<worn as a badge> a glowing blue crystal (magic) [75%]
<worn on horns> a sunstone horn clasp [superior] [80%]
<worn on head> a silver-lined purple silk hood [superior] (magic) (glowing) [81%]
<worn on eyes> a magical spyglass (magic) [72%]
<worn in ear> a glowing jade earring (glowing) [59%]
<worn in ear> an earring of entwined roots (magic)
<worn on face> mask of battles past [superior]
<worn around neck> a necklace of orbiting psi-crystals [superior] (humming) [85%]
<worn around neck> the pendant of the aboleth [superior] (magic) [79%]
<worn on body> a 'Misty Vale #1 Hunter' shirt [65%]
<worn about body> a cloak of eternal fire [poor] (invis) [83%]
<worn on tail> a braid of war beads (magic)
<worn as quiver> the quiver of dragon hunters
<worn about waist> a utility belt of poisoning agents [poor]
<worn on belt buckle>a gloomwing feather (magic) [87%]
<attached to belt> a rugged adventurers satchel (magic) [46%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [poor] (magic)
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a dark religious bracer [superior]
<worn around wrist> a sunsteel bracer (magic) (glowing) [86%]
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a bone band (magic) (humming)
<worn on finger> a silver ring encrusted with a black sapphire [superior] (magic) (humming)
<held> a gem of reflection [superior] (magic) [80%]
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> boots of endurance [superior] [89%]
An elite guard rises to his feet.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
You begin to focus your will...
< 866h/866H 256v/256V Pos: standing >
Najj clambers to his feet.
< 866h/866H 256v/256V Pos: standing >
An elite guard's crude punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
Sgan easily dodges an elite guard's feeble leg sweep.
An elite guard misses Najj.
Najj dodges an elite guard's attack.
< 866h/866H 256v/256V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Zephyr suddenly attacks an elite guard!
Zephyr's impressive punch strikes an elite guard.
< 866h/866H 256v/256V Pos: standing >
Casting: psychic crush *
Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 866h/866H 256v/256V Pos: standing >
Colc's impressive crush wounds an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's powerful crush strikes an elite guard hard.
< 866h/866H 256v/256V Pos: standing >
Your mental manipulations become a reality...
[Damage: 131 ] -=[An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 866h/866H 256v/256V Pos: standing >
Najj's slash seriously wounds an elite guard.
Najj's slash seriously wounds an elite guard.
Najj misses an elite guard.
Najj knee's an elite guard's stomach, knocking the wind out of him.
Najj's impressive slash causes an elite guard to grimace in pain.
< 866h/866H 256v/256V Pos: standing >
You begin to focus your will...
< 866h/866H 256v/256V Pos: standing >
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's slash wounds an elite guard.
Tiu misses an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
< 866h/866H 256v/256V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 97.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
You abort your mental image before it has become reality!
Zar futilely tries to rescue Sgan!
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
Sgan misses an elite guard.
An elite guard dodges Sgan's attack.
An elite guard's feeble punch grazes Sgan.
An elite guard's feeble punch grazes Sgan.
< 866h/866H 256v/256V Pos: standing >
Sgan misses an elite guard with a clumsy kick.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.
< 866h/866H 256v/256V Pos: standing >
You begin to focus your will...
< 866h/866H 256v/256V Pos: standing >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 866h/866H 256v/256V Pos: standing >
Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.
< 866h/866H 256v/256V Pos: standing >
Casting: psychic crush *
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 866h/866H 256v/256V Pos: standing >
Your mental manipulations become a reality...
[Damage: 136 ] -=[An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Ojo by 97.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
You failed.
< 866h/866H 256v/256V Pos: standing >
Inside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zloin's head.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
Fatwa sneaks south.
Najj leaves south.
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Dyffryn leaves south.
Zar leaves south.
Tiu leaves south.
