<worn as a badge> a elven rune of restoration (glowing) [80%]
<worn on head> the devil crown of Bar'zuul
<worn on eyes> the black eyepiece of Menzellon [superior]
<worn in ear> a tiny endurium earring
<worn in ear> an unearthly dragonscale earring
<worn on face> a light sapphire veil [82%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> some kharma mind beads [superior]
<worn on body> a moss-covered cloak [superior] (glowing)
<worn about body> the cloak of multi-colored beads (glowing) [82%]
<worn as quiver> a sheath of stitched together skulls
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a rough glowing stone [superior] (glowing)
<worn on arms> a set of unique redweave sleeves [superior] [82%]
<held as shield> a well-polished mithril body shield [superior] [82%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> some heavy mithril bracers [superior] [73%]
<worn on hands> the woven gloves of the harvest [superior]
<worn on finger> a ring of twisted gray mist
<worn on finger> an ice ring [88%]
<primary weapon> a mace of cleansing [poor]
<worn on legs> some magical dragonscale leggings from Alatorin - the Forge City [68%]
<worn on feet> the mage boots of the maelstrom
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
< 779h/779H 206v/206V Pos: standing >
Najj clambers to his feet.
< 779h/779H 206v/206V Pos: standing >
An elite guard's crude punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
Sgan easily dodges an elite guard's feeble leg sweep.
An elite guard misses Najj.
Najj dodges an elite guard's attack.
< 779h/779H 206v/206V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Zephyr suddenly attacks an elite guard!
Zephyr's impressive punch strikes an elite guard.
< 779h/779H 206v/206V Pos: standing >
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 779h/779H 206v/206V Pos: standing >
Colc's impressive crush wounds an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's powerful crush strikes an elite guard hard.
< 779h/779H 206v/206V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 779h/779H 206v/206V Pos: standing >
Najj's slash seriously wounds an elite guard.
Najj's slash seriously wounds an elite guard.
Najj misses an elite guard.
Najj knee's an elite guard's stomach, knocking the wind out of him.
Najj's impressive slash causes an elite guard to grimace in pain.
< 779h/779H 206v/206V Pos: standing >
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's slash wounds an elite guard.
Tiu misses an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
< 779h/779H 206v/206V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dyffryn by 104.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Ojo's face flushes white for a moment.
Zar futilely tries to rescue Sgan!
< 779h/779H 206v/206V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Sgan misses an elite guard.
An elite guard dodges Sgan's attack.
An elite guard's feeble punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
< 779h/779H 206v/206V Pos: standing >
Sgan misses an elite guard with a clumsy kick.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 779h/779H 206v/206V Pos: standing >
Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 779h/779H 206v/206V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dyffryn by 104.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
Baulz (ShadowBeast)(large) stands in mid-air here.
Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Pok (Kobold)(small) stands in mid-air here.
Ojo (ShadowBeast)(large) stands in mid-air here.
Zurag (Ogre)(huge) stands in mid-air here.
Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Zar (Githyanki)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here.
*Fatwa (Troll)(large) stands in mid-air here.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Najj leaves south.
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves south.
Mis leaves south riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here.
*Fatwa (Troll)(large) stands in mid-air here.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
Fatwa returns to normal as his rage abates.
< 779h/779H 205v/206V Pos: standing >
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -W
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here.
*Fatwa (Troll)(large) stands in mid-air here.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Alarm bells sound, signalling an invasion!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here.
*Fatwa (Troll)(large) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
A human merchant blocks Sgan's kick with his arm.
< 779h/779H 206v/206V Pos: standing >
Sgan dodges a human merchant's attack.
Sgan dodges a human merchant's attack.
A human merchant misses Sgan with a clumsy kick.
< 779h/779H 206v/206V Pos: standing >
A street sweeper enters from the east.
Tiu assists Sgan heroically.
Tiu's impressive slash grievously wounds a human merchant.
Najj leaves south.
Gax leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj (Duergar)(medium) stands in mid-air here, fighting a militia guard.
*Fatwa (Troll)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A militia guard stands here, fighting Najj.
A militia guard suddenly attacks YOU!
Najj bravely steps in front of you, shielding you from harm!
A militia guard misses Najj.
Zar enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
A Human enters from the west.
< 779h/779H 205v/206V Pos: standing >
Gax leaves north.
Dziph leaves north.
Zephyr leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves north.
Mis leaves north riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
Tiu (Drow Elf)(medium) stands in mid-air here, fighting a human merchant.
A globe of darkness floats near Tiu's head.
Sgan (Troll)(large) stands in mid-air here, fighting a human merchant.
A human merchant stands here, fighting Sgan.
Zar enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
A Human enters from the south.
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
A human merchant parries Sgan's lunge at him.
Sgan misses a human merchant.
< 779h/779H 205v/206V Pos: standing >
Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dyffryn by 1.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
< 779h/779H 206v/206V Pos: standing >
A Human says 'hi'
< 779h/779H 206v/206V Pos: standing >
A Human leaves south.
< 779h/779H 206v/206V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
Baulz (ShadowBeast)(large) stands in mid-air here.
Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok (Kobold)(small) stands in mid-air here.
Ojo (ShadowBeast)(large) stands in mid-air here.
Zurag (Ogre)(huge) stands in mid-air here.
Zar (Githyanki)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Sgan (Troll)(large) stands in mid-air here.
< 779h/779H 206v/206V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell called 'mass invisibility'.
< 779h/779H 206v/206V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
Zloin slowly fades out of existence.
Pok slowly fades out of existence.
Ojo slowly fades out of existence.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
You vanish.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
Sgan slowly fades out of existence.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Sgan peers around intently, looking for something.
< 779h/779H 206v/206V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
You follow Fatwa.
You are no longer being guarded by Najj.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr (Githyanki)(medium) stands in mid-air here.
*Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Sgan (Troll)(large) stands in mid-air here.
*Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
Mis leaves west riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr (Githyanki)(medium) stands in mid-air here.
*Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Sgan (Troll)(large) stands in mid-air here.
*Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.
*A street sweeper is cleaning here, singing songs of labor.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
Tiu enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 204v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
< 779h/779H 206v/206V Pos: standing >
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
You follow Fatwa.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr (Githyanki)(medium) stands in mid-air here.
*Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Sgan (Troll)(large) stands in mid-air here.
*Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa (Troll)(large) stands in mid-air here.
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj (Duergar)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 779h/779H 205v/206V Pos: standing >
Gax high fives a Human.
< 779h/779H 205v/206V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.
< 779h/779H 205v/206V Pos: standing >
< 779h/779H 205v/206V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!
< 779h/779H 205v/206V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell called 'sleep'.
Zloin snaps into visibility.
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a militia guard.
Fatwa misses a militia guard.
Fatwa's impressive bludgeon seriously wounds a Human.
Fatwa's impressive bludgeon enshrouds a Human in a mist of blood.
Fatwa's impressive bludgeon grievously wounds a militia guard.
Fatwa's impressive bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dyffryn by 5.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Fatwa's powerful bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dyffryn by 6.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 779h/779H 205v/206V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 779h/779H 205v/206V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'grzzs'
< 779h/779H 205v/206V Pos: standing >
A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.