The death of [ 1 Paladin] Mongoloid (Human)

in Keats Street

from the perspective of [47 Elementalist] Sgan Brewed in Blood (Troll)

<worn as a badge>    a miniature carved piece of the statue of Astansus
<worn on head>       the helm of light
<worn on eyes>       a royal observer's eye glasses (magic) [84%]
<worn in ear>        a dangling bloodstone earring (magic) (glowing)
<worn in ear>        a tiny water wisp (magic)
<worn on face>       a mask of autumn leaves [79%]
<worn around neck>   a fine necklace of seashells [poor] (magic) (glowing) [76%]
<worn around neck>   the collar of firestones (magic) [71%]
<worn on body>       a long black satin robe (magic) (glowing) [78%]
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a condom made from an Ogre's scrotum
<worn on belt buckle>a dreamcasters scepter of stars [84%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a bracelet of twisted roots (glowing) [85%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn on hands>      some fused stony gauntlets [89%]
<worn on finger>     a ring of the mermaids [88%]
<worn on finger>     a ring of invisibility [poor] (magic)
<held>               a totem of Diinkarazan [superior] (magic)
<worn on legs>       some tattered leggings [superior] [82%]
<worn on feet>       a pair of clawed demon-hide moccasins

Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ojo enters from the north.
Pok enters from the north.
Alarm bells sound, signalling an invasion!
Colc enters from the north.
Baulz enters from the north.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: excellent >
 An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's feeble punch grazes you.]=-
An elite guard's punch grazes Najj.
An elite guard's fine punch wounds Najj.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite kne EP: excellent >
 Tiu assists Najj heroically.
Tiu's impressive slash wounds an elite guard.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite kne EP: excellent >
 Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 
< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Zloin enters from the north.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 You miss an elite guard.
You miss an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Fatwa's bludgeon strikes an elite guard.
Fatwa's crush wounds an elite guard.
Fatwa's crush wounds an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's rod of Dispator summons the power of hellfire at an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa smirks as his fireball explodes into the face of an elite guard.
Fatwa calls down a roaring flamestrike at an elite guard who starts to melt!
An elite guard is incapacitated and will slowly die, if not aided.
Tiu's fine slash hits an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.
Ojo's face flushes white for a moment.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 
< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 You start chanting...
The magic gathers, then fades away.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 -=[An elite guard's feeble punch grazes you.]=-
An elite guard's decent punch grazes Najj.
An elite guard's decent punch grazes Najj.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite kne EP: few scratches >
 Tiu assists you heroically.
Tiu misses an elite guard.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite kne EP: few scratches >
 
< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Najj's impressive slash wounds an elite guard.
Najj misses an elite guard.
Najj's impressive slash wounds an elite guard.
Najj's powerful slash strikes an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Ojo snaps into visibility.
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard steps back, and your kick misses him.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 An elite guard is knocked to the ground by Colc's skillful bash!
Zar fails miserably in his attempt to rescue you.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 You miss an elite guard.
You miss an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite kne EP: few scratches >
 Tiu's impressive slash wounds an elite guard.
An elite guard rises to his feet.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  small wounds >
 Najj clambers to his feet.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  small wounds >
 -=[An elite guard's crude punch grazes you.]=-
-=[An elite guard's feeble punch grazes you.]=-
You dodge an elite guard's feeble leg sweep.
An elite guard misses Najj.
Najj dodges an elite guard's attack.

< 1017h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Zephyr suddenly attacks an elite guard!
Zephyr's impressive punch strikes an elite guard.

< 1017h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Fatwa fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1018h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Colc's impressive crush wounds an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's impressive crush strikes an elite guard.
Colc's powerful crush strikes an elite guard hard.