Zurag leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 866h/866H 255v/256V Pos: standing >
< 866h/866H 255v/256V Pos: standing >
Fatwa returns to normal as his rage abates.
< 866h/866H 255v/256V Pos: standing >
Fatwa sneaks east.
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
Alarm bells sound, signalling an invasion!
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 866h/866H 254v/256V Pos: standing >
< 866h/866H 254v/256V Pos: standing >
Najj leaves east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 866h/866H 254v/256V Pos: standing >
A human merchant blocks Sgan's kick with his arm.
< 866h/866H 256v/256V Pos: standing >
Sgan dodges a human merchant's attack.
Sgan dodges a human merchant's attack.
A human merchant misses Sgan with a clumsy kick.
< 866h/866H 256v/256V Pos: standing >
A street sweeper enters from the east.
Tiu assists Sgan heroically.
Tiu's impressive slash grievously wounds a human merchant.
Najj leaves south.
Gax leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn leaves south.
Zar leaves south.
Zurag leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 866h/866H 255v/256V Pos: standing >
A Human enters from the west.
< 866h/866H 255v/256V Pos: standing >
Gax leaves north.
Dziph leaves north.
Zephyr leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves north.
Mis leaves north riding on a winged hellhound.
Dyffryn leaves north.
Zar leaves north.
Zurag leaves north.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a human merchant.(Red Aura)
A globe of darkness floats near Tiu's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here, fighting a human merchant.(Red Aura)
A human merchant stands here, fighting Sgan.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
< 866h/866H 254v/256V Pos: standing >
A Human enters from the south.
< 866h/866H 254v/256V Pos: standing >
< 866h/866H 254v/256V Pos: standing >
A human merchant parries Sgan's lunge at him.
Sgan misses a human merchant.
< 866h/866H 255v/256V Pos: standing >
Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 0.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.
< 866h/866H 256v/256V Pos: standing >
A Human says 'hi'
< 866h/866H 256v/256V Pos: standing >
A Human leaves south.
< 866h/866H 256v/256V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell.
< 866h/866H 256v/256V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
Zloin slowly fades out of existence.
Pok slowly fades out of existence.
You vanish.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
Sgan slowly fades out of existence.
< 866h/866H 256v/256V Pos: standing >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Colc's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
Sgan peers around intently, looking for something.
< 866h/866H 256v/256V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.
< 866h/866H 256v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
Mis leaves east riding on a winged hellhound.
Dyffryn leaves east.
Zar leaves east.
Tiu leaves east.
Zurag leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
Pok enters from the west.
Zloin enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
< 866h/866H 255v/256V Pos: standing >
Gax leaves west.
Sgan leaves west.
Dziph leaves west.
Zephyr leaves west.
Zai leaves west.
Mis leaves west riding on a winged hellhound.
Dyffryn leaves west.
Alarm bells sound, signalling an invasion!
Zar leaves west.
Tiu leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
< 866h/866H 254v/256V Pos: standing >
< 866h/866H 255v/256V Pos: standing >
< 866h/866H 256v/256V Pos: standing >
Gax leaves south.
Sgan leaves south.
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Dyffryn leaves south.
Zar leaves south.
Tiu leaves south.
Zurag leaves south.
You follow Fatwa.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.(Red Aura)
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
*Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)(Gold Aura)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
< 866h/866H 255v/256V Pos: standing >
Gax high fives a Human.
< 866h/866H 255v/256V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.
< 866h/866H 255v/256V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!
< 866h/866H 255v/256V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a militia guard.
Fatwa misses a militia guard.
Fatwa's impressive bludgeon seriously wounds a Human.
Fatwa's impressive bludgeon enshrouds a Human in a mist of blood.
Fatwa's impressive bludgeon grievously wounds a militia guard.
Fatwa's impressive bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 5.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Fatwa's powerful bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 5.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 866h/866H 255v/256V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 866h/866H 255v/256V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'grzzs'
< 866h/866H 255v/256V Pos: standing >
A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.