaves east.
Pok leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
Baulz enters from the west.
< 792h/792H 203v/204V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
Mis leaves west riding on a winged hellhound.
Dyffryn leaves west.
Alarm bells sound, signalling an invasion!
Zar leaves west.
Tiu leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag leaves west.
Ojo leaves west.
Pok leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*A street sweeper is cleaning here, singing songs of labor.
Colc sneaks in from the east.
Baulz enters from the east.
< 792h/792H 202v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
< 792h/792H 204v/204V Pos: standing >
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Dyffryn leaves south.
Zar leaves south.
Tiu leaves south.
Zurag leaves south.
Ojo leaves south.
Pok leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Colc sneaks in from the north.
Baulz enters from the north.
< 792h/792H 203v/204V Pos: standing >
Gax high fives a Human.
< 792h/792H 203v/204V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.
< 792h/792H 203v/204V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!
< 792h/792H 203v/204V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a militia guard.
Fatwa misses a militia guard.
Fatwa's impressive bludgeon seriously wounds a Human.
Fatwa's impressive bludgeon enshrouds a Human in a mist of blood.
Fatwa's impressive bludgeon grievously wounds a militia guard.
Fatwa's impressive bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 2.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Fatwa's powerful bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 792h/792H 203v/204V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 792h/792H 203v/204V Pos: standing >
You snap into visibility.
You complete your spell...
< 792h/792H 204v/204V Pos: standing >
A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.