< 1020h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1021h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Najj's slash seriously wounds an elite guard.
Najj's slash seriously wounds an elite guard.
Najj misses an elite guard.
Najj knee's an elite guard's stomach, knocking the wind out of him.
Najj's impressive slash causes an elite guard to grimace in pain.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's slash wounds an elite guard.
Tiu misses an elite guard.
Tiu's impressive slash wounds an elite guard.
Tiu's impressive slash wounds an elite guard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  few wounds >
 An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Ojo's face flushes white for a moment.
Zar fails miserably in his attempt to rescue you.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  few wounds >
 
< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  few wounds >
 You miss an elite guard.
An elite guard dodges your futile attack.
-=[An elite guard's feeble punch grazes you.]=-
-=[An elite guard's feeble punch grazes you.]=-

< 1023h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard steps back, and your kick misses him.
Zephyr suddenly attacks an elite guard!
Zephyr's fine punch hits an elite guard across the leg, resulting in a limp stride.

< 1024h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Tiu's fine slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard hard.
Tiu misses an elite guard.
Tiu's powerful slash strikes an elite guard very hard.
Tiu's slash strikes an elite guard hard.
Tiu's slash strikes an elite guard hard.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
 
< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A faint hum can be heard from the mace of the earth carried by Zurag.

< 1025h/1025H 222v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
 An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 110.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1025h/1025H 222v/223V Pos: standing >

< 1025h/1025H 222v/223V Pos: standing >

< 1025h/1025H 222v/223V Pos: standing >
Autosaving...

< 1025h/1025H 222v/223V Pos: standing >
Kick who?

< 1025h/1025H 223v/223V Pos: standing >
Kick who?

< 1025h/1025H 223v/223V Pos: standing >
Kick who?

< 1025h/1025H 223v/223V Pos: standing >
The gate is open.
You extend your sights northward.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here. (Non-Fraggable)

< 1025h/1025H 223v/223V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 1025h/1025H 223v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >

		Score information for Sgan

Level: 47   Race: Troll   Class: Shaman / Elementalist Sex: Male
Hit points: 1025(1025)  Moves: 223(223)
Coins carried:    4 platinum    94 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.69   Deaths:   11
Detecting:      Invisible Magic Life Heat
Protected from: Fire Cold Lightning Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing Sparkling
Combat Pulse:   21 Spell Pulse:  1.20 
Leaderboard Points:  610 
Paladin auras:   Protection Battle Lust Vigor Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
war cry (less than a minute remaining)
hawkvision (14 minutes)
well-rested bonus (126 minutes)
elemental affinity (9 minutes)
spirit ward (12 minutes)
greater spirit ward (12 minutes)
elephantstrength (14 minutes)
pantherspeed (38 minutes)
spirit armor (14 minutes)


< 1025h/1025H 223v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >
Najj leaves south.
Gax leaves south.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the north.
Zephyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.

< 1025h/1025H 222v/223V Pos: standing >
Kick who?

< 1025h/1025H 222v/223V Pos: standing >

< 1025h/1025H 222v/223V Pos: standing >
Fatwa returns to normal as his rage abates.

< 1025h/1025H 222v/223V Pos: standing >
Fatwa sneaks east.
Najj leaves east.
Gax leaves east.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Alarm bells sound, signalling an invasion!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1025h/1025H 221v/223V Pos: standing >

< 1025h/1025H 221v/223V Pos: standing >
Kick who?

< 1025h/1025H 221v/223V Pos: standing >
Najj leaves east.
Gax leaves east.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1025h/1025H 221v/223V Pos: standing >
A human merchant deftly blocks your kick with his forearm.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP: excellent >
 You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant misses you with his clumsy kick at your chest.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP: excellent >
 A street sweeper enters from the east.
Tiu assists you heroically.
Tiu's impressive slash grievously wounds a human merchant.
Najj leaves south.
Gax leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph leaves south.
Zephyr leaves south.
Zai leaves south.
Mis leaves south riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn leaves south.
Zar leaves south.
Zurag leaves south.
Ojo leaves south.
Pok leaves south.
Zloin leaves south.
Baulz leaves south.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP:  awful >
 Gax enters from the south.
Dziph enters from the south.
Zephyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP:  awful >
 A Human enters from the south.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP:  awful >
 
< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP:  awful >
 A human merchant parries your futile lunge at him.
You miss a human merchant.

< 1025h/1025H 223v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: merchant sta EP:  awful >
 Tiu's impressive slash hits a human merchant.
A human merchant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 1.
The unmistakable scent of fresh blood can be smelled as a human merchant dies in agony.

< 1025h/1025H 223v/223V Pos: standing >
A Human says 'hi'

< 1025h/1025H 223v/223V Pos: standing >
A Human leaves south.

< 1025h/1025H 223v/223V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting a spell.

< 1025h/1025H 223v/223V Pos: standing >
Pok completes his spell...
Pok utters the words 'wagg uizuguburuhl'
Baulz slowly fades out of existence.
Colc slowly fades out of existence.
Zloin slowly fades out of existence.
Pok slowly fades out of existence.
Ojo slowly fades out of existence.
Zurag slowly fades out of existence.
Zar slowly fades out of existence.
Dyffryn slowly fades out of existence.
Mis slowly fades out of existence.
A winged hellhound slowly fades out of existence.
Zai slowly fades out of existence.
Zephyr slowly fades out of existence.
Dziph slowly fades out of existence.
Gax slowly fades out of existence.
Fatwa slowly fades out of existence.
A street sweeper slowly fades out of existence.
Tiu slowly fades out of existence.
You vanish.

< 1025h/1025H 223v/223V Pos: standing >
Kick who?

< 1025h/1025H 223v/223V Pos: standing >
The Northern Keats Intersection
Obvious exits: -East  -South -West  -Up   
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
*Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*A street sweeper is cleaning here, singing songs of labor.
*Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.

< 1025h/1025H 223v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >
You peer intently around the room. Looking for something?

< 1025h/1025H 223v/223V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Zurag.

< 1025h/1025H 223v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.

< 1025h/1025H 222v/223V Pos: standing >
The Tharnadian stables lie through the doorway to the south.
You extend your sights southward.
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North
Fresh blood covers everything in the area.

< 1025h/1025H 222v/223V Pos: standing >
Fatwa sneaks west.
Gax leaves west.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*A street sweeper is cleaning here, singing songs of labor.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Alarm bells sound, signalling an invasion!
Zar enters from the east.
Tiu enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.

< 1025h/1025H 221v/223V Pos: standing >

< 1025h/1025H 222v/223V Pos: standing >

< 1025h/1025H 223v/223V Pos: standing >
Gax leaves south.
You follow Fatwa.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
A militia guard is lying here, fighting Najj.
A Human (medium) stands here, fighting Najj. (Non-Fraggable)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a militia guard.
A militia guard stands here, fighting Najj.
A militia guard stands here, fighting Najj.
Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.

< 1025h/1025H 222v/223V Pos: standing >
Gax high fives a Human.

< 1025h/1025H 222v/223V Pos: standing >
Tiu assists Najj heroically.
Tiu snaps into visibility.
Tiu's slash seriously wounds a militia guard.

< 1025h/1025H 222v/223V Pos: standing >
Najj dodges a militia guard's attack.
A militia guard misses Najj.
A crunching noise is heard as Najj slams his shield into a Human!

< 1025h/1025H 222v/223V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
Fatwa madly swings his weapon...
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a militia guard.
Fatwa misses a militia guard.
Fatwa's impressive bludgeon seriously wounds a Human.
Fatwa's impressive bludgeon enshrouds a Human in a mist of blood.
Fatwa's impressive bludgeon grievously wounds a militia guard.
Fatwa's impressive bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 5.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Fatwa's powerful bludgeon hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 6.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1025h/1025H 222v/223V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1025h/1025H 222v/223V Pos: standing >
Zloin snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'grzzs'
You quickly scan the area.
A street sweeper who is close by to your north.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1025h/1025H 222v/223V Pos: standing >
A Human misses a kick at Najj due to his small size.
Zar snaps into visibility.
A dark shroud encases Zar as he charges into battle.
A Human is knocked to the ground by Zar's mighty bash!
Zar dives at a Human skewering her with his large claymore [superior].
A Human's suit of spiked leather armor was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.